Login

russian armor

this dlc for ally is pay to win, for axis is pay to lose

26 Feb 2025, 16:41 PM
#1
avatar of shinasukac

Posts: 142

ally battlegroup strength is much powerfull than axis

pershing have the highest speed 7.02, even faster than light vehicle.

wtf
27 Feb 2025, 02:29 AM
#2
avatar of donofsandiego

Posts: 1391

  • What do you mean by "pay to win" and "pay to lose"? Can you explain how the DLC changes the balance of power between the factions?

  • In your opinion, what makes a faction "stronger" or "weaker" in a game like this? Is it just about raw power or are there other factors like strategy, positioning, and unit synergy?

  • You mention that the Pershing has the highest speed of 7.02. Do you think speed alone makes it superior to other units? If so, why? Furthermore, how does this speed contribute to the overall balance of the game?

  • Could there be other factors, beyond speed, that make the Pershing more effective than other vehicles? What about its durability, firepower, or strategic versatility?

  • In the context of historical accuracy, do you think the speed of the Pershing is realistic for the unit's role during World War 2? How might this affect the game's balance?

  • You said that the Axis faction experiences "pay to lose." What specific mechanics in the DLC make the Axis factions feel weaker? Is it a result of poor design or does it reflect an imbalance between factions?

  • How would you define fairness in a strategy game? Do you think the inclusion of DLCs that alter faction power affects the game's fairness, or do you think it’s more about how players adapt to the changes?

  • How does the introduction of paid content influence the long-term viability of the game? Does it motivate players to strategize more and increase player engagement, or does it create frustration and turn players away?

  • Do you think the game’s designers intended for one side to be stronger than the other, or was there a specific purpose behind the decision to make the Allies more powerful in this DLC?

  • Could it be possible that the perception of imbalance is subjective, depending on playstyle? In what ways might different players interpret the strength of the factions differently?

  • Are there ways to counter the perceived advantages of the Pershing, or does the current design lack sufficient counterplay options for the Axis?

  • What would you consider a balanced DLC in the context of this game? How could the game developers improve balance without sacrificing historical accuracy or gameplay variety?
27 Feb 2025, 04:17 AM
#3
avatar of shinasukac

Posts: 142

  • What do you mean by "pay to win" and "pay to lose"? Can you explain how the DLC changes the balance of power between the factions?

  • In your opinion, what makes a faction "stronger" or "weaker" in a game like this? Is it just about raw power or are there other factors like strategy, positioning, and unit synergy?

  • You mention that the Pershing has the highest speed of 7.02. Do you think speed alone makes it superior to other units? If so, why? Furthermore, how does this speed contribute to the overall balance of the game?

  • Could there be other factors, beyond speed, that make the Pershing more effective than other vehicles? What about its durability, firepower, or strategic versatility?

  • In the context of historical accuracy, do you think the speed of the Pershing is realistic for the unit's role during World War 2? How might this affect the game's balance?

  • You said that the Axis faction experiences "pay to lose." What specific mechanics in the DLC make the Axis factions feel weaker? Is it a result of poor design or does it reflect an imbalance between factions?

  • How would you define fairness in a strategy game? Do you think the inclusion of DLCs that alter faction power affects the game's fairness, or do you think it’s more about how players adapt to the changes?

  • How does the introduction of paid content influence the long-term viability of the game? Does it motivate players to strategize more and increase player engagement, or does it create frustration and turn players away?

  • Do you think the game’s designers intended for one side to be stronger than the other, or was there a specific purpose behind the decision to make the Allies more powerful in this DLC?

  • Could it be possible that the perception of imbalance is subjective, depending on playstyle? In what ways might different players interpret the strength of the factions differently?

  • Are there ways to counter the perceived advantages of the Pershing, or does the current design lack sufficient counterplay options for the Axis?

  • What would you consider a balanced DLC in the context of this game? How could the game developers improve balance without sacrificing historical accuracy or gameplay variety?






pershing: 1200hp,240damage,vet3 speed 7.02,armor 300/180/90,Penetration 380/360/250,cost 690mp 180fuel 20pop
kingtiger: 1200hp,240damage,speed 3.25,armor 440/300/80,Penetration 400/350/300,half the fuel income, cost 700mp 180fuel 24pop

so tell me, which unit is better? kingtiger have the same hp and damage but half fuel income,worth it?


and ally battle group obvious better

USF:
Rapid Reposition:PASSIVE Team weapon squads gain +30% movement speed and +15% rotation rate when out of combat.
Bolstered Team Weapons:PASSIVE Team Weapon squads gain +1 squad member. While all members are alive team weapons are more effective.+20% rate of fire for team weapons that have all members alive.

