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russian armor

Have been patient enough...where is our balance patch.

17 May 2014, 01:23 AM
#21
avatar of JohanSchwarz

Posts: 409

jump backJump back to quoted post16 May 2014, 22:53 PMKatitof

And the only infantry in game that have any armor are shock troops, who just happen to be completely ineffective on a distance longer then PPSH barrel.


Correct me if I'm wrong but I thought Guards had armor too.
17 May 2014, 01:38 AM
#22
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2



Correct me if I'm wrong but I thought Guards had armor too.


HAD. Just like Grens, 1.5 armor. Now you can freely use merge that you won´t get any disadvantage.
17 May 2014, 03:16 AM
#23
avatar of FestiveLongJohns
Patrion 15

Posts: 1157 | Subs: 2

jump backJump back to quoted post16 May 2014, 09:20 AMPorygon
I don't feel anything bad or underperforming in German 1v1, except the ultra expensive and useless panther.
ISU and TM35 mines needs a lot of nerf

Map imbalance is a bigger problem.

K. Ferma, absolutely favouring the west.
Stalingrad, Soviet auto win map.
Langres, highly favouring Soviet snipers and SU play, north is too easy to be cut off.
Krarkov, North is a death sentence.
Moscow, same as above.
Semois, muni are too easy to be cut off so Ostheer have a hard time, support weapon spam is also a big problem.
Crossing woods, even worse than Langres.
Rehev, fuck off to 3v3 please.


Yup you hit the nail on the head perfectly. The biggest issue with the game right now is Soviet mines, isu and map balance. Germans are seriously fine
17 May 2014, 03:58 AM
#24
avatar of VetLolcake

Posts: 342

Permanently Banned


Yup you hit the nail on the head perfectly. The biggest issue with the game right now is Soviet mines, isu and map balance. Germans are seriously fine


Everything except 4 man squads and pgs and grens being shyte.
17 May 2014, 04:42 AM
#25
avatar of VetLolcake

Posts: 342

Permanently Banned
Guards LMG vs grens. Lol trololo German no decent infantry at all
17 May 2014, 05:07 AM
#26
avatar of FestiveLongJohns
Patrion 15

Posts: 1157 | Subs: 2



Everything except 4 man squads and pgs and grens being shyte.


This is laughable, Pgrens are actually pretty solid, you just have to use them with patience. They aren't commandos and they aren't meant to be. Use them at range. Grens are fantastic, with and without LMGs. If your up against PPSHs' they have a hard time but you can counter this with lmgs. They will shred cons trying to close the gap. Also, the heaviest tank you will have to worry about against PPSHs' is the T34/85, which is only in one of the doctrines. German infantry is perfectly viable right now.

raw
17 May 2014, 05:58 AM
#27
avatar of raw

Posts: 644

jump backJump back to quoted post16 May 2014, 17:16 PMAstarot
I don't see the point to preserve your units to get vet when later in the game they will vanish in one shot.

Excellent question.
17 May 2014, 08:41 AM
#28
avatar of Katitof

Posts: 17914 | Subs: 8

Guards LMG vs grens. Lol trololo German no decent infantry at all


320 mp inf with 80 muni upgrade > 240mp inf with 60 muni upgrade.

OH THE IMBALANCE!
raw
17 May 2014, 08:44 AM
#29
avatar of raw

Posts: 644

jump backJump back to quoted post17 May 2014, 08:41 AMKatitof


320 mp inf with 80 muni upgrade > 240mp inf with 60 muni upgrade.

OH THE IMBALANCE!


barely better. And if those guards rifles are oh so terrible, just click the LMG42 button and then the 'a' button. Or just click the a with enough grens. As if it even matters, they cost nothing.
17 May 2014, 09:26 AM
#30
avatar of sherlock
Patrion 14

Posts: 550 | Subs: 1

There are only a couple of problems with the game currently (in no particular order).

