Login

russian armor

Shocktroops at 1CP

  • This thread is locked
PAGES (21)down
31 Jan 2014, 21:10 PM
#381
avatar of 5thSSPzWiking

Posts: 135

cant believe these sov whiners saying that 1cp shocks/gaurds are balanced. why the fuck hasn't this been fixed yet? relic is a bunch of dog fuckers.
31 Jan 2014, 21:35 PM
#382
avatar of Kronosaur0s

Posts: 1701

cant believe these sov whiners saying that 1cp shocks/gaurds are balanced. why the fuck hasn't this been fixed yet? relic is a bunch of dog fuckers.


Because in Soviet Russia, it is balanced, I guess..lol
31 Jan 2014, 22:09 PM
#383
avatar of GustavGans

Posts: 747

cant believe these sov whiners saying that 1cp shocks/gaurds are balanced. why the fuck hasn't this been fixed yet? relic is a bunch of dog fuckers.


Being a completely biased douche will certainly not help the matter. If you are unable to express yourself in a more or less civilized manner, please don't even bother posting.

Much appreciated.
1 Feb 2014, 01:00 AM
#384
avatar of 5thSSPzWiking

Posts: 135



Being a completely biased douche will certainly not help the matter. If you are unable to express yourself in a more or less civilized manner, please don't even bother posting.

Much appreciated.


lol how is was that biased? its the truth and it needs to be said. relic is completely ignoring the game for like 2 months now. the soviet whiners are the ones being biased towards east mode soviets.
1 Feb 2014, 03:09 AM
#385
avatar of Mr. Someguy

Posts: 4928

Buffing rifle damage would be a-ok with me because that would also help mitigate the pgren problem


You might have to compensate that by buffing the health on Osttruppen / Partisans as well, though.
1 Feb 2014, 13:17 PM
#386
avatar of Bravus

Posts: 503

Permanently Banned
If the relic UP the SGT44 of the panzergrens the game will be OK for counter shock's... Dont?
1 Feb 2014, 14:21 PM
#387
avatar of Cardboard Tank

Posts: 978

jump backJump back to quoted post1 Feb 2014, 13:17 PMBravus
If the relic UP the SGT44 of the panzergrens the game will be OK for counter shock's... Dont?
Panzergrens are good as they are. Buffing their Stg44 would only throw the balance off versus conscripts and make PGs overpowered. There is no need to buff them. Buffing any unit to an OP state to counter another OP unit isn´t the way to go. This would only result in people using only those units.

What´s needed is either a nerf to shocktrooper armor or (preferably) setting them to 2cp.
1 Feb 2014, 14:23 PM
#388
avatar of OZtheWiZARD

Posts: 1439

Lear no use MG42 correctly and you will have no problems with Shocks whatsoever.
1 Feb 2014, 14:41 PM
#389
avatar of Bravus

Posts: 503

Permanently Banned
Lear no use MG42 correctly and you will have no problems with Shocks whatsoever.



What is the magic?

Smoke and mortar get the MG42 fast, and with the pin difficulty versus the shock's, if get 2 shock's, the mg42 have problem's...

Or mix a Conscript with molotov, and finish... Always running to base with the MG guy's...

And i tired of see a MG42 shooting a pinned shock's squad (with low distance), but dont kill anything, just pin! Soo the shock's get impossible armor that resists a MG42! Too fun!
1 Feb 2014, 17:03 PM
#390
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post1 Feb 2014, 14:41 PMBravus



What is the magic?

Smoke and mortar get the MG42 fast, and with the pin difficulty versus the shock's, if get 2 shock's, the mg42 have problem's...

Or mix a Conscript with molotov, and finish... Always running to base with the MG guy's...

And i tired of see a MG42 shooting a pinned shock's squad (with low distance), but dont kill anything, just pin! Soo the shock's get impossible armor that resists a MG42! Too fun!


You should have gren unit before MG granting LOS on shocks. There is not a single reason I can think off that would make you think MG have any chance in 1v1 against shocks.
You should have always 1 more MG42 then shock squads on field, you will still use less mp for that and it will allow you to cover MGs with other MGs and cover flanks.

If shock smoke is so good, why germans never use turbomortar smoke then? It does exactly the same thing but on a bigger scale.

Or if he is using additional squads, where are your additional squads? Or you place a single MG and wait for it to be flanked?
1 Feb 2014, 17:22 PM
#391
avatar of Thunderhun

Posts: 1617

Agree with Katitof, HMGs are support units not frontline soldiers.

Still the guards/shocks mustn't be at 1 CP, nowadays the russians have complete early game advantage. Germans can only stay alive more than 10-15 minutes if they dug in on 1 side of the map with massive force and pray, or the soviet player screws something up.
1 Feb 2014, 19:07 PM
#392
avatar of OZtheWiZARD

Posts: 1439

jump backJump back to quoted post1 Feb 2014, 14:41 PMBravus



What is the magic?

Smoke and mortar get the MG42 fast, and with the pin difficulty versus the shock's, if get 2 shock's, the mg42 have problem's...

Or mix a Conscript with molotov, and finish... Always running to base with the MG guy's...

And i tired of see a MG42 shooting a pinned shock's squad (with low distance), but dont kill anything, just pin! Soo the shock's get impossible armor that resists a MG42! Too fun!


I keep MG42 behind my lines engaging Shoks with Grens. I don't let them come close. I lure them into my setting up MG42. If they smoke to brake the suppression I reposition MG42 to catch them again when they come out of smoke.
I get second MG42, Sniper or FHT if there is more than one squad of Shocks on the field. Smiling, because with their upkeep and reinforcement cost I'll be able to punish and hurt Soviet player a lot.
1 Feb 2014, 21:20 PM
#393
avatar of Bravus

Posts: 503

Permanently Banned
Great tips for bolt, thanks!

Shock's will be killa $hit...
2 Feb 2014, 12:41 PM
#394
avatar of ThoseDeafMutes

Posts: 1026

Has relic made any official comment on this, or on when we can expect a new patch in general?

"God, shock troops were so useless at 2CPs", said nobody ever.
3 Feb 2014, 00:46 AM
#395
avatar of OZtheWiZARD

Posts: 1439

Imperial Dane made a tutorial that should help to deal with Shock Troops


4 Feb 2014, 09:11 AM
#396
avatar of ketzaaa

Posts: 9

let the shock like they are right now , just give them 4ppl not 6 and all will be good
4 Feb 2014, 09:25 AM
#397
avatar of Aradan

Posts: 1003

I like Shock Troops at 4CP. PzG with rifles and shrecks. And in T4 elite infantry with assault rifles.
4 Feb 2014, 19:24 PM
#398
avatar of link0

Posts: 337

I gotta admit, shock troops are quite annoying in 2v2s. One guy spams snipers while the other guy spams shocks. The soviet sniper counters both MG42s and german snipers, so the shocks are free to wreck havoc.

Shocks are still very easy to counter in 1v1 though.
5 Feb 2014, 14:18 PM
#399
avatar of Bravus

Posts: 503

Permanently Banned
Shock's with Sniper's on 1vs1 is a problem, imagine why i dont play team games, crazy's spam's mixes?!
5 Feb 2014, 15:15 PM
#400
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post5 Feb 2014, 14:18 PMBravus
Shock's with Sniper's on 1vs1 is a problem, imagine why i dont play team games, crazy's spam's mixes?!

Why? 0 AT. FHT=free win.
PAGES (21)down
1 user is browsing this thread: 1 guest

Livestreams

New Zealand 61
Russian Federation 18
unknown 1
Germany 1

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

559 users are online: 1 member and 558 guests
erdescribe
1 post in the last 24h
15 posts in the last week
37 posts in the last month
Registered members: 48911
Welcome our newest member, delhiescortsservice
Most online: 2043 users on 29 Oct 2023, 01:04 AM