UKF:
Attacking Spirit:PASSVIE Territory points decaptured by friendly squads causes nearby infantry and team weapon crews to heal 90 health over 30 seconds.

Incendiary Munitions:Passive Grenades and mortar abilities create patches of fire after detonation, dealing periodic burn damage to infantry and structures in the area for 10 seconds.

Pyrotechnics:passive Enhances all incendiary weapons to blind and slow enemy units.

Affects the following:
• Infantry-based Flamethrowers
• Churchill Crocodile Heavy Tank
• Abilities affected by Incendiary Munitions
• Burnout

Reduces accuracy by -20%, vehicle acceleration and deceleration by -33%, and speed of infantry and heavy weapons by -25%. Lasts 5 seconds after leaving burning area.



WHT:
Contempt For The Weak: passive Infantry squads gain +20% rate of fire and +33% capture/decapture speed for 15 seconds when a nearby enemy unit retreats within range 18.

Effects refresh if enemy units retreat while the bonus is active.

No Quarter: passive Infantry within range 18 of suppressed or pinned enemy units gain +25% accuracy.


Dak:
GrB 39 Grenade Launcher Requisition passive Infantry squads that garrison 250 Light Carriers get access to an anti-infantry GrB 39 Grenade Launcher until they disembark or the vehicle is destroyed.

Upgrades the penetration of all GrB 39 Grenade Launcher variants by +300%, making them more effective against light vehicles.


which battlegroup ability is better?









27 Feb 2025, 04:30 AM
#4
27 Feb 2025, 04:31 AM
#5
27 Feb 2025, 05:39 AM
#6
avatar of donofsandiego

Posts: 1391

pershing: 1200hp,240damage,vet3 speed 7.02,armor 300/180/90,Penetration 380/360/250,cost 690mp 180fuel 20pop
kingtiger: 1200hp,240damage,speed 3.25,armor 440/300/80,Penetration 400/350/300,half the fuel income, cost 700mp 180fuel 24pop


That side armor isn't something to simply disregard, but when you lay out all the stats like this, the KT seems pretty lackluster.

My uneducated 4v4 brain says either get rid of the fuel income tax or have a quarter of the initial fuel cost for the call in.

EDIT: On second thought, 440 frontal armor is pretty tough for USF to deal with since hellcats are all about diving, no?
27 Feb 2025, 06:51 AM
#7
avatar of shinasukac

Posts: 142



That side armor isn't something to simply disregard, but when you lay out all the stats like this, the KT seems pretty lackluster.

My uneducated 4v4 brain says either get rid of the fuel income tax or have a quarter of the initial fuel cost for the call in.

EDIT: On second thought, 440 frontal armor is pretty tough for USF to deal with since hellcats are all about diving, no?



Churchill Black Prince Heavy Tank
hp 1200 damage 240 speed 3 Penetration 325/300/280 armor 440/340/150

27 Feb 2025, 15:49 PM
#8
avatar of donofsandiego

Posts: 1391




Churchill Black Prince Heavy Tank
hp 1200 damage 240 speed 3 Penetration 325/300/280 armor 440/340/150



The Black Prince has nothing to do with my post, as I was talking about the USF performance against heavy tanks, not Axis performance against heavy tanks.

Also, the vet ability of the King Tiger to reduce damage frontally (-25% damage at vet 1) and then another 25% reduction on side armor hits at later veterancy could theoretically make it a teamgame beast (though the side armor damage reduction is bugged rn):

(@19:55 minute mark)



Of course, that's unfortunately hamstrung by how fast games end in CoH 3...
28 Feb 2025, 02:53 AM
#9
avatar of shinasukac

Posts: 142



The Black Prince has nothing to do with my post, as I was talking about the USF performance against heavy tanks, not Axis performance against heavy tanks.

