Into something worse....
Aggressive play and moving for flanks and cutoffs?
Posts: 4928
Into something worse....
Posts: 1617
Aggressive play and moving for flanks and cutoffs?
Posts: 4928
Don't make me laugh
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Posts: 1571
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Has anybody had good success using the IR halftrack to support both Jagdpanzer and the Infantry Gun?
Posts: 875 | Subs: 6
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Posts: 1571
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I think people are still getting used to the fact that tank traps exist, we've all moved on from the campy defensive mindset of CoH1.
Posts: 1571
Posts: 1063
Posts: 1637
It's the Vet 1 ability, you toggle it on/off like Zis camo. Vetted Jadgpanzer is just crazy, camo + increased sight + side skirt = total pwnage of tanks.
Posts: 1617
Has anybody had good success using the IR halftrack to support both Jagdpanzer and the Infantry Gun?
Posts: 503
Btw, a question about the Puma: How does their "accurate Shot" work? Is it like the old Ostheer "Stun round" or is it exactly as it says? "It stops the turret from rotating"?
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