Fighting Positions
Posts: 1384
-They make Rear Echelon Squads useful, by giving them a rifle grenade when they are garrisoned inside.
-The squad doesn't get hurt if the position is destroyed.
-Cheap and quick to build
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Posts: 1384
The squad dies if the position is destroyed and you don't get out. They are good in certain situations, but 60 muni is a BAR or zook or m1919 so you often don't really want to upgrade the fighting position.
I've seen them survive it before.
I wouldn't upgrade it though that's for sure.
EDIT:
Also rifle grenade from RE squad ignores line of sight and firing arc. They can shoot it over trees and everything. As long as one of your units has LOS.
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When paired with the suppression of an mg, they are a death trap for infantry.
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They're fragile though, that's for sure. I've been using them heavily in my No riflemen builds.
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the main avantages are economical. I have crazy map control early on since RE squads have a very short build time. I usually go airborne with it for paratroopers.
I don't know of it's viable, especially on maps with easy cutoffs, but it's won me a few games So far against medium Rank player (300-500)
Posts: 3
Basicslly, I build 4 rear echelon squads and use the Manpower I save to build a munitions cache early on. Then I get BARS, an ambulance and then go lieutenant tech. I use fighting positions to win super early fights.
the main avantages are economical. I have crazy map control early on since RE squads have a very short build time. I usually go airborne with it for paratroopers.
I don't know of it's viable, especially on maps with easy cutoffs, but it's won me a few games So far against medium Rank player (300-500)
Goddammit man, that's so crazy it just might work (in a handful of limited situations) . Are fighting positions like houses when it comes to eating grenades? Or do the paper mache RE squads get turned to confetti?
Posts: 1384
Goddammit man, that's so crazy it just might work (in a handful of limited situations) . Are fighting positions like houses when it comes to eating grenades? Or do the paper mache RE squads get turned to confetti?
I'm not sure, it seems to be slightly weaker than normal garrison cover against small arms but that could entirely be because RE squads are as you said, paper mache. Haven't had anyone throw a grenade on me yet.
The advantage though is it is essentially a garrison where you can force your opponent out of cover periodically with the rifle grenades. With bars, a RE squad is actually quite potent in these positions. You can combine volley fire with bars with rifle grenades with garrison cover all at once if you're so inclined.
Often when I reach midgame I'll put a low vet RE squad in a fighting position near some important strat points and it's almost more effective at locking the area down from infantry pushes than a machine gun nest is, due to the 360 degree firing arc and increased damage output.
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If a grenade gets tossed into the middle of the fighting pit, it can easily wipe the guys inside.
Posts: 1384
If a grenade gets tossed into the middle of the fighting pit, it can easily wipe the guys inside.
Easy enough to avoid though and hop right back in.
Here's another game with more fighting position usage. I place them strategically so that I can move any nearby squad into them as needed and basically deterred him from going anywhere near the bottom half of the map.
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RE's with m1919's and defensive stance anyone? (also, unsure if they can even get defensive stance )
Posts: 1216
If they're to be tweaked, I recommend they are more durable to things tank shots and mortar fire. Ostheer bunkers have wider arc but quite vulnerable to repeated mortar or tank shots; the biggest problem with Fighting Positions should be that the troops inside are more vulnerable to fire than their Ostheer equivalent.
Rear Echelons actually only use one guy for the rifle grenade ability, so the description is as misleading as Relic's "War Spoils is frequent" seller.
Posts: 3
(also, unsure if they can even get defensive stance )
Pretty sure only riflemen get defensive stance . Plus, I really want to give RE's 1919's (and zooks) but a stiff breeze can cause them to perish. 1919's + vet OKW infantry = This
Posts: 1384
also I've done RE's with the the 1919's and it's pretty good too. There's no huge davantage over Regular BARS though, I préfet airborne since RE are Great for crewing weapons and paratroopers work well with a munitions Heavy strat.
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