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Hands on Western Fronts Armies

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21 Jun 2014, 18:19 PM
#1301
avatar of BeltFedWombat
Patrion 14

Posts: 951

The Jackson / Firefly comparison is a good one.
21 Jun 2014, 18:25 PM
#1302
avatar of austerlitz

Posts: 1705

IR stg 44 ignore cover?I sense lategame pain.
Well at least it gave that doctrine something good alongside the panther command tank.
Question is at 400 mp,costlier than shocks does it have armor?

Is there a unit called veteran rifleman distinct from just riflemen?

21 Jun 2014, 18:27 PM
#1303
avatar of austerlitz

Posts: 1705

The Jackson / Firefly comparison is a good one.


Except the 480 HP...thats not going to be enough i suspect.Whats the health of a panzer 4 and su-85 to put things into perspective?
21 Jun 2014, 18:35 PM
#1305
avatar of VonIvan

Posts: 2487 | Subs: 21

Only 3 more days.
21 Jun 2014, 19:25 PM
#1307
avatar of braciszek

Posts: 2053

Combat Blitz: looks like a much shorter version of the old blitz gets revived for the OKW.
21 Jun 2014, 19:30 PM
#1308
avatar of Omega_Warrior

Posts: 2561

Combat Blitz: looks like a much shorter version of the old blitz gets revived for the OKW.
Nah, just renamed regular blitz. They wouldn't bring back that monstrosity of an ability.
21 Jun 2014, 20:05 PM
#1309
avatar of Porygon

Posts: 2779

IR stg 44 ignore cover?I sense lategame pain.
Well at least it gave that doctrine something good alongside the panther command tank.
Question is at 400 mp,costlier than shocks does it have armor?

Is there a unit called veteran rifleman distinct from just riflemen?



No, it doesn't ignore cover, it depends on cover, and make sure your troops aren't in cover while there is vampir MP44 around. :)
21 Jun 2014, 20:22 PM
#1310
avatar of Mr. Someguy

Posts: 4928

Nah, just renamed regular blitz. They wouldn't bring back that monstrosity of an ability.


No he's right, it's the old Blitz bonus but it only lasts about five seconds.
21 Jun 2014, 20:23 PM
#1311
avatar of TensaiOni

Posts: 198



Except the 480 HP...thats not going to be enough i suspect.Whats the health of a panzer 4 and su-85 to put things into perspective?


They have 640 HP.
21 Jun 2014, 20:26 PM
#1312
avatar of coh2player

Posts: 1571

how much damage does the jackson do? How is its main gun against infantry?

Judging from the video, the Jackson has 480 HP (b/c panther does 160 when pens). The SU-85 and P4 have 640.
21 Jun 2014, 20:41 PM
#1313
avatar of Slippyer1

Posts: 37

This is available on the 24th, yes? When exactly can you d/l it on the 24th? What has been peoples experience?
21 Jun 2014, 20:51 PM
#1314
avatar of Katitof

Posts: 17914 | Subs: 8

This is available on the 24th, yes? When exactly can you d/l it on the 24th? What has been peoples experience?


When the patch arrives.

Everyone will download it, so don't worry.

Difference is, people who bought it will be able to play.
21 Jun 2014, 20:59 PM
#1315
avatar of braciszek

Posts: 2053

250 munitions for 3 stukas strafing at once with a squad of parachuting fallshirmjagers. Counter: AA m5 motor carriage, or any vehicle that is actually crewed. But the fallshirmjagers are pretty glitchy with their parachutes.

Fallshirmjagers otherwise cost 440 mp.

Oh yeah, and the crew weapon's health is under the squad's health, if that isnt there already.
21 Jun 2014, 21:07 PM
#1316
avatar of gokkel

Posts: 542

250 munitions for 3 stukas strafing at once with a squad of parachuting fallshirmjagers. Counter: AA m5 motor carriage, or any vehicle that is actually crewed. But the fallshirmjagers are pretty glitchy with their parachutes.

Fallshirmjagers otherwise cost 440 mp.

Oh yeah, and the crew weapon's health is under the squad's health, if that isnt there already.


So the parachuting Fallschirmjäger don't cost any manpower to call in? I watched the game but didn't notice the cost for the ability.
21 Jun 2014, 21:13 PM
#1317
avatar of coh2player

Posts: 1571

The strafe looks similar to Assault Support strafe.

The Munitions is equivalent to 380 muni of normal resources.
21 Jun 2014, 21:17 PM
#1318
avatar of braciszek

Posts: 2053

The strafe looks similar to Assault Support strafe.

The Munitions is equivalent to 380 muni of normal resources.


I was also suprised that the ability didn't cost any manpower, but 250 munitons is a LOT for OKW. And its 3 planes coming in to strafe, two from the north, one from the south. It has a huge area of strafe for a pretty long duration.
21 Jun 2014, 21:24 PM
#1319
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

Ok, so obersoldaten also have a bundled grenade, the caustic smoke grenade like the fallshirmjagers (vet ability), and they also seem to be able to booby-trap points. Their lmg34 doesnt seem that lackluster either.

So... the infrared-scoped stg44's do damage that ignore cover modifiers? So units in green cover get shot as if they were in no cover; someone explain to me how this weapon works.

Panzerfusiliers and fallshirmjagers both have panzerfausts, i believe, and they both harrass infantry very well.

The doctrinal flak defences have two men crews? Isnt that just snipable, or are they immune to snipes?


unless they changed something, obersoldaten also have 1.25 accuracy modifiers against retreating units.
21 Jun 2014, 21:48 PM
#1320
avatar of coh2player

Posts: 1571

It's basically spending all the muni one could have all at once. I didn't see much destructive effect, though- a lot of suppression, that's all.

In the trailer, there was this triple stuka attack with strafe AND bombing.



I was also suprised that the ability didn't cost any manpower, but 250 munitons is a LOT for OKW. And its 3 planes coming in to strafe, two from the north, one from the south. It has a huge area of strafe for a pretty long duration.
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