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War Spoils Drop Rate and Rare Commanders

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26 Jun 2014, 15:04 PM
#101
avatar of Kyle

Posts: 322

GUYS, HOW ABOUT THIS

Commander to be unlock after reach a certain level ( 10,20,30,40 ). I noticed that we can reset our level ( like in COD ) so yeah we will have to keep playing our ass to unlock more commanders :P.

But the good thing is, we know what we gonna get after spend so much times play the game, not because we " depend " on our luck ?


Bulletins and Skin should be random: After every 5 level up, you will get to choose 3 boxs out of 10 ? ( Like the Persona game )



Wouldn't it be cool :D ?

26 Jun 2014, 16:29 PM
#102
avatar of $nuffy

Posts: 129

completely agree with the thread ! I'm 33, I don't have the time, nor the nerves to play 100 games, just so I could paint my KT the way I like, and I really think it's uberugly as of right now ! So pls, let the ppl get the stuff they want the way they can afford, wether it's the time or the money the preferred currency !
26 Jun 2014, 16:37 PM
#103
avatar of Sgt.Chickenface
Patrion 310

Posts: 155

Yeah I also don't have the time to play for endless and endless hours. Please let us pay the commanders. That would be nice.
26 Jun 2014, 17:00 PM
#104
avatar of iplay4fungetalife

Posts: 3

Wow people want to spend more money? the variety of moans and complaints in this community gives me hours of entertainment, i wonder what relic make of it they cant win, lets hope they dont stop listening lol.

An option to buy without grinding would be fair for those that want it, but please no arguments of having it pay to win or pay for advantage exclusively.

The punitive p2w feel among others i believe damaged this games early promise and put many people off!
I hope the voices of who prefer not have micro transactions are louder than the fast money brigade (no offence) lol

I also believe COH2 is gonna see massive growth in player numbers now and we all want that to improve.

just my opinion

thanks
26 Jun 2014, 17:14 PM
#105
avatar of Hirmetrium
Patrion 14

Posts: 179

FFS, we've explained this already:
Elite troops and Industry were PAY TO WIN - none of the others were. They were then balanced, so it wasn't an issue anymore.
26 Jun 2014, 17:21 PM
#106
avatar of PingPing

Posts: 329

Seriously lost as to why Relic have such a hard on for RNG - even the drops are "luck" based.

They had it right with the Opel commander - you rank up to lv 45 - you get this commander.

The drop system is great - IF ITS AESTHETIC ONLY - like CS:GO - that flame coloured M4 looks great but doesn't make it any easier to get a head shot.

If they want to encourage play to get commanders - link it to level progression.

They just can't seem to get anything right.
26 Jun 2014, 17:27 PM
#107
avatar of Southers

Posts: 111

Also, can rewards be linked to the faction you are playing. So if I get a reward as US forces I don't end up with a bulletin for Soviets (which I already have anyway) :p

I think commanders, faceplates and victory strikes should be linked to some sort of progression on top of the random drops.
26 Jun 2014, 17:33 PM
#108
avatar of KovuTalli

Posts: 332

No new commander for Whermacht? :( Oh well, can't really complain since we got Okw faction.
26 Jun 2014, 18:08 PM
#109
avatar of Thunderhun

Posts: 1617

I got Storm Doctrine today. :D
26 Jun 2014, 18:09 PM
#110
avatar of BeltFedWombat
Patrion 14

Posts: 951

Typical fucking Relic - they won't let me give them money.

* sigh *
26 Jun 2014, 18:14 PM
#111
avatar of iplay4fungetalife

Posts: 3

Typical fucking Relic - they won't let me give them money.

