Login

russian armor

Sturm offizer and Panzerfusilier

28 Jun 2014, 02:35 AM
#21
avatar of coh2player

Posts: 1571

Do you know the exact stats for the normal vision range, G43 range, upgrade vision range, and so forth? cohstats have them at 35. I follow muni to pzS strat so I ignore the G43 upgrade initially.
28 Jun 2014, 03:44 AM
#22
avatar of S73v0

Posts: 522

So 6 man panzerfusiliers are extremely durable, get more range with vet and 3 G43s and more accuracy with sturmofficer? No wonder rifle squads just melt in the face of them. T.T
and
30 Jun 2014, 18:27 PM
#23
avatar of and

Posts: 140

Worst thing that ever happened to me was dropping a Browning M1919 and a squad of vet 5 Panzerfusiliers picking it up. It was retarded. Was ready to uninstall in rage afterwards. Nothing could kill them, and they would snipe entire squads across the screen in seconds.
30 Jun 2014, 19:57 PM
#24
avatar of ilGetUSomDay

Posts: 612

Yea those vet 5 units OP lol. But in all seriousness Fusiliers are probably going to get nerfed in the near future. And soon, they will be the new meta when people's hard ons for Fallschrimes goes down
1 Jul 2014, 09:33 AM
#25
avatar of TensaiOni

Posts: 198

About their veterancy - just because they have 5 levels of it, it doesn't mean that the bonuses they get are so much better than those given to 3 vet levels units.

In terms of "hard" stats, Panzerfüsilier vet bonuses are only slightly better than those of Rifles.
1 Jul 2014, 09:45 AM
#26
avatar of Bulgakov

Posts: 987

So what are the exact stats for sight range? (with G43 and without) Does anyone know? I can't find them in any of the tables.

I really like Fusiliers. I don't see why people say they're OP though. They seem to fit neatly into the game. With Obersoldaten I can understand people's frustration. But Fusiliers, nah, they die just fine.
1 Jul 2014, 10:23 AM
#27
avatar of TensaiOni

Posts: 198

They get 50% bonus with G43s. Base sight range seems to 35 (like most units).
1 Jul 2014, 13:04 PM
#28
avatar of Bulgakov

Posts: 987

They get 50% bonus with G43s. Base sight range seems to 35 (like most units).


Thanks! So sight will be 52.5??
1 Jul 2014, 14:15 PM
#29
avatar of braciszek

Posts: 2053

I love these things. Always get the job done. I prefer the G43 upgrade, and at vet 5, they have unlimited passive sprint. Also, with g43's, they vet up super fast.
1 Jul 2014, 16:37 PM
#30
avatar of S73v0

Posts: 522


I really like Fusiliers. I don't see why people say they're OP though. They seem to fit neatly into the game. With Obersoldaten I can understand people's frustration. But Fusiliers, nah, they die just fine.


Try going up against a blob of Obersoldaten, panzerfusilier, volks, sturm pios and sturm officer with some AT support -> You are going to have a bad time. Brings back bad memories of the brit blob. Imo panzerfusiliers are too good for 3 cp callin and 290 manpower. They scale like crazy and are too durable, have panzerfausts and snipe rifles costing 280 manpower.
1 Jul 2014, 18:03 PM
#31
avatar of __deleted__

Posts: 807

What people seem to forget is that once the officer is killed this will cause all units in his range to quit fighting and retreat to hq. And it's not about killing the whole squad, just the officer. Isn't this a serious drawback? So I'm sorry, nothing makes me think fusiliers, officer or any blob you mentioned are overpowered.
1 Jul 2014, 18:07 PM
#32
avatar of coh2player

Posts: 1571

I actually do not make the officer just because of the unwanted retreats.
1 Jul 2014, 18:10 PM
#33
avatar of Katitof

Posts: 17914 | Subs: 8

What people seem to forget is that once the officer is killed this will cause all units in his range to quit fighting and retreat to hq. And it's not about killing the whole squad, just the officer. Isn't this a serious drawback? So I'm sorry, nothing makes me think fusiliers, officer or any blob you mentioned are overpowered.


Why would you keep officer in the range of danger for the reason other then being "too bad not to blob"?

Its not like you need him to vet or something.
1 Jul 2014, 18:15 PM
#34
avatar of __deleted__

Posts: 807



Why would you keep officer in the range of danger for the reason other then being "too bad not to blob"?

Its not like you need him to bet or something.

Well, I'm sure you heard about flanking and true sight, haven't you?
1 Jul 2014, 18:22 PM
#35
avatar of Katitof

Posts: 17914 | Subs: 8


Well, I'm sure you heard about flanking and true sight, haven't you?


Sure I did.

Last soviet that tried that with shocks on my officer have seen "Stalin sucks" leaflets above its head and run off to HQ crying.

If a blob flanked you, its probably a blob of automatic weapons and you want to retreat anyway.

Other then that, your games must be quite hard and challenging for you, you know, I've yet to see you post something where you wasn't flanked or ambushed or bombed or what not.

You might want to start using scouting abilities, like panzerfusilier flares.
1 Jul 2014, 18:24 PM
#36
avatar of Bulgakov

Posts: 987



Why would you keep officer in the range of danger for the reason other then being "too bad not to blob"?

Its not like you need him to bet or something.


I kind of agree with Katitof, I've learned to keep my officer back. It costs micro but you get he bonus.

But of course Heini is also right that it's a serious drawback, he's a double-edged sword.

+ you get the bonus
+ you get 2 abilities
- forced retreat
- extra micro

1 Jul 2014, 18:27 PM
#37
avatar of coh2player

Posts: 1571

Do you guys actually use his abilities? I find them a tad expensive for what they do.
1 Jul 2014, 18:33 PM
#38
avatar of Katitof

Posts: 17914 | Subs: 8

Do you guys actually use his abilities? I find them a tad expensive for what they do.


Yes, after getting jagdpanzer(or whatever armored AT you choose) you should get muni conversion rolling to kit yourself with upgrades and spare muni for abilities.

I have yet to use his mark target, but his forced retreat is AMAZING against shocks and maxims.
1 Jul 2014, 18:52 PM
#39
avatar of vietnamabc

Posts: 1063

Hey does Sturmzofficer's aura and the Ostheer officier focus fire ability stack with each other? If it is then Panzerfusilier will be even more crazy.
1 Jul 2014, 21:13 PM
#40
avatar of Bravus

Posts: 503

Permanently Banned
I like the panzerfusiliers, and dont like the Sturm offizer because the big head, always they die and the others guys run to base, even if just have 1 enemy with 1 leg hehehe
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

675 users are online: 675 guests
1 post in the last 24h
7 posts in the last week
39 posts in the last month
Registered members: 49062
Welcome our newest member, Mclatc16
Most online: 2043 users on 29 Oct 2023, 01:04 AM