Also, the vet ability of the King Tiger to reduce damage frontally (-25% damage at vet 1) and then another 25% reduction on side armor hits at later veterancy could theoretically make it a teamgame beast (though the side armor damage reduction is bugged rn):

(@19:55 minute mark)



Of course, that's unfortunately hamstrung by how fast games end in CoH 3...




pershing and blackprince most attribute are same as kingtiger but why not have any fuel penalty?


usf deal with heavy tank is very easy, hellcat.

Penetration 310/250/220 damage 160
HVAP Rounds
Load HVAP rounds that increase damage and weapon penetration. Can penetrate heavy tanks frontally.

+25% damage. +50% penetration.



and how WHT and DAK deal with heavy tank?
panzer iv and panzer iii are all low penetration, marder have no-turret and slow easy to get flank
any thing better than hellcat?






28 Feb 2025, 02:56 AM
#10
avatar of shinasukac

Posts: 142





pershing and blackprince most attribute are same as kingtiger but why not have any fuel penalty?


usf deal with heavy tank is very easy, hellcat.

Penetration 310/250/220 damage 160
HVAP Rounds
Load HVAP rounds that increase damage and weapon penetration. Can penetrate heavy tanks frontally.

+25% damage. +50% penetration.



and how WHT and DAK deal with heavy tank?
panzer iv and panzer iii are all low penetration, marder have no-turret and slow easy to get flank
any thing better than hellcat?









be noticed: hellcat skill can make it everyshot penetrate the kingtiger armor.
any axis tank can 100percent penetrate blackprince armor?
28 Feb 2025, 02:56 AM
#11
avatar of NigelBallsworth

Posts: 289

dude, stfu. All I have to say is "butterfly mines". Another Axis no-skill, no-sweat ability that denies wide swaths of the field and damages infantry and armor alike.
28 Feb 2025, 07:38 AM
#12
avatar of shinasukac

Posts: 142

dude, stfu. All I have to say is "butterfly mines". Another Axis no-skill, no-sweat ability that denies wide swaths of the field and damages infantry and armor alike.


keep a Engineer with minesweepers in the ballte ,all the mines are disabled cant explosion.
28 Feb 2025, 12:23 PM
#13
avatar of NigelBallsworth

Posts: 289



keep a Engineer with minesweepers in the ballte ,all the mines are disabled cant explosion.


Brilliant, you must be the brains here. I suppose I should keep one minesweeper with every battle group I send out to multiple engagements across the map ? And then pay special attention to keep them from getting focused fire ? Trying to clear a minefield so my troops can advance but engis being pinned by MGs and knowing that these mines will delete my tanks if I advance? Axis have all these brainless one click abilities that always seem to result in Allied having to significantly up their micro game while axis sit back and fucking cruise. Minefields upon minefields with extra minefield from the sky and reinforced barricades ? Sure. Bunkers every 2 feet? Why not. While we're at it, why not make axis troops invisible ? Amazing. By contrast, most if not all Allied abilities require extra micro again. Changeable parts on the M3, making sure some units are close enough to others to grant aura, running a fuel truck to a depot, etc... gimme a break with your "AlLiEs oP !!!"
28 Feb 2025, 17:26 PM
#14
avatar of shinasukac

Posts: 142



Brilliant, you must be the brains here. I suppose I should keep one minesweeper with every battle group I send out to multiple engagements across the map ? And then pay special attention to keep them from getting focused fire ? Trying to clear a minefield so my troops can advance but engis being pinned by MGs and knowing that these mines will delete my tanks if I advance? Axis have all these brainless one click abilities that always seem to result in Allied having to significantly up their micro game while axis sit back and fucking cruise. Minefields upon minefields with extra minefield from the sky and reinforced barricades ? Sure. Bunkers every 2 feet? Why not. While we're at it, why not make axis troops invisible ? Amazing. By contrast, most if not all Allied abilities require extra micro again. Changeable parts on the M3, making sure some units are close enough to others to grant aura, running a fuel truck to a depot, etc... gimme a break with your "AlLiEs oP !!!"



the butterfly mines is heavily nerf compare to coh2 butterfly


Butterfly Bomb Drop

Airdrops Butterfly Bombs on the target position that take 5 seconds to arm and become camouflaged after landing. Butterfly Bombs are stationary mines that detonate when enemy units pass over them, dealing damage to infantry and deals Crew Shock critical to vehicles. Shocked vehicles or vehicles below 50% receive Engine Damage critical.


if you not instant retreat,the mine still give you 5second to react. the coh2 butterfly bomb is intant explosion.

and from my opinion , if you cant dodge this 12sec early warning (plane fly+5s take effect) bomb drop, anyother
artillery you still cant avoid.

and you dont know what is the OP artillery, the axis op artillery is v1 rock and Anti-Tank overwatch.

