Soviet mines needs at least 2x cost for its effectiveness
Posts: 2779
Posts: 17914 | Subs: 8
Stop exaggerating.
Posts: 1355
:-)
I think the solution is to make german mines more appealing and efective!
Posts: 2779
There is so many times I lose Grens and PzG to those cheap mine.
Posts: 1042
Posts: 786
Posts: 140
It happens. Ostheer troops tend to stick together so it just squad wipe.
There is so many times I lose Grens and PzG to those cheap mine.
This is due to the bad AI of inf(OST suffer more), I have said this before... if they fix that a lot of problems will go away.
There is no need to nerf the mine, the problem can be fixed else where.
Posts: 134
It always squad wipe in one hit, how can such a cheap mine able to do that?
What was your response to the blitz thread? Was it "lol"? I think that applies here as well.
Russian mines squad wipe at times but often do not we just remember the squadwipes more. But upping the cost by 2x would be crazy.
Posts: 978
I wouldn´t even mind if their price went up to 25-30 munitions for a single quadrant.
Posts: 3552 | Subs: 2
Give me a proper At mine and I`ll pay more for it.
Posts: 3552 | Subs: 2
Give me a proper At mine and I`ll pay more for it.
Posts: 108
You've got a problem with german i think. Change faction !
Posts: 1130
the teller mine while powerful is to bulky. in my opnion tellers should be reduced to 320 damage and and cost 35 ammo.
Posts: 247
Posts: 915
The Germans need a 40 muni anti personnel mine or something. I think te soviet mine should stay te same, however it shouldnt heavily damaged engines everytome. A 25 muni mine killing a tiger/panthers engine is to much. Engine damage maybe, heavily damage NO.
Posts: 42
Posts: 157
Increasing the cost? You're talking about nerfing one of the only effective and guaranteed AT weapons in the Soviet arsenal. And Soviets have to plant a crapton of them if they want any chance to go toe to toe with Ost armor. Nearly everything the Soviets have are AI based and not AT based. Zis<Pak; IS2<Tiger; T34/85<P4; ISU152<Elephant; etc, but they all > Infantry...which isa problem against Ost late game when it becomes mainly armor battles (not to say they should be equivalent to each other, but their units are near identical in roster type and CP requirements).
Posts: 4928
Unit behavior and AI pathing is the issue. If your units stepped onto 2 mines in a succession, that explains the squad wipe.
Increasing the cost? You're talking about nerfing one of the only effective and guaranteed AT weapons in the Soviet arsenal. And Soviets have to plant a crapton of them if they want any chance to go toe to toe with Ost armor. Nearly everything the Soviets have are AI based and not AT based. Zis<Pak; IS2<Tiger; T34/85<P4; ISU152<Elephant; etc, but they all > Infantry...which isa problem against Ost late game when it becomes mainly armor battles (not to say they should be equivalent to each other, but their units are near identical in roster type and CP requirements).
That's one of the major faults in the game that should be changed anyway imo. Why is one faction getting the best armour (with the exception of the SU-85) and AT while the other gets the larger squads and the best AI? Who thought that was a good idea? It should be spread equally among the two factions.
Posts: 157
Elefant is 76% better at killing tanks compared to ISU-152 (elefant also has double armor and 33% more health)
Elefant deals 36.4 DPS at 170 Pen
ISU-152 deals 23.4 DPS at 150 Pen
Elefant kills ISU-152 is 30 sec
ISU-152 kills elefant in 140 Sec
Elefant has double armor and 33% more health
Elefant costs 9% less than the ISU-152
(if Kyo Gnome's math is correct; source: http://community.companyofheroes.com/forum/company-of-heroes-2/coh-2-balance-feedback/21960-statistics-and-comparison-of-at-weaponry)
Great AI unit, but I always felt the KV2 was a better AT unit than the ISU (unless you're a microing god...killing a KV2 in a duo with a sliver of health Panther felt like a great achievement). When you see Soviet's (which I am as well) play aggressively, this is one of the reasons. They don't want to drag the game any longer than they should; or face heavy AT units late game.
Posts: 4928
I'm not sure how you'd balance an ISU that can kill infantry and armour with ease, even though that's what it was famous for..
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.35057.860+15
- 3.1110614.644+11
- 4.640231.735-1
- 5.276108.719+27
- 6.306114.729+2
- 7.921406.694-1
- 8.262137.657+3
- 9.722440.621+4
- 10.17146.788+1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
PatFenis
4 posts in the last week
35 posts in the last month
Welcome our newest member, kiddroofing
Most online: 2043 users on 29 Oct 2023, 01:04 AM