If anything, I would probably advise the admins of the site to create an off topic WW2 forum as to seclude such conversations from contaminating balance forums and elsewhere.
Many history forums do the same thing with a politics sub-forum just to separate the contemporary politics from the more serious historical discussion. It's not always easy, as both, like COH and WW2, are intertwined.
An excellent suggestion. +10.
It would make the mods job easier, provide a place to redirect discussions which derail into historical accuracy etc (which is in the top 5 of coh2 trolling and disruption list) and give a place for the real informed history buffs among us to show their metal and the rest of us plebs to learn about history.
On the threads actual topic:
I think its completely unfair to try and blame the community.
Coh2.org is a well designed, extremely functional site and in all aspects pretty much the posterchild for how good a fansite can get. This is the coh2 hub, bar none. Official forums perform their obligatory function but cant hold a candle to this place. Moderation is mostly reasonable and uninvasive. The community here has done enormous work for promotion and love of the game. Even our best posters occassoinally err into lowering themseles to the base level of "l2p" and fanboism, but that is to be expected, entirely human and some degree of conflict is normal in every extended family.
On that note, I think the primary element of toxicity on Coh2.org, is from a degree of gangbanging by a small group of shitposters. Its not any one individual poster that is toxic, so much as it is a number of them together attacking another individual poster, and mitigating their personal responsibility of shitposting by doing it together, and creating the artificial illusion that "we are the community condemning you", when infact its just a small group of asshats who together spam up threads with a quadratic amount of crap compared to their small number and all targetted at one individual, and certainly not the topic actually at hand. Something to perhaps pay more attention to, and recognise for what it actually is.
In my opinion, the NDA discussion is secondary to Relic Marketings own inactivity and complacence regarding WF.
The community has done what it can, and Relic, to its credit, has, wisely, allowed some limited casting of its beta material in the past.
Im of the school of thought, that any and all media related to something, is "good media", whether it turns out to be negative or positive. You cant control the reaction, only try to conducively direct it. If the reaction is bad, you can only blame yourself for either a bad product, and/or for not marketing it well enough. That is the real seat of responsibility and where ultimately the buck stops. Blaming people for "not liking what I like", is not constructive and actually the worst kind of representation a product or service can get, both from the action of community and marketing itself.
You cant control the pre-release reaxtion anymore than you can the post-release gaming site reviews and metascores, some of which invariably are completely bullshit due to for example being written by asshats who only played the game for an hour or so and wrote the review in even less time, and those who have actually no interest or knowledge of the genre in the first place. This problem is mitigated somewhat, in that people will still buy the product, because they recognise that the reviewer is full of shit, and they prefer to make their own judgement upon trying it. That is where good prelaunch marketing and community involvement steps in as a conducive factor, as it creates a background against which to offset an idiot reviewer. They are made to look stupid by contrast to the quality of the marketing and the sense of goodwill the community generates in supportive cooperation with the launch. Consumers who love a product make far better, and cheaper, advertisers than most professional marketers.
Lifting NDA and allowing disclosure would have created free hype, customer awareness and attention to the release. There is no ifsandsorbuts about that. Whether negative or positive in mass aggregate, is besides the point. If you choose not to take that path, it becomes incumbent on the Marketing team to take up the slack, and with their own work, create that self-same at their own expense and time.
For me, the single and only exposure I have had to the release, has been from this site, the ingame splash screens, and a single entry on the biblical IGN PC "Games to be released soon" listing. Thats it. What little marketing that has been done, from my perspective, has only reached those who already play the game. To my perception, even the signifcant cashcow and sadly ignored expat vCoH community is only peripherally aware of this launch, even though it deals with the general theatre of war which with they are most familiar with from the franchise. This is particularly significant in the sense that a huge part of buyers are only interested in the historical setting and the campaign. Multiplayers are a minority. These guys LOVE WW2 games for the historical representation more than anything else. Awareness and attraction to potential new fans for the franchise is to my online perspective, less than for even many moderately anticipated indie 4man team productions on Steam.
No doubt, initial sales will reflect this negatively. And due to the restrictions on community involvement, it is quite predictable that initial bugs and balance problems (which are native to and unavoidable in every case), will be commented upon and reviewed commensurately more negatively, as a result of a sense of antipathy andexclusion of the community. To the tune of "Well, if you wont let us do it, then we expect you to do it better".
I will buy it. Most of the community here at coh2.org will probably buy it (and that is in large part thanks to the existance of this site and its community, which is a very significant credit to it). But as to Relics marketing directed to new potential players and also the expat vCoH community, it registers to me as the bare minimum, and will be reflected in reduced initial sales, and the NDA restrictions will compound that with post-release reviews which may possibly be very condemning (depending on how finished the product is) without any substantial community based cushioning and also possible positive and optimistic counter-reaction already having been established (for free).
TLDR: Marketing dropped the ball.
Dont try to blame the community for that, which has infact done more work to support the game they love than the Marketing team has.