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Especially now.
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First sensible post in ages in this thread.
I understand there is frustration, some of it due to the fact you have to readapt and play diffrently. Overall I think the changes are good and interesting. A lot of players seem to not use smoke, it is a great way to close the distance and get units in close. You can even use it as a decoy to force the opponent to move or reconsider his strong positions. I still have to relearn how to play some maps, but honestly I think it's more fun to learn than just stick to the old meta that I was thinking got a bit stale anyways.
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Shouldn't builder units be broadly similar? Then player micro wins the day, not long range / short range. This CE / Pio thing doesn't make much sense, either give CEs PPSH or Pios Kar98s.
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Why? Why not let one unit have an advantage in close range and another in long/medium range? Player micro is still required to 'wins the day'.
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Since this is a drastic change why didn't they make it the beginning and work on it from there?
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We checked the numbers on Pioneers after some concern was brought forward and they are working as intended. Maxims and the M3 used at range handle the pioneers extremely well. Try putting a shock squad in the M3 for additional close range damage. If you use conscripts, spread your units out and kite the pioneers or block their advance with molotovs. If you are kiting, try to kite left to right as opposed to backwards, as this will enable you to fire on the move.
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Official reply by pqumsieh regarding pioneers on the official forums.
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