Expansion spotted
Posts: 2238 | Subs: 15
Company of Heroes developer Relic Entertainment will host a developer session during EGX Rezzed next week to discuss the future of the franchise as well as the “next phase” of Company of Heroes 2.
Executive producer Greg Wilson and game director Quinn Duffy will take the stage March 28 at 3pm GMT where the duo will “release the first details of the next phase of Company of Heroes 2″.
Posts: 985 | Subs: 2
edit: the ad is in birmingan.... all very suspicious... any big?
Posts: 177
Posts: 3421 | Subs: 11
Posts: 641 | Subs: 1
Posts: 4785 | Subs: 3
Well this is interesting. I'm hoping there would be even something related to modding support.
THIS!
I hope they make the modding just like they did in CoH1
Posts: 1637
Posts: 419
Posts: 2115 | Subs: 1
Posts: 1701
Posts: 168
The Soviet faction is also getting a major overhaul as in the ppshs and molotovs now being global fuel based upgrades. Relic is hoping this will add a new layer of strategic depth to the game. They are also considering making the T34/85 a purchasable global upgrade. More details about the overhaul will be explained at the event and from what I understood there are going to be some changes to the Ostheer faction as well. We will see.
Relic is also hyped for all the recent community activity and wants to support tournaments and events in any way they can, thus introducing the long awaited spectator mode with various customization options to make streaming and content creation that much easier. To promote the new spectating tools, they will also be announcing a new RELIC/SEGA tournament sponsorhip program. Relic is hoping this will gradually result in the game stepping up to meet the needs of the competitive scene.
The large update will also be accompanied by a sizeable amount of balance and bug fixes. Those are not yet disclosed but I heard Relic is doing their best to tone down the RNG aspects in various ways to remove any frustration while keeping the games interesting. Removing full squad wipes and fixing broken or non-functional abilities are at the top of their priority list at this point.
To top it off, they are proud to finally announce full modding support. Relic wouldn't go into too much detail about it yet, but said they are now working hard to make it all Steam Workshop -compatible for ease of use.
Dang, seems like a bright future for CoH2 after all
I was hoping there would have been something for the outdated replay system as well but this doesn't seem too bad to begin with
Posts: 2561
Posts: 17914 | Subs: 8
Just give me a Hummel or Wespe already.
Relick already gave you mobile arty. Don't count on mobile howitzers.
And back to topic, I wouldn't keep my hopes up too much, but will look for the infos as anyone else.
Posts: 1708 | Subs: 2
Hi, just thought I'd share, I heard they are going to ditch the current commander model and move to 3 basic commanders available to everyone with branching ability trees. People who bought commanders or the collectors edition are awarded various customization options instead
The Soviet faction is also getting a major overhaul as in the ppshs and molotovs now being global fuel based upgrades. Relic is hoping this will add a new layer of strategic depth to the game. They are also considering making the T34/85 a purchasable global upgrade. More details about the overhaul will be explained at the event and from what I understood there are going to be some changes to the Ostheer faction as well. We will see.
Relic is also hyped for all the recent community activity and wants to support tournaments and events in any way they can, thus introducing the long awaited spectator mode with various customization options to make streaming and content creation that much easier. To promote the new spectating tools, they will also be announcing a new RELIC/SEGA tournament sponsorhip program. Relic is hoping this will gradually result in the game stepping up to meet the needs of the competitive scene.
The large update will also be accompanied by a sizeable amount of balance and bug fixes. Those are not yet disclosed but I heard Relic is doing their best to tone down the RNG aspects in various ways to remove any frustration while keeping the games interesting. Removing full squad wipes and fixing broken or non-functional abilities are at the top of their priority list at this point.
To top it off, they are proud to finally announce full modding support. Relic wouldn't go into too much detail about it yet, but said they are now working hard to make it all Steam Workshop -compatible for ease of use.
Dang, seems like a bright future for CoH2 after all
I was hoping there would have been something for the outdated replay system as well but this doesn't seem too bad to begin with
Posts: 42
Hi, just thought I'd share, I heard they are going to ditch the current commander model and move to 3 basic commanders available to everyone with branching ability trees. People who bought commanders or the collectors edition are awarded various customization options instead
The Soviet faction is also getting a major overhaul as in the ppshs and molotovs now being global fuel based upgrades. Relic is hoping this will add a new layer of strategic depth to the game. They are also considering making the T34/85 a purchasable global upgrade. More details about the overhaul will be explained at the event and from what I understood there are going to be some changes to the Ostheer faction as well. We will see.
Relic is also hyped for all the recent community activity and wants to support tournaments and events in any way they can, thus introducing the long awaited spectator mode with various customization options to make streaming and content creation that much easier. To promote the new spectating tools, they will also be announcing a new RELIC/SEGA tournament sponsorhip program. Relic is hoping this will gradually result in the game stepping up to meet the needs of the competitive scene.
The large update will also be accompanied by a sizeable amount of balance and bug fixes. Those are not yet disclosed but I heard Relic is doing their best to tone down the RNG aspects in various ways to remove any frustration while keeping the games interesting. Removing full squad wipes and fixing broken or non-functional abilities are at the top of their priority list at this point.
To top it off, they are proud to finally announce full modding support. Relic wouldn't go into too much detail about it yet, but said they are now working hard to make it all Steam Workshop -compatible for ease of use.
