Sorry if I was a bit abrasive in my last post, but my point remians the same. A 66% hit chance isn't all that different then lots of other units and is no way different. Also having a measly 45% chance in the scout car would really incurage people not to use it as much.
I'm all against game deciding RNG like ram as well, but if there is a perfectly good solution that adds just a little bit it, I think it's better then copy-pasting units which in my opinion dumbs down the game. Not all cases of RNG are bad.
My snipers miss from time to time. And i dont mean on retreating units, i mean on normal ones. This happens more often with the soviet snipers than the german snipers.
So snipers can miss from my experience.
I dont want to play SC2 because i actually love the RNG elements in this game. It adds soul to the game. But i dont think that such a RNG change would benefit the gameplay. Snipers are marksmen and you pay quite a lot of MP to get them. Theyre very fragile. I expect them to atleast hit the target theyre shooting at (atleast 95% of the time).
Assymetrical balance is fine, but it isnt when looking at snipers. Snipers in vCOH were both 1 man units, the Wehrmacht had higher firerate (i believe) from the start and had defensive vet bonuses while the american sniper was especially deadly at vet 3 where he could freely move at full speed whether he was cloaked or not. This kind of balance was fine.
It isnt in COH2. Germans lack effective and reliable counters against soviet snipers. You can read my original post here to see why. The reason people complain about snipers is because theyre virtually untouchable. Thats the point. Reducing the squad size and giving each sniper some unique assets would solve this.
RNG isnt really the way to go here. It would make snipers hit less but it wouldnt solve the problem with their durability and the lack of counters. Thats my point.