Game Idea.
Posts: 23
There is an idea that I think might help with keeping the game "Intense" and not waiting forever for your infantry to catch up with your tanks in the middle of a battle. I realize that during World War two Armour units had to wait up anyway but here is just an idea that I thought I'd share.
I think it would be interesting if you were able to put Infantry units on tanks. You could allow space for one or maybe two infantry units. Have them sitting on the tanks and able to fire. Now to keep this from being really "Over powered" You could disable the tanks main turret until the infantry get off. If that isn't liked you could possible have a penalty for infantry who are on the tank when it does fire. Losing a bit of HP. You would also have infantry take heavy losses when the tank is hit by enemy Armour. It would be a risk/reward element. Infantry would have no cover but they would have the speed.
I think this could possible add a lot to game play, you'd be able to pull infantry in quickly with your tanks for support. This would add a lot to the blitzkrieg element, but it wouldn't just be for German factions; Russia and the up coming American forces could also use this to their advantage with mobility. In the war infantry sat on tanks all the time for rest and to get to the battle/location quicker. Then when it was time they would jump off in a hurry to let the tank engage a target freely.
Thank you for taking the time to read my idea, if you have any comments or ideas yourself feel free to share.
Thanks,
SS Panzer Division
Posts: 17914 | Subs: 8
M5?
251?
250?
There are plenty of options for you to use to get troops on the frontline quicker.
Posts: 4785 | Subs: 3
Posts: 155
Posts: 23
Nice idea, but infantry should not be allowed to shoot while riding on tanks
Well that could always be the case with it then. Could also just not allow the tank or infantry to fire until they are off.
Posts: 4785 | Subs: 3
Posts: 4928
Posts: 2819
Posts: 43
[twitch=eliw00d]chapter_id=3067935[/twitch]
Posts: 23
M3?
M5?
251?
250?
There are plenty of options for you to use to get troops on the frontline quicker.
Yes but it could save some time and you could put the population cap to other units instead of building 2-3 half-tracks. It wouldn't be a have to use thing. it would be an option.
Posts: 23
Infantry on Tanks should be allowed to shoot, but receive negative cover. Also the tank cannot fire while carrying riders, but if attack move'd the riders will dismount automatically and the tank will engage normally.
This is also a good way of dealing with it.
Posts: 503
Permanently BannedInfantry on Tanks should be allowed to shoot, but receive negative cover. Also the tank cannot fire while carrying riders, but if attack move'd the riders will dismount automatically and the tank will engage normally.
Agree. +1
Posts: 987
Posts: 461 | Subs: 1
check the trailer: http://www.gamespot.com/videos/company-of-heroes-2-the-western-fronts-pre-order-t/2300-6418725/
time: 00:25
the Sherman is carrying troops
Posts: 20
Posts: 85
I think tank riding would add depth to the game. Would give armies a mech feeling.
Posts: 170
Infantry on Tanks should be allowed to shoot, but receive negative cover. Also the tank cannot fire while carrying riders, but if attack move'd the riders will dismount automatically and the tank will engage normally.
Good idea! +1
Posts: 8154 | Subs: 2
-Units inside, or "ontop", should get a redcover or receive damage modifier increased.
-Maingun should be disabled or have a reduce arc of fire.
-Unit should not be able to shoot. Even with a accuracy penalty on the move or not. I dont want flamers on top of P4/T34s.
Livestreams
26 | |||||
6 | |||||
4 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.940410.696+6
- 4.35459.857-1
- 5.599234.719+7
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.10629.785+7
- 10.527.881+18
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger