Scout Cars
Posts: 22
I think the Scout Car has a role, and it is quite cheap after all, but I would be interested to see it experimented around a 50% extra health for additional cost or something along those lines.
Posts: 419
If I want recon I just use a sacrificial pio or gren squad. Costs more mp but no fuel and I can possibly retreat and save them. And they can do other things.
Any combat duties would go to the half trak.It can fight, reinforce, not die by flames or being sneezed at. More expensive but worth 6 scout cars,for what scout cars can do that is.
Posts: 236
Posts: 22
Posts: 254
Well, if you are going an infantry heavy german build you can get one to try to bait the sov player into choosing a guard doctrine. perhaps
Posts: 1617
In 1v1s it's only worth getting it of your oppponent went for T1, otherwise don't, it is just a resource sink. And also pray for not hitting a mine before doing some damage which is BS due to the 30 ammo costs mines.
But yeah......it could use some HP buff and the cost of the autocannon upgrade changed to like 40-50 ammo, the germans always have something else to spend their ammo on.
Posts: 688
I use it mostly in my games to harrass lone cons squads or combat engineer squads. To my experience it distrupts soviet players a little because it seems to become the number 1 priority to kill.
Well, if you are going an infantry heavy german build you can get one to try to bait the sov player into choosing a guard doctrine. perhaps
Good points. And the value you can expect to get from such a cheap unit.
I don't think it's fair to expect it to perform anything like a Puma for the 5 fuel adjustment or what not that was suggested elsewhere.
I still prefer the 221 to the M3 as it is today.
Posts: 1439
Posts: 2561
Good points. And the value you can expect to get from such a cheap unit.
I don't think it's fair to expect it to perform anything like a Puma for the 5 fuel adjustment or what not that was suggested elsewhere.
I still prefer the 221 to the M3 as it is today.
No one is asking for it to be the puma, a simple hp buff would get the trick done. Of course it's price should also be raised to coincide. The price is perfectly fine for what we get at the moment, the problem is that it's stats don't really fit into a niche very well to consider consistant use. I think the SU-76 suffers from the same problem too.
Posts: 688
While that may be an option by simply increasing the price, I also feel that some players are just being too lazy here. They don't want the hazzle of having to kite infantry. They want an anti-infantry tank that they can park in the middle of the conscript blob.
Well, you know what? I don't like that kind of game. I'm perfectly all right with 221/2 and M3 being paper tanks they are.
Posts: 747
What I read is ppl asking for something like the Puma (and the Puma was directly mentioned): a unit that can engage infantry and drive them off.
While that may be an option by simply increasing the price, I also feel that some players are just being too lazy here. They don't want the hazzle of having to kite infantry. They want an anti-infantry tank that they can park in the middle of the conscript blob.
Well, you know what? I don't like that kind of game. I'm perfectly all right with 221/2 and M3 being paper tanks they are.
I wouldn't mind the m3 and Sdkfz. 222 being paper tanks if there only wasn't this horrible pathfinding and lag.
8 out of 10 times I lose them because they get stuck on a flagpole or tree.
Posts: 813 | Subs: 1
I wouldn't mind the m3 and Sdkfz. 222 being paper tanks if there only wasn't this horrible pathfinding and lag.
8 out of 10 times I lose them because they get stuck on a flagpole ore tree.
Very true. Pathfinding for wheeled vehicles seem to be alot poorer than tracked overall. Katyusha is possibly the worst one.
Posts: 1637
Posts: 409
Posts: 1585 | Subs: 1
What I read is ppl asking for something like the Puma (and the Puma was directly mentioned): a unit that can engage infantry and drive them off.
While that may be an option by simply increasing the price, I also feel that some players are just being too lazy here. They don't want the hazzle of having to kite infantry. They want an anti-infantry tank that they can park in the middle of the conscript blob.
Well, you know what? I don't like that kind of game. I'm perfectly all right with 221/2 and M3 being paper tanks they are.
I absolutely love the AC in vCOH and was very, very good at kiting. Right now the 222 does not matter one bit how much you try to kite. Hoorah + AT nade ends it (amongst almost anything else), and at max range the damage is pitiful. Add to that terrible pathfinding (as mentioned) and things start to get really ugly. To be fair the lightly armored AC in vCOH was able to stand up to small arms fire, unless it was an mg (or Bars). That is all I am asking for, a car that is good against infantry to be able to shoot at infantry. Obviously, if it gets better it needs a price increase. I don't want the puma, that would not be fair in T2.
Posts: 688
Posts: 461 | Subs: 1
Perhaps the 221/2 is simply lacking an overdrive option (or does it in fact have that? Not sure).
That doesn't do anything, the scout car is just too squishy to fight.A simple AT-Nade or shock troops walking to you shooting at scout car is enough for your unit to dissapear
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