Is this 222 balanced (see video)?
Posts: 896
Note how the first 222 gets fired at from 2 mg bunkers and 2 panels (from the back) plus other units and still makes it out.
The second example is crazy, the 222 survives a satchel bomb. I dont know if this is rng or what?
Posts: 927
I think its in a really good spot now.. it indeed gets forced off in close range by small arms but its not like before when it died from basicly a fly sitting on it.
surviving satchel is however a little wierd but thats more with satchel actually being bad in coh2 compared to vcoh than scout car having too much health.
Posts: 950 | Subs: 1
the satchel is also rng. when vehicles reach 0 hp they take a random crit. the vast majority of the time, that crit is "out of control". if youre very unlucky, it will just destroy the engine or gun instead. a single penetrating shot from a rifle would give you another crit though, since its technically at 0 hp.
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And the 222 costs a bit more than the Soviet scout car.
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/thread
Posts: 896
If it died or forced to retreat from every small arms squad then the car would be worthless.
I think its in a really good spot now.. it indeed gets forced off in close range by small arms but its not like before when it died from basicly a fly sitting on it.
doesn't that describe the soviet scout car?
it survived with a sliver of health. if you tried to do that same thing again, it would most likely die. but notice how the german player actually tried to save his vehicle instead of driving in circles until he blew up.
are you seriously pointing this out, or you did not read my last feedback on the previous thread?
And the 222 costs a bit more than the Soviet scout car.
m3 cost 230mp 5fu
221 cost 240mp 10fu
that's only 10mp and 5fu more.
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are you seriously pointing this out,
yep. you showed a video of an m3 being played as badly as possible in your other thread. this 222 wasnt played much better, but he did actually attempt to get away. kind of hard for your unit to survive if you dont even try.
besides, theres a reason why one is called a scout car and the other is an armored car. one can be built as your very first unit, the other takes quite a few minutes. germans have no hard counters for the m3 when it shows up, soviets can have guards and zis before the 222 hits the field. which one should be stronger?
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doesn't that describe the soviet scout car?
are you seriously pointing this out, or you did not read my last feedback on the previous thread?
m3 cost 230mp 5fu
221 cost 240mp 10fu
that's only 10mp and 5fu more.
dont compare sc with 221, the sc can transport and make the units fire within the car itself, making it multi-purpose utility car, while the 221 is purely anti infantry unless ofc u pay losts of ammo for a cannon to take down some light vehicles
Posts: 33
m3 cost 230mp 5fu
221 cost 240mp 10fu
that's only 10mp and 5fu more.
You forgot the teching cost. Soviet T1 costs 160mp /45f, teching to T1 costs 200/45.
Also, an armored (!) car isn't suppossed to go down to bullets that fast. It didn't even made any serious damage in the base. The surviving of it after the SC got satcheled is pure rng. Crits "absorb" some damage. Before the March Deployment Patch I saw a SC surviving a mine but getting the crit on the main gun.
Posts: 1585 | Subs: 1
You forgot the teching cost. Soviet T1 costs 160mp /45f, teching to T1 costs 200/45.
Also, an armored (!) car isn't suppossed to go down to bullets that fast. It didn't even made any serious damage in the base. The surviving of it after the SC got satcheled is pure rng. Crits "absorb" some damage. Before the March Deployment Patch I saw a SC surviving a mine but getting the crit on the main gun.
Also the cost of T2 building for Germans.
Poor micro and lucky German player allowed 222 to survive.
Soviet should have:
1) Forced penals to stand still to retain accuracy
2) Gotten AT nades before hand
3) Expected AC since he went T1 and gone Guards
German should have:
1) Not sent car into base
2) Retreated sooner
3) Kited Penals trying to cross road
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222s are quite strong, they will even singlehandedly beat a full health shock troop squad but that might be due to shocks being incredibly weak now.
At what distance? An ostruppen squad can beat a shocks squad at the right distance.
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Before the buff the 222 was pointless to build unless you were specifically countering the M3.
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I think this game needs more people than the top 1000 players to have a future.
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