The community will never truly find out what the “community council” had input on. But I would love to know. 1. The list of people that were on it. 2. The amount of influence and their suggestions. Especially since people that have no idea about gameplay or unit match ups were on it - AE was on it.
Will never understand the need to “get back to COH1”
Lower TTK
Removing TD roles essentially
Huge variations in model health
Cover rework against grenades
MG suppression mechanic completely changed
Snares completely changed
Crush being removed
Factions missing essential elements again
USF with no non doc indirect besides a mortar
Brits without a TD
The buff to retreating
All of these things just make gameplay not fun. They aren’t even balance concerns. Just the gameplay itself is boring, anticlimactic. Most of my complaints probably dont matter to new people or people who barely played COH2 or COH1.
But I do not understand people who actively played COH1,COH2 and think COH3 is anything close to its predecessors.
Look at the “community” its gone lol. The known streamers are gone. The playerbase is still declining.
I can not express to anyone in words. How sad this is. That this franchise is where it is now. I gave COH3 a chance. I played a decent amount of games for all factions. None of those games came close to some of the average, not even good games of COH2 I have had.
Being realistic. COH3 will probably not recover. There are way too many good games releasing this winter. For a massive influx of people to comeback. On top of the update cadence that has been shown by Relic. Like people said. After 10 months. There will only be 2 new 4v4 maps. Not even talking about missing elements just maps.
I think its okay to say. I wish COH3 never released. At least then the franchise would be remembered for being good while it lasted. Not an utter clusterfuck. That it is now.
I never really liked community decision decisions. The community are absolutely terrible game designers that only know how to tweak things based on their experienced losing to overpowered strategies. That's all, and that's where it ends.
They have no ability to figure out what makes a game fun, how to create a vision for the game, and organize everything around that vision. They can make little quality of life adjustments and stuff like that, but never a fun game.
I hope Relic did not take the community opinions to seriously. The "community" did not make CoH 1, it was Relic that did. Neither CoH 2.
Was removing crush intentional? Who made that decision!? That's a classic mechanic. What??? I thought crush was removed due to some technical limitations that affect pathing or something.