And the only infantry in game that have any armor are shock troops, who just happen to be completely ineffective on a distance longer then PPSH barrel.
Correct me if I'm wrong but I thought Guards had armor too.
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And the only infantry in game that have any armor are shock troops, who just happen to be completely ineffective on a distance longer then PPSH barrel.
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Correct me if I'm wrong but I thought Guards had armor too.
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I don't feel anything bad or underperforming in German 1v1, except the ultra expensive and useless panther.
ISU and TM35 mines needs a lot of nerf
Map imbalance is a bigger problem.
K. Ferma, absolutely favouring the west.
Stalingrad, Soviet auto win map.
Langres, highly favouring Soviet snipers and SU play, north is too easy to be cut off.
Krarkov, North is a death sentence.
Moscow, same as above.
Semois, muni are too easy to be cut off so Ostheer have a hard time, support weapon spam is also a big problem.
Crossing woods, even worse than Langres.
Rehev, fuck off to 3v3 please.
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Permanently Banned
Yup you hit the nail on the head perfectly. The biggest issue with the game right now is Soviet mines, isu and map balance. Germans are seriously fine
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Everything except 4 man squads and pgs and grens being shyte.
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I don't see the point to preserve your units to get vet when later in the game they will vanish in one shot.
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Guards LMG vs grens. Lol trololo German no decent infantry at all
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320 mp inf with 80 muni upgrade > 240mp inf with 60 muni upgrade.
OH THE IMBALANCE!
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This is laughable, Pgrens are actually pretty solid, you just have to use them with patience. They aren't commandos and they aren't meant to be. Use them at range. Grens are fantastic, with and without LMGs. If your up against PPSHs' they have a hard time but you can counter this with lmgs. They will shred cons trying to close the gap. Also, the heaviest tank you will have to worry about against PPSHs' is the T34/85, which is only in one of the doctrines. German infantry is perfectly viable right now.
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320 mp inf with 80 muni upgrade > 240mp inf with 60 muni upgrade.
OH THE IMBALANCE!
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Guards also have an anti-tank weapon. Would you like them to be anti-tank AND anti-inf?
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Anti "TANK"
On a serious note, they can do quite some damage to T3 if they manage to stay on target range and there is more than 1 guard. I think they should have a slight quicker aim time buff after their range nerf.
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