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Omega's Japanese Faction

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13 May 2014, 12:46 PM
#121
avatar of Deca

Posts: 63

Thing is even a weak ability like that balloon attack could have a situational good use if employed by a clever player. And it should be pretty obvious that fast-moving bicycle troops could provide plenty of advantages in positioning. Not to mention the OPs paratroopers, marine infantry, heavy shore bombardment etc.
15 May 2014, 07:33 AM
#122
avatar of Brick Top

Posts: 1163

20 CP call in - GODZILLA :o !!!!
16 May 2014, 18:45 PM
#123
avatar of Crecer13

Posts: 2184 | Subs: 2

Today was the release of the game Men of War: Assault Squad 2. Japan in this game balanced, interesting, and their appearance is very nice. Relic able to make Japan, but Americans do faster and easier by developments have already been a long time (remember the closed beta test and a video about the Americans in the archive)
Assertion that Relic can not do Japanese, knows everything about the desire to make money quickly, because the Japanese would have to do from scratch.
16 May 2014, 19:08 PM
#124
avatar of Lazarraga
Donator 11

Posts: 204

Great job!!! ;)

An idea: maybe a doctrinal German heavy tank call in to deal with heavy armour? Similar to the Sherman call in in the Soviet Lend Lease Tactics. I know it's not historically accurate, but, in the end, ain't this just a game?

I'd very much love to play with this new faction :)
17 May 2014, 14:46 PM
#125
avatar of Volsky

Posts: 344

Your utility infantry is wielding the 'Nimbu' pistol that I've never heard of. Now, if they had the Nambu... ;)

I've always felt that the SNLF would have brought both LMGs and SMGs into the fight; I've thought of them as a normal rifle squad with an extra LMG tacked on and an SMG thrown into the mix (as opposed to most squads that never got an SMG).

Overall I like the concept, but as it's been stated this would likely struggle against heavier armor. Even if it did possess the means of combating armor, that's a lot of manpower you're chucking at the enemy to hit him with suicide Golia-- mines.

Also, I've been working on a couple mods for vCoH involving the Italians. They were horribad with the exception of the Semovente 75/18 (and its later variant) which had a nasty HESH round that could damage medium armor. Other than that their infantry was mostly a mob of nearly untrained and disheartened conscripts that made the Soviets look like the Waffen SS. And don't even start on the CCNN, they were just bleeeeeeech.

Fantastic concept work!
17 May 2014, 14:49 PM
#126
avatar of GeneralCH

Posts: 419

There was already a coh mod made featuring the war between japanese and chinese army.

http://www.moddb.com/mods/the-far-east-war/downloads/far-east-beta
20 May 2016, 09:23 AM
#127
avatar of thliaw

Posts: 5

Another Axis fraction will be fun :)
20 May 2016, 10:08 AM
#128
avatar of TickTack

Posts: 578

jump backJump back to quoted post20 May 2016, 09:23 AMthliaw
Another Axis fraction will be fun :)

Necro, typo, incorrect use of tense, lack of punctuation.

So many mistakes yet they all pale in comparison to the mistake of raising this from the dead.
20 May 2016, 11:41 AM
#129
avatar of Fino

Posts: 191

There was already a coh mod made featuring the war between japanese and chinese army.

http://www.moddb.com/mods/the-far-east-war/downloads/far-east-beta


And there is a mod for Japan,and one for China,in Coh2 too.

http://steamcommunity.com/sharedfiles/filedetails/?id=659991363

http://steamcommunity.com/sharedfiles/filedetails/?id=676624652



20 May 2016, 17:33 PM
#130
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

I forgot about this, these were great ideas.

A thread worthy of being necro'd.
21 May 2016, 16:29 PM
#131
avatar of Doggo

Posts: 148

You know, despite all the arguments about should it/shouldn't it....

Men of War Assault Squad managed to make a Japanese faction.
22 May 2016, 05:49 AM
#132
avatar of LuGer33

Posts: 174

jump backJump back to quoted post20 May 2016, 11:41 AMFino


And there is a mod for Japan,and one for China,in Coh2 too.

http://steamcommunity.com/sharedfiles/filedetails/?id=659991363

http://steamcommunity.com/sharedfiles/filedetails/?id=676624652





-Ambulance:250 manpower.10 fuelSame stats and abilities as the US ambulance,but can ram like a T-34.


:clap:
29 Jun 2016, 19:56 PM
#133
avatar of reashot

Posts: 1

A true commander makes do with what he/her have at his/her disposal to achieve victory. The IJA might be weaker in comparison to their counterpart but it is no excuse to dismiss them as such. In fact we should take it as a challenge to test our ability as strategist to achieve victory by playing as the Japanese.

In my opinion the Japanese faction should be infantry focused with an added stealth element for ambush purposes and have the ability to cause massive rout to enemy infantry if played correctly.

Japanese Anti-Tank tactic consist of:
1. Destroying Tank with an Anti-Tank Gun.

"The Japanese 47mm gun can perforate the armor of an M4 in any range up to 800 yards." (Image: courtesy of Lovettartillery.)
2. Driving off its infantry with small arms and destroying the tank with hand carried explosives.

"The Conical Hand Mine (right) and the Experimental Hand-thrown Mine (left, quarter-section view) are antitank grenades that detonate on impact. They can penetrate 3/4 inch of armor." (Image: Lonesentry.com)
3. Immobilizing the Tank & destroying it later.
The Japanese used Satchel Charges to destroy tank tread and sprockets in order to immobilize it.
The Japanese might not have an effective Anti--Tank weapons, but they have an effective Anti-Tank strategies.

Source:
http://www.lonesentry.com/articles/jp_tankhunters/
http://mickmc.tripod.com/leavenworth-chapter3part3.pdf

14 Oct 2016, 15:59 PM
#134
avatar of thliaw

Posts: 5

someone is already creating a Japanese fraction mod for COH2.
https://www.youtube.com/watch?v=bLOQNKBpDOk
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