* sigh *


typical? really? where you been for the past year lol
26 Jun 2014, 18:19 PM
#112
avatar of awa59noob
Benefactor 3110

Posts: 152



typical? really? where you been for the past year lol


I think wfa is great the way relic is going is the right way. If the offer after 4 months all spoils of war for 20 EUR, i will buy it. If people do not want to spend money, then they have to spend more time. As long as it is possible to get everything for free as well, i am happy!
26 Jun 2014, 21:11 PM
#113
avatar of Dachschaden

Posts: 25

Has anybody else noticed that you can get Commanders you already unlocked again with War Spoils. I now have double Jaeger Infantry (could use both of them in One Loadout) and a friend of mine has double Advanced Warfare :D

This would get kinda funny if you assemble a three times Elite Troops (or any other commander) line up ^^
26 Jun 2014, 21:18 PM
#114
avatar of 5trategos

Posts: 449

Has anybody else noticed that you can get Commanders you already unlocked again with War Spoils. I now have double Jaeger Infantry (could use both of them in One Loadout) and a friend of mine has double Advanced Warfare :D


This could be a bug.

But if it's intentional, then I assume they plan on adding some kind of trading mechanic :drool:
27 Jun 2014, 03:13 AM
#115
avatar of LionRed

Posts: 37

This is awesome idea out of Relic.

Pure Genius! Seems to be working....
They make a system so bad that the player base is begging them to please take their money.
27 Jun 2014, 09:32 AM
#116
avatar of Strummingbird
Honorary Member Badge

Posts: 952 | Subs: 1

I'm sort of happy the drop rate is so low- once US players start getting their hands on the Rifleman doctrine it'll be nothing but Easy Eight spam all day long :P There's really nothing worthwhile at all Armor doctrine can offer that the rifle doctrine can't.
27 Jun 2014, 09:43 AM
#117
avatar of Jadame!

Posts: 1122


I am mad. I want commander with p4 battle group or at least improved scavenge and keep getting this useless guy.
27 Jun 2014, 10:20 AM
#118
avatar of Hirmetrium
Patrion 14

Posts: 179

Strummingbird, that's more of a comment on how absolutely shit most of the US commanders are.

I've been using armour an awful lot, and its just... pointless. The Jackson is so good compared to the wolverine, and the regular Sherman also does just as well compared to the 105, if not better. Thompsons cost munitions and are on a squad that will never need to use them, and are redundant on the only tank crew you'll ever use outside their vehicle, the M20. Assault engies are similar to sturmpios,

Right now it looks like Infantry company is better, just because you get a free weapon rack and a mortar halftrack. The priest is just icing. The barrage is better as its closer to the actual intended target (although the 240mm is devastating when it hits).

The extra allied commanders, as OMGPOP says, are just... better. One focuses more on vehicles all game, and refunds their cost, and the other boosts infantry more than infantry company does. The M4E8 is superior to the 105mm.

Whereas the OKW have two very powerful commanders in the breakthrough tactics and luftwaffe.
27 Jun 2014, 10:35 AM
#119
avatar of Infiltrator

Posts: 62

Can anyone confirm if these drop from skirmishes against the AI? If that's the case than I can see people grinding them :P
27 Jun 2014, 10:39 AM
#120
avatar of Strummingbird
Honorary Member Badge

Posts: 952 | Subs: 1

Strummingbird, that's more of a comment on how absolutely shit most of the US commanders are.


Honestly I would disagree with that. Assault engineers do boatloads of damage despite being fragile (I recall a post stating that they do more damage than assault grens). They also have flamers, which are very useful since the US faction gets none normally. Add to that the demo charges and repair and you get some very nice utility. Wolverines are getting a buff next patch, and you can go T2-T3 and call in armor with the 105mm which has solid armor/health for a medium tank.

Rifleman doctrine gives your rifles flamers, which kinda defeats the point of ass engis except as a very early call in. Phosphorus drop used to be insanely good, not sure how it does now. Veteran rifles take longer to build but are definitely very strong , and the crown jewel- the Easy Eight- is a better allrounder than any other medium tank (on par or better than the T3485).

Just to compare, it has 215 armor and 175/165/155 penetration, more than any other medium tank (bar vet 2 P4s, armor-wise). Good speed , good reload, lots of utility with smoke, has vehicle crews to self-repair, for 10 more fuel than a Panzer IV.
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