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PPSH x3 Aftermath Update

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24 Feb 2014, 07:43 AM
#101
avatar of blitz1337

Posts: 184

jump backJump back to quoted post24 Feb 2014, 06:09 AMAradan


3*240MP versus 360MP ? 2xPG wipe your 2*cons with your 1 more.
1 PPSH give only 6 DPS more and make consripts usable in middle and late game. Grens for this dont need doctrine.


Yeah, im not sure exactly what you are trying to say as with most of your posts.

I do however agree with you saying ppsh gives Cons middle and late game but it also gives them too much firepower in the early game.
24 Feb 2014, 07:54 AM
#102
avatar of Aradan

Posts: 1003



Yeah, im not sure exactly what you are trying to say as with most of your posts.

I do however agree with you saying ppsh gives Cons middle and late game but it also gives them too much firepower in the early game.


Early game? 1CP after Shocks.
24 Feb 2014, 07:56 AM
#103
avatar of Aradan

Posts: 1003

jump backJump back to quoted post24 Feb 2014, 07:37 AMPorygon


Enough of this stupid MP calculation won't ya? It is perfectly making sense while the first PG hit the field, there are 3 cons around.


And you have no grens in this time?

Can you post your stats please?
24 Feb 2014, 08:03 AM
#104
avatar of Porygon

Posts: 2779

jump backJump back to quoted post24 Feb 2014, 07:56 AMAradan


And you have no grens in this time?

Can you post your stats please?


Grens can be not around the PG, dude <444>_<444>


Click this
24 Feb 2014, 08:12 AM
#105
avatar of Aradan

Posts: 1003

jump backJump back to quoted post24 Feb 2014, 08:03 AMPorygon


Grens can be not around the PG, dude <444>_<444>


Click this


For me is your steamID set private. Can you past link?
24 Feb 2014, 08:39 AM
#106
avatar of Porygon

Posts: 2779

jump backJump back to quoted post24 Feb 2014, 08:12 AMAradan


For me is your steamID set private. Can you past link?


24 Feb 2014, 09:30 AM
#107
avatar of Katitof

Posts: 17914 | Subs: 8



Yeah, im not sure exactly what you are trying to say as with most of your posts.

I do however agree with you saying ppsh gives Cons middle and late game but it also gives them too much firepower in the early game.

Thats why it was moved from 2cp to 3cp.
It will always arrive after you will have PGs/2-3LMGs/FHT, so its not like you don't have anything to fight against it.
24 Feb 2014, 09:38 AM
#108
avatar of BeltFedWombat
Patrion 14

Posts: 951

I'm seeing hordes of these PPSH bastards. Furthermore they mosey up to MG42s and just toss a mollie on them from yellow suppression *very time*

Last game I played two soviet players spammed these, denied fuel, called in 34/85 gg.
24 Feb 2014, 10:05 AM
#109
avatar of dulak

Posts: 41

IMO they should first raise the cost to 50 or 60 and see how the balance is then. If still too strong then do something else.

Makes sense as far as cost - german players need to decide what to upgrade when it comes to g43 etc ... they cant throw nades all over and still upgrade.
24 Feb 2014, 11:03 AM
#110
avatar of DerBaer

Posts: 219

I think the upgrade should cost more. It's jsut way to cheap for what you get.

Also, one AT nade is enough now to kill Ostheer FHT. They just walk up to it when it has engine damage, focus fire and shred it with PPSH's. It's a very powerful upgrade.
24 Feb 2014, 11:08 AM
#111
avatar of link0

Posts: 337

IMO, price is at a pretty good spot as is.
24 Feb 2014, 11:21 AM
#112
avatar of griezell

Posts: 125

i play both factions way more sov then ost and as ost i have no problem facing hordes of those cons with ppsh. my way to counter it is to have just as much grens as they do have cons and for me my problem is solved. the ost mh just doesnt help me out and to me thats a no go in almost al situations.
im not the best player out there but half your porblems lies in skils and how to counter them and im sure alot of you fail to counter them effectivlie and then the 3ppsh must be to cheap or to stronk will its not i realy feel the 30 mini realy hit the right spot
24 Feb 2014, 11:29 AM
#113
avatar of DerBaer

Posts: 219

my way to counter it is to have just as much grens as they do have cons and for me my problem is solved.


Of course that can help. There are other possibilities, too. But it's about how strong they are for the price you pay. The M5 HT is almost immune against small arms fire. The Quadgun is very powerful (and not even very expensive) since the new patch. Why should a Ostheer FHT with a 120 muni upgrade go down to, for example, two conscripts upped with PPSH? My only problem is that it's not quite fair in relation. But I am sure it will be adressed.

24 Feb 2014, 11:34 AM
#114
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post24 Feb 2014, 11:29 AMDerBaer


Of course that can help. There are other possibilities, too. But it's about how strong they are for the price you pay. The M5 HT is almost immune against small arms fire. The Quadgun is very powerful (and not even very expensive) since the new patch. Why should a Ostheer FHT with a 120 muni upgrade go down to, for example, two conscripts upped with PPSH? My only problem is that it's not quite fair in relation. But I am sure it will be adressed.


I like posts like yours full of double standards.
120 muni for quad is not much, but 120muni for FHT is a lot?
24 Feb 2014, 11:42 AM
#115
avatar of DerBaer

Posts: 219

Is it 120? I forget... Mr Accuser. Mistakes can be made.
24 Feb 2014, 12:07 PM
#116
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post24 Feb 2014, 11:34 AMKatitof

I like posts like yours full of double standards.
120 muni for quad is not much, but 120muni for FHT is a lot?


I always find myself having a much harder time with munitions as Ostheer, so yes, I would argue that 120 for an FHT is more than 120 for a Quad.
24 Feb 2014, 12:33 PM
#117
avatar of Aradan

Posts: 1003

jump backJump back to quoted post24 Feb 2014, 08:39 AMPorygon




Thank you.
24 Feb 2014, 19:41 PM
#118
avatar of link0

Posts: 337

LMGs on grens shred PPSH cons. I don't see the issue here. The PPSH upgrade forces the Cons to close in, which is the also the range where LMGs shine.
24 Feb 2014, 20:40 PM
#119
avatar of Imagelessbean

Posts: 1585 | Subs: 1

jump backJump back to quoted post24 Feb 2014, 19:41 PMlink0
LMGs on grens shred PPSH cons. I don't see the issue here. The PPSH upgrade forces the Cons to close in, which is the also the range where LMGs shine.


This is a good point. If you are fighting a horde of cons with PPSH you need to set up a line and draw him into it. Keep grens well up front with lmg's and a 42 well back. This will force the cons into a lose/lose battle. If they stand the lmg grens eat them up. If they charge to deal damage the 42 suppresses them, reducing their damage, and ability to close the battle. If he has 3 cons you should also have 3 units.

To bolster this add in a HT to reinforce in the field (not to attack!) and you will be able to turn the tables. Nice thing about con blob is once it retreats you can have freedom to cap since he will have few units on the field. Move up the 42 and then place an s-mine field on the flank and use it to force them back once they charge in again.

It is still annoying that cons can throw molotovs from suppression, but once your 42 has suppressed them immediately pick it up and move it back slightly. That gives you more time to pin them. You can also keep a reinforce point nearby. MG's can usually reinforce faster than a molotov can burn (depending on crits of course).
24 Feb 2014, 22:13 PM
#120
avatar of blitz1337

Posts: 184

So, what your saying is, you need a 60 munition upgrade and an MG to beat a 30 munition upgrade.
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