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Cruzz's thread of crappy game changes

26 Jan 2014, 03:45 AM
#21
avatar of VonIvan

Posts: 2487 | Subs: 21

Whenever I play cruzz this always happens. I approve this message and fully endorse it, I hope Relic sees this thread one day and considers every last word of intelligence cruzz has posted here.

P.S. Please remove Winter Langres from 1v1 <444>3
26 Jan 2014, 03:53 AM
#22
avatar of Volsky

Posts: 344

Take my +1.
26 Jan 2014, 04:22 AM
#23
avatar of Maustraktor

Posts: 1

I say do what they did in VCOH and replace the Tiger Ace with a Tiger II.
26 Jan 2014, 04:25 AM
#24
avatar of sir muffin

Posts: 531

Cruzz, what do you think about conscripts charging a MG42 front on and getting of a molotov, forcing the MG to retreat due to flamecrits

what should be done about that?
26 Jan 2014, 08:42 AM
#25
avatar of Cruzz

Posts: 1221 | Subs: 41

Cruzz, what do you think about conscripts charging a MG42 front on and getting of a molotov, forcing the MG to retreat due to flamecrits

what should be done about that?


I don't know if anything should be done about it. You should reposition the MGs when they're about to get molotoved, not retreat them. If that isn't an option for you, then you clearly had them way overextended to begin with. Doing something about it could easily lead back to the MG42 spam days of old which certainly aren't something to aim for.

I think MG42s are in a pretty good position right now. They have very good vet bonuses, a great vet1 ability and are pretty effective at keeping stuff in their firing cone from not coming straight at you when there's not smoke around. Only fix I'd like to see to them really is the insane delay when the gunner dies and the new one comes to take his place...and then takes a fucking smoke before starting to fire again. What's up with that.
26 Jan 2014, 09:30 AM
#26
avatar of Mr. Someguy

Posts: 4928

I dunno, I kinda feel like if Conscripts can force-retreat an MG, Grens should be able to do the same. Even AG's Assault Grenades won't decrew a Maxim, and they'll just get pinned and have to retreat.
26 Jan 2014, 11:13 AM
#27
avatar of Turtle

Posts: 401

I'd actually think that the Soviet Sniper shouldn't get sprint, and I play Soviets primarily. Instead, make the flare their vet 1 ability and decrease the cost for the flare or remove some downsides to it.

The big strafe attacks I think could be made to be a more active player ability, which means they can also miss. Reducing their ridiculous bipolar effectiveness will also help.

New strafe mechanics would work like this. Clicking the ability calls in a plane that attacks the area you designate with only a small amount of tracking. Then the plane loiters around the first target area for a limited amount of time. The ability itself refreshes on a short cooldown until you can set another place to attack, after which it will go there to attack and loiter there. You can keep calling in attacks until the plane leaves on its own. The number of attacks you can call in would be around 3-4 if you are really active about calling in the plane as soon as the cooldown is available. However, because a good new target isn't always available, or you're busy microing in another area, you can miss out on optimal attacks.

So strafes are no longer a fire and forget way to annihilate your army, it becomes an active and powerful ability to have multiple strikes on call, but also able to miss with it or fail to use it optimally. Also, because the planes loiter around where it was last called in, it's easier to get an AA unit there if it gets called on the opponent's side of the map.
26 Jan 2014, 14:49 PM
#28
avatar of Darkripper

Posts: 58



+1 good suggestions cruzz
26 Jan 2014, 16:57 PM
#29
avatar of JHeartless

Posts: 1637

I agree with everything but the partisans. Spawning anywhere is thebonly goodbthing about them. Yiu are guaranteed to lose 120 MP each time you spawn them because maintaining them takes an act if the RNG gods.

Building mine fields behind enemy lines is kinda what makes them good. That and flanking the good ole massive weapon team spam of turtles. So if they removed that i would want arty in the doctrine. Way too many geeman turtles in mid levwl 2v2....
26 Jan 2014, 17:43 PM
#30
avatar of KyleAkira

Posts: 410

26 Jan 2014, 18:05 PM
#31
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

You have my axe! And my vote.
27 Jan 2014, 03:39 AM
#32
avatar of Pred

Posts: 35

I agree, but i would also love to see crits in general being removed, the less rng the better imo. But that's a whole nother story.
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Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM

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