28 Feb 2025, 23:32 PM
#15
avatar of NigelBallsworth

Posts: 289




the butterfly mines is heavily nerf compare to coh2 butterfly


Butterfly Bomb Drop

Airdrops Butterfly Bombs on the target position that take 5 seconds to arm and become camouflaged after landing. Butterfly Bombs are stationary mines that detonate when enemy units pass over them, dealing damage to infantry and deals Crew Shock critical to vehicles. Shocked vehicles or vehicles below 50% receive Engine Damage critical.


if you not instant retreat,the mine still give you 5second to react. the coh2 butterfly bomb is intant explosion.

and from my opinion , if you cant dodge this 12sec early warning (plane fly+5s take effect) bomb drop, anyother
artillery you still cant avoid.

and you dont know what is the OP artillery, the axis op artillery is v1 rock and Anti-Tank overwatch.



You're missing the point, which comes as no surprise. Axis have many more abilities that are easier to deploy and more effective than anything Allies have. With much less effort, Axis can gain exponentially more benefit, while Allies have to orchestrate multiple units and abilities just to keep up. But keep whining about how Allies are OP.
1 Mar 2025, 04:24 AM
#16
avatar of shinasukac

Posts: 142



You're missing the point, which comes as no surprise. Axis have many more abilities that are easier to deploy and more effective than anything Allies have. With much less effort, Axis can gain exponentially more benefit, while Allies have to orchestrate multiple units and abilities just to keep up. But keep whining about how Allies are OP.


really?
i see ally unit(infantry and light vehicle) most can both anti infantry and anti vehicle
such as : boys section , Paratrooper ,Ranger,ssf,piat Canadian Shock , guards,stuarts,grayhound


axis unit(infantry and light vehicle) can both anti infantry and anti vehicle is only panzerschreck jager.M13/40


for Artillery, P-47 Anti-Infantry Loiter is much more OP than the butterfly mine you talk to
2 Mar 2025, 13:29 PM
#17
avatar of spajn
Donator 11

Posts: 928

The worst part is, when I saw pershing on the trailer showcase it took me 3 seconds to realise the pershings extreme acceleration. It moved like a light vehicle... a super heavy tank with the mobility of a light vechicle... who works at relic?
3 Mar 2025, 16:27 PM
#18
avatar of FeelMemoryAcceptance

Posts: 834 | Subs: 2

ALLIES OP
5 Mar 2025, 18:32 PM
#19
avatar of NigelBallsworth

Posts: 289



really?
i see ally unit(infantry and light vehicle) most can both anti infantry and anti vehicle
such as : boys section , Paratrooper ,Ranger,ssf,piat Canadian Shock , guards,stuarts,grayhound


axis unit(infantry and light vehicle) can both anti infantry and anti vehicle is only panzerschreck jager.M13/40


for Artillery, P-47 Anti-Infantry Loiter is much more OP than the butterfly mine you talk to


ok genius, then it should be very easy for you to win games playing Allies right ? Go ahead and do that, then come back to tell us how that went.
12 Mar 2025, 03:23 AM
#20
avatar of theekvn

Posts: 309

LOL straight up lie:
1/ M26 vs KT:
AI:
+ M26: 3 model cap.
+ KT: no model cap. 1-2 shots 6 mans squad.
AT:
+ 2 tank have same Range.
+ M26 less pen, and vet 1 pure AT.
+ KT more pen, only slow in 1 round.
Speed:
M26 win because it design to win on speed, not head on 1v1.
Suviviabilty:
KT with 1500hp (1440hp) thank to it vet 1 and vet 2. You can instant get vet 1 buy simply buy it.
and yet best armor too.
I am sure that you try to use KT like Coh2 elite armor bullshit and get cooked. right ?.L2P.

