Soviet Industry needs to be nerfed.
Posts: 915
Posts: 589
Posts: 644
Posts: 531
Posts: 1108
In team games fast and FREQUENT T34's are just a big of a problem as a fast T70 IMO
yeah thats the problem...I have lost yesterday three 3vs3 team games with OH. Overrunned by 13 t34....
Posts: 1617
Posts: 1585 | Subs: 1
Great commander Relic. Encourage cheap early tank spam followed by massive camping.
Posts: 523
Posts: 589
Posts: 35
the soviet industry nerf is not enough imo
So only your engies have to spend some more time building and everything else stays the same, right??
Posts: 1003
the soviet industry nerf is not enough imo
Yes. Soviets only need conscripts. Nerf them all.
Posts: 589
So only your engies have to spend some more time building and everything else stays the same, right??
correct!
Posts: 337
Posts: 1162
That's a bonus. TBH I play mostly soviet, and I don't like industry, because its too predictable and easily countered.
Posts: 971
Soviet industry wasn't nerfed at all, sadly.
And Elite Troops was actually buffed...
Posts: 1708 | Subs: 2
Soviet industry wasn't nerfed at all, sadly.It's being nerfed in a very indirect way, the moving scatter penalty makes the T-70 and T-34 a lot less potent at killing infantry while on the move.
Posts: 2425
Permanently BannedThat made no sense whatsoever.
Posts: 950 | Subs: 1
lol
That made no sense whatsoever.
are you referring to ipkai? because he actually made perfect sense.
industry relies almost exclusively on tanks. all tanks are now less accurate vs infantry on the move. therefore, industry is not as strong anymore. is this change enough? personally, i dont think so. its still a nerf though. less effective kiting (unless the player has good micro and stops before each shot) and fewer squads being chased down on retreat is a good thing.
Posts: 2425
Permanently BannedAnd even this, can be mitigated simply by stopping before firing.
Its not an indirect nerf, its simply a micro imperative that should have been universal in the game since launch. All of the MP that armor is killing, was useless vs that armor anyways. It doesnt matter whether 1 model or 100 models get killed, they will still be as useless against that armor, and no matter if 1 model or 100 models are killed, Ost will still get to AT later than Industry Sov does to armor.
It can be argued that "well, now you can more effectively kill Sov MP units, and leverage the lesser Sov MP income against that", but that would be wrong. Because you arent going to kill ANY of that MP with early armor supporting it before you have adequate AT to deal with the armor first.
Implying this is an indirect nerf requires about 3 logical leaps, that are not directly connected. The problem with Industry is early armor and fuel predominance, and how hard that is for Ost to respond to. Not whether that armor or fuel predominance was effectively killing MP from the opponent (which it was) and which it still will be (assuming vehicles stop to fire, which they should, as they also do vs vehicles).
That early MP couldnt do shit vs that early armor anyways, no matter if they died in droves or not. What matters is that there is not enough effective AT possible to respond to the invariable armor snowball.
TLDR: Its a change that fixes a long standing problem in the game, which was vehicles chase/kite of infantry. It doesnt "indirectly nerf" Sov Industry anymore or any less than than it "indirectly nerfs" any other Commander or unit in the game. Its a generalised and universal adjustment that improves the game.
Posts: 950 | Subs: 1
Its not a nerf to Industry, because Ost is still as disabled and pressured early to get AT out, regardless of whether Sovs early armor majority is hitting infantry or not.
It doesnt "indirectly nerf" Sov Industry anymore or any less than than it "indirectly nerfs" any other Commander or unit in the game. Its a generalised and universal adjustment that improves the game.
youre really going to argue that industry is 100% as strong after this change? stopping to shoot will help mitigate the change, but its still going to have an effect. since soviet industry relies more heavily on tanks than any other doctrine, it will be affected the more than the other doctrines. pgrens and paks will now survive longer against tanks in most situations. also, tanks shooting other tanks is basically unchanged. since soviet industry generally lacks infantry, german tanks fighting soviet industry will be largely unaffected.
youre also forgetting AT guns are now 40mp cheaper. before you say thats not a big enough change, remember assault grens. at launch they were 280mp and there were whine threads everywhere. now theyre 320mp and no one talks about them anymore. this change was before industry and ace came out too, so that doesnt explain why the complaints stopped.
Livestreams
21 | |||||
14 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1101614.642+2
- 5.305114.728+1
- 6.916405.693-2
- 7.271108.715+22
- 8.721440.621+3
- 9.1041674.607-2
- 10.17146.788+1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
8 posts in the last week
40 posts in the last month
Welcome our newest member, juliavargascom
Most online: 2043 users on 29 Oct 2023, 01:04 AM