Lol, you only play Soviets anw =)
Calm your a**. I dont need something nefr, or boost. After patch i simply adapt my strategy. I just play and have fun with this Company of Whiners.
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Lol, you only play Soviets anw =)
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Imo I don't think the Soviet mortar should be buffed or nerfed for the price it's currently set at. It can also be easily countered by a German mortar due to it's increased fire rate.
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god has spoken yet again... nuff said
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Last time I checked VonIvan is not head of balancing team. I don't think the Soviet mortar is not balanced, I think the ability is too cheap for its effect.
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I may not be head of the balancing team but I am part of the Beta team which tests these types of things out for the Head of the balance team to see if they're in need of change, and I can tell you this particular unit does not. I have also used the 120mm mortar this patch extensively and I can say without a doubt it can be easily countered by the German mortar. The ability is also not cheap being that it costs 400mp to get the mortar in the first place, wait until it gains vet 1, and then finally use the ability for 45 munitions on a particular target which is passive like an mg, mortar, or pak gun, which is the point of the ability. Just because someone knows how to use the mortar effectively doesn't mean you can all justify it needing change, as then there would be no point in using it.
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Permanently Banned
I may not be head of the balancing team but I am part of the Beta team which tests these types of things out for the Head of the balance team to see if they're in need of change, and I can tell you this particular unit does not. I have also used the 120mm mortar this patch extensively and I can say without a doubt it can be easily countered by the German mortar. The ability is also not cheap being that it costs 400mp to get the mortar in the first place, wait until it gains vet 1, and then finally use the ability for 45 munitions on a particular target which is passive like an mg, mortar, or pak gun, which is the point of the ability. Just because someone knows how to use the mortar effectively doesn't mean you can all justify it needing change, as then there would be no point in using it.
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I take OH mortar everytime i can. Is far better in fast and precise fire. Why pay muni for something, i can have with OH mortar in free autofire? And if you have problem with soviet mortar, try use counterbarrage. Work well.
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Someone mentioned that there is no heads up for the vet 1 precision strike, but that argument can be countered as there is no heads up for the mortar half-track incinary barrage neither.
Maybe its just me but I have really bad luck using the soviet mortar and if I do get vet its an absolute bonus.
As Von stated, I dont believe this needs a buff or a nerf. Before it has vet, it is terrible IMO.
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VonIvan, the Soviet mortar is 240mp, not 400. Both the regular mortar and callin use a 120mm shot when using precision strike. The ability is also 30 munitions, not 45.
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Someone mentioned that there is no heads up for the vet 1 precision strike, but that argument can be countered as there is no heads up for the mortar half-track incinary barrage neither.
Maybe its just me but I have really bad luck using the soviet mortar and if I do get vet its an absolute bonus.
As Von stated, I dont believe this needs a buff or a nerf. Before it has vet, it is terrible IMO.
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at least incendiary barrage give infantry teams and weapon teams a chance to get out instead of instant wipe like precision strike does. if your weapon team got wipe by incendiary barrage is just you didn't pay attention to your units or didn't press "space bar" often enough
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at least incendiary barrage give infantry teams and weapon teams a chance to get out instead of instant wipe like precision strike does. if your weapon team got wipe by incendiary barrage is just you didn't pay attention to your units or didn't press "space bar" often enough
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Soviet ZiS-3 have no chance get out of incendiary barrage. You lost men very fast.
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