CP changes
![avatar of ferrozoica](/uploads/avatar/7464.jpg?updated=1383763650)
Posts: 208
The most significant ones that I've seen so far are:
Shocks and Guards -
PPSH's -
KV8 +
IS2 - (now both 9 CP's!)
Elephant +
Mechanised Assault Groups + (why...?)
![avatar of Con!](/uploads/avatar/6160.jpg?updated=1397161837)
Posts: 299
![avatar of Turtle](/images/no_av.png)
Posts: 401
What about AGrens and Partisans/Irregulars?
Are those all still 0 CP or were they put at 1?
![avatar of Brick Top](/uploads/avatar/7895.jpg?updated=1448492305)
Posts: 1168
![:s :s](/images/Smileys/wacko.gif)
![avatar of Omega_Warrior](/uploads/avatar/6833.jpg?updated=1473949666)
Posts: 2561
![avatar of link0](/uploads/avatar/7252.jpg?updated=1400577633)
Posts: 337
![avatar of Greeb](/uploads/avatar/8712.jpg?updated=1384792662)
Posts: 971
I suppose that some 0 CP abilities will be changed to 1 CP.
![avatar of ferrozoica](/uploads/avatar/7464.jpg?updated=1383763650)
Posts: 208
I think all of them just got doubled, and you win these points twice faster, so nothing has changed yet.
I suppose that some 0 CP abilities will be changed to 1 CP.
No, they have been changed. Most, if not all the changes are only equivalent to half an old CP.
No abilities at 0 have been changed to 1 afaik
![avatar of Con!](/uploads/avatar/6160.jpg?updated=1397161837)
Posts: 299
The changes will defiantly change how the game is played as some units come earlier then before and some later.
![avatar of pgmoney](/uploads/avatar/7477.jpg?updated=1377043062)
Posts: 86
![avatar of sevenfour](/uploads/avatar/7285.jpg?updated=1408102932)
Posts: 222
Important ones that havent been mentioned (I think):
Mark target 8 CP (nerfed to the late game, which is for the best)
Radio Intercept 0 CP (yay finally)
EDIT: I`ve tested some things against CPU and it seems the Radio Intercept is actually broken and does not work at 0 CP but kicks in later...
![avatar of What Doth Life?!](/uploads/avatar/6103.gif?updated=1627104038)
![Patrion 2](/images/badges/crowdfunding/patron_2.png)
Posts: 1664
![avatar of sevenfour](/uploads/avatar/7285.jpg?updated=1408102932)
Posts: 222
I made it to 5 CP's without Radio Intercept working still. Once this bug gets fixed I think commanders using the ability will be much more viable since you will be able to hear cheese coming through the radio.
Exactly.
Also the image of an actual cheese coming from a radio speaker is now stuck in my head.
![avatar of Cruzz](/images/no_av.png)
Posts: 1221 | Subs: 41
However, reducing the time taken to get ppsh by over half is just ridiculous. Ppsh conscript spam already had been the most powerful and horribly boring strat in the game for ages, and now they make it stronger again.
![avatar of Chuck Norris](/uploads/avatar/762.jpg?updated=1387313544)
Posts: 93
Is there a list of all the CP changes? It's not in the patch notes.
This^
It would be much appreciated.
![avatar of GustavGans](/images/no_av.png)
Posts: 747
I don't mind the earlier shocks and guards that much.
However, reducing the time taken to get ppsh by over half is just ridiculous. Ppsh conscript spam already had been the most powerful and horribly boring strat in the game for ages, and now they make it stronger again.
ppsh got nerfed though
Exact post
"wooof: cons used to use the singleplayer version, now they use the multiplayer version (the one shocks have used this whole time). the old one was much stronger and way underpriced."
![avatar of StephennJF](/uploads/avatar/115.jpg?updated=1371338372)
Posts: 934
ppsh got nerfed though
Exact post
"wooof: cons used to use the singleplayer version, now they use the multiplayer version (the one shocks have used this whole time). the old one was much stronger and way underpriced."
Wow I wasn't even aware of that. Thank you!
![avatar of OnCe_Ov3R](/images/no_av.png)
Posts: 195
![avatar of Turtle](/images/no_av.png)
Posts: 401
![avatar of Brick Top](/uploads/avatar/7895.jpg?updated=1448492305)
Posts: 1168
They will be nice against assault grens now though.
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