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russian armor

Native Speaking Mod

3 Dec 2013, 17:02 PM
#21
avatar of Jocker

Posts: 14

I made all conditions to install and still nothing. Any ideas?
6 Dec 2013, 17:39 PM
#22
avatar of Ginnungagap

Posts: 324 | Subs: 2

I am using the native speaking mod and the skin mod together.

Thank you very much, Senseo1990. I really appreciate it.
8 Dec 2013, 12:26 PM
#23
avatar of Frost

Posts: 1024 | Subs: 1

I am using the native speaking mod and the skin mod together.

Thank you very much, Senseo1990. I really appreciate it.


How this mod is working in your game? U can upload screenshots with properties on this game on steam?
8 Dec 2013, 13:41 PM
#24
avatar of Neffarion

Posts: 461 | Subs: 1

jump backJump back to quoted post8 Dec 2013, 12:26 PMFrost


How this mod is working in your game? U can upload screenshots with properties on this game on steam?


Basically the game menus are still in English, however the units all talk with their native language (Germans speak German and the Soviets speak Russian)

You just need to add the text underlined, ignore the rest
8 Dec 2013, 20:34 PM
#25
avatar of Frost

Posts: 1024 | Subs: 1

Thanks man :D

Anyway, what mean thats words in line? U can write and translate some? And dx11 is working in this game?
9 Dec 2013, 20:32 PM
#26
avatar of Neffarion

Posts: 461 | Subs: 1

jump backJump back to quoted post8 Dec 2013, 20:34 PMFrost
Thanks man :D

Anyway, what mean thats words in line? U can write and translate some? And dx11 is working in this game?


The text above the line says -mod AciSpeech
Basically it enables the mod in the game.
the -dx11 parameter is so that directx 11 is forced in the game. to see if you are using it simply go to Documents->my games->Company of Heroes 2->local.ini
if screendevice=DirectX11_Rendering_Device then you are using DX11 if not then you might want to put the -dx11 parameter

OR if you want you can use COH2 Manager that does that for you using an User Interface ( Ill be adding Mod downloader and installer/ KeyBinder in a week or so, im still coding the keybinder)
11 Dec 2013, 18:36 PM
#27
avatar of Neffarion

Posts: 461 | Subs: 1

is it me or this mod makes the game full of errors since last patch
11 Dec 2013, 18:55 PM
#28
avatar of DandyFrontline

Posts: 155

is it me or this mod makes the game full of errors since last patch
Not just you, mods dont work after patch
11 Dec 2013, 22:34 PM
#29
avatar of Senseo1990

Posts: 317

Mods in general were disabled with the last patch. =(

No native voices, no new skins, no proper camera zoom then
7 Mar 2014, 09:24 AM
#30
avatar of cÖck fiGhter

Posts: 4

is there any way to use this mod?
18 Dec 2014, 18:48 PM
#31
avatar of Occam's Razor

Posts: 8

Tried it, been getting some weird text with $####### from the main menu. Is this due to the updated patches? If so, is there another one compatible for the most recent patches?
6 Jan 2015, 14:56 PM
#32
avatar of Frost

Posts: 1024 | Subs: 1

Is it possibly to repair this mod and add two new factions?
6 Jan 2015, 18:47 PM
#33
avatar of Senseo1990

Posts: 317

Tried it, been getting some weird text with $####### from the main menu. Is this due to the updated patches? If so, is there another one compatible for the most recent patches?


Unfortunately this mod does not work anymore and it is currently impossible to create similar modifications. Otherwise I wouldve given it a try.

jump backJump back to quoted post6 Jan 2015, 14:56 PMFrost
Is it possibly to repair this mod and add two new factions?


No that is not possible.
7 Jan 2017, 15:00 PM
#34
avatar of Frost

Posts: 1024 | Subs: 1

Bump, any information from relic about native speeches for every faction in fututre? It's like 1h work to do
7 Jan 2017, 16:51 PM
#35
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

I don't want to touch this necro (cause i know there is no news about native laguages), but this:
Mods in general were disabled with the last patch. =(

No native voices, no new skins, no proper camera zoom then

Is it true, that modes were specially disabled by Relic?
7 Jan 2017, 17:18 PM
#36
avatar of CasTroy

Posts: 559

Is it true, that modes were specially disabled by Relic?

Modding was enabled with the release of CoH2 back in 2013. It was possible to mod i. e. vehicles and other stuff. If I recognize this correctly then even modding of uniforms of all ingame units was possible. Relic disabled modding in late 2013 and enabled it again step by step with publishing CoH2 Worldbuilder and ModTool. Regarding modding Native Speaking it should be possible since they enabled modding again. But please correct me if I´m wrong.
7 Jan 2017, 21:52 PM
#37
avatar of Mr. Someguy

Posts: 4928

TheMachine made this thread.

TheMachine is also working on WBP.

Can TheMachine make it happen? :P
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