2/ Doctrine abilities:
+ Terror BG had 0CP camo "sniper" MG 42 :D. I would take that over .50 cal all day long.
+ whole doctrine allow Weh force retreat enemies in both attack and defend. Is it not OP enough for you ?.
+ sliencer V1.
+ Every ability from Heavy cav is pure support and add on for team weapon and Weapon support center meta. There are not BB, Tier 3 or Tier 4 in this patch for USF.
+ Bufterfly mines can drop on FoW, You such a noob to not know it can damage engines and can explore engs if another units shooting it, rigt ?. Just tell me Coh2 version is better then why nobody use it LOL
+ S-mines field is much better than CoH2. no Doubt.
+ DAK doctrine straight up Soviet defendsive but better in every way.

LOL Cry harder noob.
1 user is browsing this thread: 1 guest

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Rosbone: One of my last major gripes about Coh3. Price is still too high I feel for growth. But progress is always good.
Today, 04:43 AM
Rosbone: I am not 100% sure but I think Relic actually fixed up the skirmish menus a little last patch. If so, thank you and keep it coming.
Today, 04:39 AM
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
09 Apr 2025, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
09 Apr 2025, 16:58 PM
Beinhard: o7 miss this game and zansi
09 Apr 2025, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
04 Mar 2025, 01:26 AM
aerafield: Oh how I missed the weird spam bots, welcome back :banana:
03 Mar 2025, 13:05 PM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
03 Mar 2025, 06:48 AM
OKSpitfire: @aerafield that does sound familiar
02 Mar 2025, 09:06 AM
aerafield: @Lady Xenarra :rofl:
02 Mar 2025, 01:45 AM
Lady Xenarra: Ah, the gren faust-replacing-rifles bug/exploit. :ph34r:
01 Mar 2025, 18:24 PM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
01 Mar 2025, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
01 Mar 2025, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
01 Mar 2025, 11:44 AM
NigelBallsworth: axis stuff is getting more meme by the second
28 Feb 2025, 23:32 PM
aerafield: Cloaked instapin MGs at 0cp. I wanna see no more crying about the Dingo while that shit is in the game :snfPeter:
28 Feb 2025, 20:38 PM
Willy Pete: And only on annihilation, and I have to let the AI live long enough...
28 Feb 2025, 02:04 AM
Willy Pete: Pershing is absurd, but ive still only gotten to use it against AI
28 Feb 2025, 02:03 AM
Lady Xenarra: WTB Pershing for Axis, that is all :lolol:
27 Feb 2025, 13:32 PM
donofsandiego: :clap:
27 Feb 2025, 02:34 AM
donofsandiego: Return of the chatGPT writing prompt. Lets see how shinasukac responds to these questions utilizing the Socratic Method. Maybe he will give us an interesting look into his opinions
27 Feb 2025, 02:34 AM
Willy Pete: I havent even seen a pershing yet. Coh3 games still move too fast for it lol
27 Feb 2025, 00:30 AM
shinasukac: kingtiger=kingjoker
26 Feb 2025, 16:27 PM
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
26 Feb 2025, 14:35 PM
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
26 Feb 2025, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
26 Feb 2025, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
26 Feb 2025, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
25 Feb 2025, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
25 Feb 2025, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
25 Feb 2025, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
25 Feb 2025, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
25 Feb 2025, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
25 Feb 2025, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
21 Feb 2025, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
21 Feb 2025, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
20 Feb 2025, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
20 Feb 2025, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
20 Feb 2025, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
20 Feb 2025, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
20 Feb 2025, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
19 Feb 2025, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
19 Feb 2025, 23:34 PM
Willy Pete: Really
19 Feb 2025, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
19 Feb 2025, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
19 Feb 2025, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
19 Feb 2025, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
19 Feb 2025, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
19 Feb 2025, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
19 Feb 2025, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
18 Feb 2025, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
18 Feb 2025, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
18 Feb 2025, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM

Livestreams

United Kingdom 119
United States 98
unknown 10

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

322 users are online: 322 guests
2 posts in the last 24h
6 posts in the last week
40 posts in the last month
Registered members: 53795
Welcome our newest member, tructiepdaga2025
Most online: 2043 users on 29 Oct 2023, 01:04 AM