Comp stomp vs AI was a major factor for the old COH titles - important to push this too.
Of course no ones satisfied with the speed of things, but everyone was aware that this game is going to take some time post-release to be great.
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Posts: 247 | Subs: 2
Posts: 1958
If you already accuse others of selective perception and biased opinions, at least fact check your own stuff. You base your pro Axis 60/40 split on coh2stats.com data for top200 games from January, March and April 2023 with a total of about 250 games. February (140 games) shows 55% winrate for Allies and May so far is balanced with 70 games.
What do we learn from that? This number of games is way too little. Most imbalances occur after coh3 release and if you look to either all data or the top200 data for all of 2022, you'll see a pretty even split. If Axis arty constantly wipes your 7 men Cons, you're just bad at dodging and counterwiping.
Posts: 3114 | Subs: 2
Wow - you're an alleged moderator and you respond to a post about statistics by attacking my personal skill level? That says a lot about you.
In long games, you'll always hit the point where you don't have a choice except to keep a squad on a VP, even when you hear the sound of the rockets. There isn't a lot of dodging within that circle.
Also, even if I go back all the way to the start of the last patch, the Soviet win rate is 45.5%. While that's looks a little better, it's still not even close to balanced. The number of games is 2757.
As for May being balanced, it shows a 42% win rate for Soviets. If that's your idea of balanced then ok.
Posts: 1116 | Subs: 1
Posts: 3114 | Subs: 2
So no-one gonna mention how new promised map is a bridge map for skirmish? I mean this fucking priorities are insane.
Bot stompers already play on x10000000 shitty bridge maps from workshop, but HEY this one is official. Its probably remake of this idiotic 2v2 map, with terrain lowered making middle bridge the only available path.
Sorry but I really want to smack someone who works for relic in the face.
Operation BRuh ASS.
Posts: 1116 | Subs: 1
I don't get this either. Some actual mappers correct me, but I guess comp stomp maps are also pretty easy to make. There's at least no need to make the map balanced and even approaches to certain points don't have to follow as strict guidelines to keep the map competitive. The map mostly has to look pretty. Unfair design could even be positive. Worse players can take the easier side and put the bots on the more difficult one. Experienced players pick the difficult spawn instead.
Posts: 1387
...[it] could be that the player base shifted unevenly after CoH3's release and for some reason better Axis players prefer coh2 or something...
Posts: 976
Marco and DevM weren't involved in CoH2 patches. They are CoH3 only devs.
On the other hand, SturmPanther and other Axis main 4v4 players were the patch guys in CoH2 end life.
Posts: 1958
You complained about Axis having an alleged 60 win rate, not about Soviets being bad in 4v4. I've shown that the statistics you provided are biased because you only look at a few selected months. Soviet's win rate this may doesn't matter, the whole point of the paragraph was that win rates in single months jump like crazy. ...
Posts: 122
So no-one gonna mention how new promised map is a bridge map for skirmish? I mean this fucking priorities are insane.
Bot stompers already play on x10000000 shitty bridge maps from workshop, but HEY this one is official. Its probably remake of this idiotic 2v2 map, with terrain lowered making middle bridge the only available path.
Sorry but I really want to smack someone who works for relic in the face.
Operation BRuh ASS.
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