You must really like fire...
Hahah, you got me there! Maybe I should make every fire upgrade as part of my base strats.
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You must really like fire...
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Except, there is nothing wrong with it.
If you overextend your infantry, you will loose it.
Retreat was never supposed to be free "out of fail" card where angels descend upon your troops and with that divine intervention allow them to come out unharmed from the avalanche of bullets and flames.
Retreat makes your squads harder to kill for small arms and thats about it. If you've lost squad to anything else on retreat, it means you overextended or were successfully flanked.
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And what in your opinion would the role of the KV8 (or flameht for that matter) be after it's made even more useless compared to normal tank guns?
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I don't think I've ever lose a full health squad on retreat by Flame Half-Track. The KV-8 on the other hand though... Funny how the FHT got nerfed and the KV-8 didn't.
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You should be wary about were you cap. If you cap a long way from your own HQ then kv-8 is gonna smoke you. I am fine with kv-8s chasing and killing units who cap to deep in to enemy territory.
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And do I even need to remind you that KV-8 is exclusively AI heavy tank late game doctrinal call-in and FHT used to be 4 minute non doctrinal reinforce platform with extremely potent upgrade?
By the time KV-8 arrives you should have at least 1 P4, more likely 1 P4 and 1 StuG+pak.
By the time FHT arrived, you were lucky to have guards.
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Before the nerf the FHT good, but not OP, all you had to do was blob 3 Conscripts and it couldn't touch you or it'll get AT 'naded to death.
The KV-8 on the other hand does more damage than 3 FHT projectors combined (FHT only has 2), while also being a health tank and armour tank. Honestly, you know a unit is bad when one of the best stratagies for it is to just drive it straight to the enemy's base and force them to pull all their Panzers back to HQ.
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Just a funny moment I had the other day. Gren saw the KV8 at 15:05, retreated at 15:07 and died at 15:09.
I agree that KV8 should punish heavy T1/T2 play, but giving the German player a one second window to retreat is brutal. Killing squads on retreat should usually only happen when the enemy is between the retreating squad and its base. Just driving forward and chasing a squad that instantly retreats to its death is approaching PE armored car level broken.
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Heavy use of ad hominem I see.
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Not sure if you even know what ad hominem means...
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Just a funny moment I had the other day. Gren saw the KV8 at 15:05, retreated at 15:07 and died at 15:09.
I agree that KV8 should punish heavy T1/T2 play, but giving the German player a one second window to retreat is brutal. Killing squads on retreat should usually only happen when the enemy is between the retreating squad and its base. Just driving forward and chasing a squad that instantly retreats to its death is approaching PE armored car level broken.
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This seems like a reasonable situation to me. (no sarcasm)
The Grens are unsupported, on the mid vp of Crossing which is always savagely contested( thus an amazing spot to set teller mines and cripple tanks) with the entire unit boxed in to green cover.
How often does this happen to top 100 players?
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Even if the grens were supported, they would have died anyway. 2 paks wouldn't have stopped that from happening.
What difference do you think it would make to have support there? The KV would've taken some damage and that's all. The grens would still have died. It's far too harsh.
Neither army should have super-rapid-squad-wiping units. It's not reasonable. And even top-100 players lose plenty of squads in this manner.
1 second is not a reasonable amount of time to expect players to react when the punishment for a "slow" 2-second reaction is losing a whole squad.
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