Maxim - Enough said
Posts: 342
Permanently BannedHad jelly been a slightly better than average player he could have mined with his 600+ munitions and easily won it.
Its a joke also how soviets can float so many munitions in games.
On a side note noticing more and more how PGs are not being used. They are expensive and useless to use vs cheaper gren and paks. 120 for panzershreks is a joke also. lol
Any you wonder why soviets always have so many free floating munitions and fuel. Its because their unit uprades, doctrine supports are too cheap and too effective for price
Posts: 1702
He lost the game because luvnest simply outplayed him.
And honestly, with THAT many maxims on the field, luvnest could of gotten 2-3 mortars. 1 mortar HT was ... not enough
I think it's mostly because maxim spam is a new thing thats popped up quite recently and people right now don't understand how to deal with it.
Then again, the maxim for all i know could be too much...... But well have to see. Give this patch some time.
Posts: 1162
Soviet industry floats muni. And I can imagine spamming maxims floats muni, but think outside the box and stop spamming grens, it's easily countered.
Posts: 1130
Most soviet builds do not float munis. Whenever I play with conscripts, I never get more than 100-200 muni.
Soviet industry floats muni. And I can imagine spamming maxims floats muni, but think outside the box and stop spamming grens, it's easily countered.
So did lovnest and he won only because donut was so stupid to charge 2 t-34's and 2 kv8's into his waiting paks.Donuts early game advantage against lovnest in this vid is undeniable huge. Neither the mortar or the sniper did any real damage as the maxim only cost 15 mp to reinforce. i suggest we double the reinforcement cost of the maxim to 30. this stops spamming and forces the soviets to build conscripts for merging.
Posts: 987
So did lovnest and he won only because donut was so stupid to charge 2 t-34's and 2 kv8's into his waiting paks.Donuts early game advantage against lovnest in this vid is undeniable huge. Neither the mortar or the sniper did any real damage as the maxim only cost 15 mp to reinforce. i suggest we double the reinforcement cost of the maxim to 30. this stops spamming and forces the soviets to build conscripts for merging.
Definitely. Increase reinforce cost.
By all means have the Germans nerfed too but Relic needs to make this boring static playstyle impossible for both armies!
Could people who disagree and say "it's easily counterable. PLEASE - post a replay where you easily counter it so we can see how to do it. I'll accept any 1v1 replay where you have to beat 4 or more Maxims against a player with a similar level to yours. If you cannot provide such a replay it means you have not / can not do it (either because you rarely play as Germans or because you cannot actually counter it) and your point is invalid.
I'd also accept a replay of anyone losing to this who says "this is a really fun replay I enjoyd the match even though I lost"
The people making the point for MG spam have posted evidence of their claim. If you disagree - the burden of truth is now on you. Just saying "It's easy, L2p" is not evidence.
Posts: 1026
Posts: 889 | Subs: 1
Posts: 2693 | Subs: 1
Reducing capping speed for support weapons is the best way to go on this issue. Here is why: maxim spam works not because of MP draining your opponent. In fact, maxims barely kill anything as you can see in the replay. Maxim spam works because it's very easy to get map control so you can rush a T-70 and spam the field with mines.
Reducing capping speed will greatly nerf support weapon spams with little effect on combined arms gameplay.
Posts: 987
Maxim spam done right is the most OP strat in 1v1 at the moment, but increasing reinforcement cost of the maxim is not the way to go. This would kill the maxims effectiveness in combined arms because it would just be a huge MP drain on yourself. What you would gain in map-control by adding a suppression unit will be instantly nullified by the need to send conscripts back to merge.
Reducing capping speed for support weapons is the best way to go on this issue. Here is why: maxim spam works not because of MP draining your opponent. In fact, maxims barely kill anything as you can see in the replay. Maxim spam works because it's very easy to get map control so you can rush a T-70 and spam the field with mines.
Reducing capping speed will greatly nerf support weapon spams with little effect on combined arms gameplay.
I agree reducing capping speed would help a little. But still, after the Maxim forces a unit off the map, it has plenty of time to cap anyway. The point is they become immovable objects. So reducing capping time would just slightly delay the inevitable. Even if they never managed to cap past the midline, they would still stop the Germans from capping much whilst holding their own side.
I think the threat of MP drain would reduce people's dependence on them. Then they'd hopefully get less and make the game more mobile.
Posts: 125
Posts: 889 | Subs: 1
`4 maxims on the field yea? get haftrack 2 pg in it drive next to maxim drop 1 pg then drove to the 2nd maxim drop the 2nd pg.. if needed you take over the gun en reinforce you got yourself 2 free maxims and now the sov in in deep trouble.. adapt ppl.. cuz it works evry game for me
This type of strategy is very underused, and very powerful. I have done the same thing against ISU by distracting it with a P4, and then driving in behind with 2 shrek squads.
I have also been using German sniper recently against heavy T2 players, and it has worked very well. The problem is obvious though, German sniper can drop like a fly to RNG mortar shells, AT gun shots, etc.
Posts: 747
But I agree, crewweapon capping should be toned down a little.
Posts: 342
Permanently BannedPosts: 187
Something else i picked up on, Dane pointed out that it would be easier for Luvnest to call on a Tiger than bother teching but we dont need another thread on the issues of call on units
Posts: 390
Permanently BannedPosts: 807
Posts: 390
Permanently BannedPosts: 747
You giys dont get it. All it takes is a zis oe anothwr maxim supporring the other and then all the strats u mentioned are useless.
Just get two mortars, you can use smoke barrage too you know...
Posts: 1439
In my opinion against this number of Maxims fast T2 and scout cars would have been more successful.
Multiple mortars with sniper as a spotter could work as well.
Livestreams
33 | |||||
21 | |||||
1 | |||||
10 | |||||
5 | |||||
4 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1101614.642+2
- 5.280162.633+8
- 6.305114.728+1
- 7.916405.693-2
- 8.271108.715+22
- 9.721440.621+3
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
8 posts in the last week
40 posts in the last month
Welcome our newest member, Blesofsk
Most online: 2043 users on 29 Oct 2023, 01:04 AM