Sturm offizer and Panzerfusilier
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In terms of "hard" stats, Panzerfüsilier vet bonuses are only slightly better than those of Rifles.
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I really like Fusiliers. I don't see why people say they're OP though. They seem to fit neatly into the game. With Obersoldaten I can understand people's frustration. But Fusiliers, nah, they die just fine.
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They get 50% bonus with G43s. Base sight range seems to 35 (like most units).
Thanks! So sight will be 52.5??
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I really like Fusiliers. I don't see why people say they're OP though. They seem to fit neatly into the game. With Obersoldaten I can understand people's frustration. But Fusiliers, nah, they die just fine.
Try going up against a blob of Obersoldaten, panzerfusilier, volks, sturm pios and sturm officer with some AT support -> You are going to have a bad time. Brings back bad memories of the brit blob. Imo panzerfusiliers are too good for 3 cp callin and 290 manpower. They scale like crazy and are too durable, have panzerfausts and snipe rifles costing 280 manpower.
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What people seem to forget is that once the officer is killed this will cause all units in his range to quit fighting and retreat to hq. And it's not about killing the whole squad, just the officer. Isn't this a serious drawback? So I'm sorry, nothing makes me think fusiliers, officer or any blob you mentioned are overpowered.
Why would you keep officer in the range of danger for the reason other then being "too bad not to blob"?
Its not like you need him to vet or something.
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Why would you keep officer in the range of danger for the reason other then being "too bad not to blob"?
Its not like you need him to bet or something.
Well, I'm sure you heard about flanking and true sight, haven't you?
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Well, I'm sure you heard about flanking and true sight, haven't you?
Sure I did.
Last soviet that tried that with shocks on my officer have seen "Stalin sucks" leaflets above its head and run off to HQ crying.
If a blob flanked you, its probably a blob of automatic weapons and you want to retreat anyway.
Other then that, your games must be quite hard and challenging for you, you know, I've yet to see you post something where you wasn't flanked or ambushed or bombed or what not.
You might want to start using scouting abilities, like panzerfusilier flares.
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Why would you keep officer in the range of danger for the reason other then being "too bad not to blob"?
Its not like you need him to bet or something.
I kind of agree with Katitof, I've learned to keep my officer back. It costs micro but you get he bonus.
But of course Heini is also right that it's a serious drawback, he's a double-edged sword.
+ you get the bonus
+ you get 2 abilities
- forced retreat
- extra micro
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Do you guys actually use his abilities? I find them a tad expensive for what they do.
Yes, after getting jagdpanzer(or whatever armored AT you choose) you should get muni conversion rolling to kit yourself with upgrades and spare muni for abilities.
I have yet to use his mark target, but his forced retreat is AMAZING against shocks and maxims.
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