Dang, seems like a bright future for CoH2 after all
I was hoping there would have been something for the outdated replay system as well but this doesn't seem too bad to begin with
looks like we just got "inversed"
Posts: 17914 | Subs: 8
Hi, just thought I'd share, I heard they are going to ditch the current commander model and move to 3 basic commanders available to everyone with branching ability trees. People who bought commanders or the collectors edition are awarded various customization options instead
The Soviet faction is also getting a major overhaul as in the ppshs and molotovs now being global fuel based upgrades. Relic is hoping this will add a new layer of strategic depth to the game. They are also considering making the T34/85 a purchasable global upgrade. More details about the overhaul will be explained at the event and from what I understood there are going to be some changes to the Ostheer faction as well. We will see.
Relic is also hyped for all the recent community activity and wants to support tournaments and events in any way they can, thus introducing the long awaited spectator mode with various customization options to make streaming and content creation that much easier. To promote the new spectating tools, they will also be announcing a new RELIC/SEGA tournament sponsorhip program. Relic is hoping this will gradually result in the game stepping up to meet the needs of the competitive scene.
The large update will also be accompanied by a sizeable amount of balance and bug fixes. Those are not yet disclosed but I heard Relic is doing their best to tone down the RNG aspects in various ways to remove any frustration while keeping the games interesting. Removing full squad wipes and fixing broken or non-functional abilities are at the top of their priority list at this point.
To top it off, they are proud to finally announce full modding support. Relic wouldn't go into too much detail about it yet, but said they are now working hard to make it all Steam Workshop -compatible for ease of use.
Dang, seems like a bright future for CoH2 after all
I was hoping there would have been something for the outdated replay system as well but this doesn't seem too bad to begin with
Overdozed meds again, huh?
Seems equally possible as certain russian president addmiting a mistake.
Posts: 2561
Hi, just thought I'd share, I heard they are going to ditch the current commander model and move to 3 basic commanders available to everyone with branching ability trees. People who bought commanders or the collectors edition are awarded various customization options instead
The Soviet faction is also getting a major overhaul as in the ppshs and molotovs now being global fuel based upgrades. Relic is hoping this will add a new layer of strategic depth to the game. They are also considering making the T34/85 a purchasable global upgrade. More details about the overhaul will be explained at the event and from what I understood there are going to be some changes to the Ostheer faction as well. We will see.
Relic is also hyped for all the recent community activity and wants to support tournaments and events in any way they can, thus introducing the long awaited spectator mode with various customization options to make streaming and content creation that much easier. To promote the new spectating tools, they will also be announcing a new RELIC/SEGA tournament sponsorhip program. Relic is hoping this will gradually result in the game stepping up to meet the needs of the competitive scene.
The large update will also be accompanied by a sizeable amount of balance and bug fixes. Those are not yet disclosed but I heard Relic is doing their best to tone down the RNG aspects in various ways to remove any frustration while keeping the games interesting. Removing full squad wipes and fixing broken or non-functional abilities are at the top of their priority list at this point.
To top it off, they are proud to finally announce full modding support. Relic wouldn't go into too much detail about it yet, but said they are now working hard to make it all Steam Workshop -compatible for ease of use.
Dang, seems like a bright future for CoH2 after all
I was hoping there would have been something for the outdated replay system as well but this doesn't seem too bad to begin with
Posts: 8154 | Subs: 2
:IWantToBelieve:
Posts: 317
Hi, just thought I'd share, I heard they are going to ditch the current commander model and move to 3 basic commanders available to everyone with branching ability trees. People who bought commanders or the collectors edition are awarded various customization options instead
The Soviet faction is also getting a major overhaul as in the ppshs and molotovs now being global fuel based upgrades. Relic is hoping this will add a new layer of strategic depth to the game. They are also considering making the T34/85 a purchasable global upgrade. More details about the overhaul will be explained at the event and from what I understood there are going to be some changes to the Ostheer faction as well. We will see.
Relic is also hyped for all the recent community activity and wants to support tournaments and events in any way they can, thus introducing the long awaited spectator mode with various customization options to make streaming and content creation that much easier. To promote the new spectating tools, they will also be announcing a new RELIC/SEGA tournament sponsorhip program. Relic is hoping this will gradually result in the game stepping up to meet the needs of the competitive scene.
The large update will also be accompanied by a sizeable amount of balance and bug fixes. Those are not yet disclosed but I heard Relic is doing their best to tone down the RNG aspects in various ways to remove any frustration while keeping the games interesting. Removing full squad wipes and fixing broken or non-functional abilities are at the top of their priority list at this point.
To top it off, they are proud to finally announce full modding support. Relic wouldn't go into too much detail about it yet, but said they are now working hard to make it all Steam Workshop -compatible for ease of use.
Dang, seems like a bright future for CoH2 after all
I was hoping there would have been something for the outdated replay system as well but this doesn't seem too bad to begin with
Duh you totally forgot to mention that they are going to add server lobbies and revamp the territory system as well ~.~
Posts: 168
Duh you totally forgot to mention that they are going to add server lobbies and revamp the territory system as well ~.~
There was no mention of it but one can hope
Livestreams
59 | |||||
14 | |||||
12 | |||||
11 | |||||
5 | |||||
137 | |||||
25 | |||||
12 | |||||
5 | |||||
5 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.600215.736+15
- 3.34957.860+14
- 4.1107614.643+8
- 5.305114.728+1
- 6.916405.693-2
- 7.273108.717+24
- 8.722440.621+4
- 9.1041674.607-2
- 10.17146.788+1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
8 posts in the last week
34 posts in the last month
Welcome our newest member, Falac851
Most online: 2043 users on 29 Oct 2023, 01:04 AM