soviet zis3 and su76
Posts: 65
why it dosnt need vet1 like all other units to unlock a special thing?
i could understand that the su76 needed it in the past because its damage output wasnt that great, but with the lasted buff for su76 i also think the barrage ability should be unlocked with vet1
i know probably many ppl will start flaming me now for this
but i just wanted to start a discussion about it.
and before ppl start wiht axis fanboy^^
sorry but i like to play both factions and even when im playing soviets it feels not right
Posts: 680
i had always the feeling that its a bad gameplay element that soviet atgun can use its arty ability from the beginning
why it dosnt need vet1 like all other units to unlock a special thing?
i could understand that the su76 needed it in the past because its damage output wasnt that great, but with the lasted buff for su76 i also think the barrage ability should be unlocked with vet1
i know probably many ppl will start flaming me now for this
but i just wanted to start a discussion about it.
and before ppl start wiht axis fanboy^^
sorry but i like to play both factions and even when im playing soviets it feels not right
I think it would be better if the zis needed vet1 to barrage. Its kind of hard to dodge it with mgs. The su76 though is fine as it comes much later and probobly has a number of counters.
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Posts: 68
Come on, guys. ZIS-3 barrage cost 60 munition and su76 cost is 75 fuel and its barrage have really long recharge time
Most abilities cost munitions...
The Su76 should be left alone, it's fine the way it is as it comes slightly later but the ZIS-3 should need to be vet 1.
The problems I see with ZIS-3 needing vet one is:
1.Germans don't produce enough light armor early game for it to vet to 1.
2.It would have to be lucky enough to kill enough infantry to get vet 1.
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I guess we have some fresh "beyond noob" person.
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Posts: 65
im not trolling nor im saying its op or broken
i just said it a bit inconsistent.
ofc if the barrage would be linked to vet1 the whole weapon needs to be rebalanced
thats not the point
the thread was also not to whine or refered to the balance (otherwhise i whould have started it in the balance section)
i just wanted to see if other ppl also think the ability is compared to the other units inconsistent
nothing more nothing less
but its nice to see that ppl instant start with noob phrases :/
Posts: 1701
Imagine 6men Zis gun with same firerate as PaK40 and Target Weak Point (that would be... () /\/\ G )
@Kat
Lol
Posts: 449
you should learn reading dudes
im not trolling nor im saying its op or broken
i just said it a bit inconsistent.
ofc if the barrage would be linked to vet1 the whole weapon needs to be rebalanced
thats not the point
the thread was also not to whine or refered to the balance (otherwhise i whould have started it in the balance section)
i just wanted to see if other ppl also think the ability is compared to the other units inconsistent
nothing more nothing less
but its nice to see that ppl instant start with noob phrases :/
Yes, these units' abilities are inconsistent with the general rule of get vet, then get an ability.
1. It's not a very strong rule (other units have abilities without vet.: cons, grens, engies, T70, etc.) so is it really a problem?
2. Shifting the ability to vet1 could work. Some re-balancing would be necessary.
3. When you encounter ad hominem, it's best to report it instead of contributing to it. It makes for a better environment for all.
Posts: 307
I take Pak over ZiS any time.
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