Official Sturmpioneer thread
Posts: 246
Haven't had a problem as US yet (haven't faced them with Sov so far). 3 StP are expensive in every way and limit your early capping power...
Posts: 747
Sturmpioneers are expensive and fragile and you'll have the numerous advantage over the OKW early game.
So when playing soviets;
Avoid them with cons and only engage when in advantage.
Use M3, Snipers or Maxims to neutralize them.
As USA;
Avoid with rifles or only engage when in advantageous position. Use Rear Echelon's volley fire to pin. Later in the game they shouldn't be a problem any more (BAR, Grenades, Vehicles).
Posts: 62
If OKW build more StP they can't cap worth a shit.
I get sort of an embarrassing feeling when I read some of these ridiculous posts.
Posts: 807
Well, this is the faction's design: best and most expensive units. SturmPios have a very good atack for an early unit but they also are very fragile and expensive as cost and as reinforcement cost.
Play, find solutions, try them, PLAY OKW ALSO, and if it still feels OP come back and whine here. But I won't believe this process of L2P against OKW is finished unless one month passes.
Posts: 260
The OKW has an issue when it comes to reinforcing because they don't have a proper mobile reinforcement unit. They must rely on a possible Ostheer teammate that can provide a half-track or they are limited to hanging around their forward base. If STP dare to move far away, it is more than likely the opponent will cut them off and finish them.
Also I'll just repeat again what everyone already said: "REAR ECHELON! ITS ONLY A FEW AMMUNITION TO SECURE A DEFINITE TRADE-OFF. WHAT ARE YOU KEEPING THAT AMMO FOR? CHRISTMAS?"
Posts: 807
Imagine OKW would have weaker start units (like ostheer's pios) and that the volks would be as killable as ostheer grenadiers. The soviet/american player won't face but expensive infantry and 1 maybe 2 light vehicles that would be turned to shreds by T34s and shermanns let alone '85s , KV-8s or IS2s.
Posts: 30
What if I told you that starting unit cost+starting mp=500 for all factions?
More or less that is the idea.
That is partially what I am getting at with that post. Sturmpio's fight better because they cost more. It's not like they are free. You can't compare their fighting ability to other starter units and expect it to be even, especially when the units cost different amounts.
Posts: 747
Posts: 1439
Posts: 17914 | Subs: 8
320 mp for a unit and ppl complain this unit is effective?
Rear echelon costs 160 and people complain its effective...
Posts: 62
Seriously, I guess the issue here is just that people think everything that has Engineer or Pioneer in it's name is supposed to suck.
Let's be honest here the issue at hand is people being baddies, nothing else.
Posts: 1617
Rear echelon costs 160 and people complain its effective...
With volley fire it is damn effective, but I guess you know it.
What bothers me with Sturmpios is the RNG based model loss, way too much mp loss, same applies to FJs.
Posts: 627
With volley fire it is damn effective, but I guess you know it.
What bothers me with Sturmpios is the RNG based model loss, way too much mp loss, same applies to FJs.
That's CoH2 for you. Panzergrenadiers have been suffering from the same issue since the game came out. An aggressive shock unit is highly reliant on RNG to actually work. The Allies seem to be pretty safe in that regard as their shock units are each 6 models(But doctrinal).
Posts: 440
Posts: 1163
either way, its annoying, has it been reported?
Posts: 2181
Posts: 1595 | Subs: 2
Posts: 414
They are flimsy and their reinforce time drives me crazy!
Posts: 390
Permanently BannedMy sensation is that we will see many topics "OKW is OP".
Well, this is the faction's design: best and most expensive units. SturmPios have a very good atack for an early unit but they also are very fragile and expensive as cost and as reinforcement cost.
Play, find solutions, try them, PLAY OKW ALSO, and if it still feels OP come back and whine here. But I won't believe this process of L2P against OKW is finished unless one month passes.
Maybe you should switch factions once in you're live and play AGAINST OKW?
Posts: 807
Maybe you should switch factions once in you're live and play AGAINST OKW?
Be sure I will, because I want to study americans also deeper than just 2v2 or against comp.
But my approach is playing for a while with a faction, then switch and play the other one, not one game as a faction, next game as other faction.
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