Make conscripts and grenadiers more equal
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So my suggestion is nerf the range dmg on grens or buff cons to scale with range dmg so they are equal to grens or give the molotov longer range so u can deny cover better.
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that said i think grens need a price increase if they are going to continue to be as good as they are compared to cons, or cons need a buff .
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Posts: 254
Grens should be more powerful but Conscripts should be significantly cheaper.
agree. imo theres nothing wrong with cons being inferior. Having to pay the same price for inferiorty though is completely ridicoulus
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Conscripts should just work as inteded. They should clearly beat grens at short to mid ranges and grens should beat them at mid to long. This is not the case and this is why many players are having difficulties at the moment.
Then what should penals do?
Because they are still overlapping with conscripts with combat role.
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Then what should penals do?
Because they are still overlapping with conscripts with combat role.
Increase price and make them more mid/mid-long. Flame upgrade replaces SVT with mosin + PPSH, changing the role to CQC fighters.
As you said, actual Penals overlap roles with conscripts.
Posts: 42
Make ooorah for free so that cons always have a chance to sprint towards grens and throw a molotv. Right now, especially in the beginning of the match, Soviet players spend so much ammo on ooorah, so that they don't have enough ammo left for molotvs and later on for at nades.
Make penals 240mp because penals aren't better than grens but they aren't worse either.
Nerf German pioneers or buff Soviet combat engineers. They cost the same but pios perform much much better.
Reduce Soviet t1 and t2 building times to German t1 building time, so that Soviets get similar equally strong units on the field at the same time as Germans.
Posts: 368
Make cons cheaper ---> 200mp should be right for what they deliver at the moment.
Make ooorah for free so that cons always have a chance to sprint towards grens and throw a molotv. Right now, especially in the beginning of the match, Soviet players spend so much ammo on ooorah, so that they don't have enough ammo left for molotvs and later on for at nades.
that should be viable only if conscripts can be punished at the same time and take extra damage
Posts: 42
that should be viable only if conscripts can be punished at the same time and take extra damage
No. Cons get easily beaten by 190 mp pio squad. They are already weak enough and aren't worth more than 200mp.
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Make cons cheaper ---> 200mp should be right for what they deliver at the moment.
Make ooorah for free so that cons always have a chance to sprint towards grens and throw a molotv. Right now, especially in the beginning of the match, Soviet players spend so much ammo on ooorah, so that they don't have enough ammo left for molotvs and later on for at nades.
Very good ideas. Although I don't know if lowering the cost for cons wouldn't just lead to the same problem which is the prevalent early game for Ostheer (grens) at the moment. The reduction of the ammo cost for ooorah might go a long way to even things out versus vanilla grens. The problems of how badly cons scale with vet into the late game and g43s and lmgs would still remain but it would make them more viable in the early game.
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For DoW2 players - Conscripts = Guardians. They'd get beaten by Tactical Marines(Grenadiers) in straight up combat, but were cheaper and much more mobile allowing for greater numbers and more map control.
Penals right now are not necessarily overshadowed, but they are not really a unit you can seriously invest in. It's often just better to build one or two more Conscripts for the map control, cheaper reinforcements and utility.
This should change. Both Conscripts and Penals need to be scaled back in their roles; Conscripts to fill the aforementioned role of map presence and mid game support, and Penals to form the main combat body that can go toe-toe with Assault Grenadiers, Panzer Grenadiers, and so on.
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Posts: 172
Cheap guys (lower MP cost?) that can flood the battlefield quickly (built in your HQ immediately - no base building).
Dude if I have to play against cons that can actually go 1v1 a gren squad and they win the attrition war, being so numerous and cheap to put out, THEN face guards...
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