1) Elefants
2) Isu152s
3) Mines (tellers not dealing damage, too frequent squad wipes of Soviet mines)
4) map balance
5) mg42 could suppress just slightly faster
6) maxims need to transfer to another entity if the carrying entity is shot on retreat just like mg42s
7) half the range of grenades when the unit is suppressed

Please note that 5 through 7 are not glaring balance problems.

(some other things from cruzzi's imaginary patch notes)
17 May 2014, 09:42 AM
#31
avatar of Katitof

Posts: 17914 | Subs: 8

Don't count on map balance changing.

They might add a bush here or there, but maps most likely will not be overhauled.
17 May 2014, 10:21 AM
#32
avatar of Jaigen

Posts: 1130

Some minor issues are still around but the isu-152 is a minor one sure its bit to cost effective but people their is reason you panzer jeager commander, use it. Soviet mines on the other hand are just wacky as these things blow german infantry up all the time and need some adjustments.

Panther is completely overnefed and need adjustments as well as the g43. and of the the mg42 being significant inferior to the maxim. but over all the balance is better then it used to be. after these tn=hings are fixed i have no doubt that the game will be solid through some maps need some adjusting.
17 May 2014, 11:05 AM
#33
avatar of Jaigen

Posts: 1130



This is laughable, Pgrens are actually pretty solid, you just have to use them with patience. They aren't commandos and they aren't meant to be. Use them at range. Grens are fantastic, with and without LMGs. If your up against PPSHs' they have a hard time but you can counter this with lmgs. They will shred cons trying to close the gap. Also, the heaviest tank you will have to worry about against PPSHs' is the T34/85, which is only in one of the doctrines. German infantry is perfectly viable right now.



The problem is that pg have a major role overlap right now with grens. they are simply not worth it as AI squads. still an excellent at support role however
17 May 2014, 14:21 PM
#34
avatar of coh2player

Posts: 1571

An ostruppen + Tiger tank commander would be ideal for the post-patch.
17 May 2014, 14:26 PM
#35
avatar of ilGetUSomDay

Posts: 612

Can some one get rid of this thread and ban LoLcake? he never brings anything constructive at all and even complained Soviets OP right after the March deployment on the official forums.....

You are clueless on how to play this game, Germans are still slightly favored middle and late game. Stop trying to spam G43 grens and A move at your opponent, it doesnt work anymore.
17 May 2014, 23:58 PM
#36
avatar of Bulgakov

Posts: 987

jump backJump back to quoted post17 May 2014, 08:41 AMKatitof


320 mp inf with 80 muni upgrade > 240mp inf with 60 muni upgrade.

OH THE IMBALANCE!


Guards also have an anti-tank weapon. Would you like them to be anti-tank AND anti-inf?
18 May 2014, 00:39 AM
#37
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2



Guards also have an anti-tank weapon. Would you like them to be anti-tank AND anti-inf?


Anti "TANK" :lolol:

On a serious note, they can do quite some damage to T3 if they manage to stay on target range and there is more than 1 guard. I think they should have a slight quicker aim time buff after their range nerf.
18 May 2014, 01:09 AM
#38
avatar of Bulgakov

Posts: 987



Anti "TANK" :lolol:

On a serious note, they can do quite some damage to T3 if they manage to stay on target range and there is more than 1 guard. I think they should have a slight quicker aim time buff after their range nerf.


Ok, agreed: anti-vehicle.


But still I think if they have anti light vehicle abilities, they shouldn't expect strong anti-inf in addition.
18 May 2014, 02:11 AM
#39
avatar of United

Posts: 253

Since Lmg guards can't fire on the move, that makes them sniper and mg42 bait.
18 May 2014, 03:25 AM
#40
avatar of coh2player

Posts: 1571

The guards is a jack of all trades, master of none unit.

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adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
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Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
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aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
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aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
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aerafield: Massive HP pool but reasonable amount of armor is way healthier design
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