*tag names
*rework some sounds
*rework planes and loiters
*more zoom out
*one 3v3 bridge map for Skirmish Only (no automatch)
*next 3v3 and 4v4 maps are Automatch and target in 2 or 3 months
![](https://media.discordapp.net/attachments/857421129681600552/1108487083267457094/BRASS_LEOPARD_ART.png)
![](https://media.discordapp.net/attachments/857421129681600552/1101247833954336819/April_Dev_Priority.png)
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The sooner they swallow their pride and start allowing community maps to be used officially, the better. I knew it would be slow but the lack of variety is getting pretty brutal.
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The sooner they swallow their pride and start allowing community maps to be used officially, the better. I knew it would be slow but the lack of variety is getting pretty brutal.
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Our .org guys in the dev team.
Marco and DevM
#pride
Posts: 2238 | Subs: 15
Well... um. This gives me mixed feelings. Already at the end of CoH2, many of my friends and acquaintances from CoH2 with whom I talked often said that the game had turned into a boring game (For me, the first couple of years were the best in CoH2, and although there was often insane imbalance, it was an incredibly fun game in which situations like 1-0 victory points were very common, often tournament balance did not equal fun). Because some dudes make a game for themselves to play in tournaments. CoH3 is the apogee of this concept - multiplayer is extremely boring. I don't even have a couple of minutes of watching the game, I'm just dying of boredom. The game should be created for players and not for tournament players.
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Coh3 is dead. It was on life support and Relic just pulled the plug. There is no point to even talk about Coh3 anymore.
Posts: 2238 | Subs: 15
What was in the dev stream?
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Next patch target: June
*tag names
*rework some sounds
*rework planes and loiters
*more zoom out
*one 3v3 bridge map for Skirmish Only (no automatch)
*next 3v3 and 4v4 maps are Automatch and target in 2 or 3 months
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Marco and DevM weren't involved in CoH2 patches. They are CoH3 only devs.
On the other hand, SturmPanther and other Axis main 4v4 players were the patch guys in CoH2 end life.
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COH2 4v4 is badly unbalanced now, with win rates in the 60/40 split range.
Nobody listened to any feedback that they didn't want to hear. The Walking Stuka's ability to one-shot 7-man vet 3 con squads, or any other Russian infantry, makes it terrible to play against. They nerfed the Land Mattress and Calliope so that it wouldn't do that, but evidently it is okay for Ost and OKW rocket arty to do that.
Posts: 294
The absence of community involvement is distinctly odd. e.g.prior to the COH2 launch, Re3lic invited members to submit voice lines for use in the game. This time, the community was ignored.
....
Immersion is/was part of the fun of COH1/COH2. But tinny MG sounds and too much sub-par voice acting detracts. If they want to be COH1-lite, they may as well shift over the COH1 Wehrmacht voicelines at least.
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