Operation Sapphire Jackal
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Posts: 1515
Couldn't give less f**** about the store. It's completely optional.
It's a normal update anyway. SEGA probably pushed the store/bugs more than the rebalance. Which is fine.
They need to fix bugs first, before trying to balance out the game.
I'd even say that current COH3 is not that more unbalanced than current COH2. Especially in teamgames. Everything, always, revolves around "meta" tactics. You can nerf one thing, another will pop out. You can thank the no-lifers that play games for a living (Streamers, etc.), that have way too much time on their hands to play COH3 and find different tactics/strategies.
They need to add more content... BGs, heavy tanks, premium mediums.... Rebalance the tank ranges. Then you'll still have meta strategies, but at least you could have a choice between a couple of meta strategies.
Posts: 2145 | Subs: 2
It is a balancing act though, because there is so much that needs done. And every player has a different view of what is important.
If they push it out early and dont do enough they get burned.
If they wait too long with no road map and make a big patch later, they get burned.
There are so many people pissing and moaning about balance that really needed features are probably being pushed back. Is the balance that bad? Is it possible for people to shut up about it for a couple weeks to get better QOL stuff fixed?
Either way, Relic started off on the wrong foot and now are in a fight to get back to normal. But it is possible.
Posts: 824
John_RE — Today at 2:16 PM
Here's a quick recap of the top (though not all) player feedback and requests we're seeing after the release of Sapphire Jackal (update 1.1.0). Our team will be taking this feedback on board and determining how it will inform our future plans, hot fixes, and updates so we can continue improving upon @CoH 3.
Information
Clarity on Relic's priorities - and more details on the Development Priority list
Information on the following topics - Replays, Ranked mode, Observer mode, Gameplay content, balance changes
Challenges and Store
Expanding the capabilities of the Merit system and unlocks
Some challenges need adjustments to make them more fun
Issues
Some Challenges are bugged and cannot be completed – Fixed in 1.1.1
Issues with localized text in multiple languages – Reverting and investigating a fix for future hot fix
Progress blockers/crashes around Anzio in the Dynamic Campaign - Investigating
Stay tuned for more info and let us know if we've missed any additional top points! Keep your eyes out for our next hot fix this week.
Posts: 1890 | Subs: 1
There are so many people pissing and moaning about balance that really needed features are probably being pushed back. Is the balance that bad? Is it possible for people to shut up about it for a couple weeks to get better QOL stuff fixed?
Either way, Relic started off on the wrong foot and now are in a fight to get back to normal. But it is possible.
Word, the vast majority of balance complaints I see on the offical forums are faction warriors some of which have a basis in reality but in 1v1 balance seems good enough. Sure some things are overtuned (Sappers early game, 8 RAD) and other units might as well not be in the game (Flak HT, Bulldozer, Scott, Hummel, 221, Easy 8) but the game is plenty playable.
It kind of amazes me how most of the community has completely forgotten how much of a hot mess COH2 was for YEARS but after 1 month of COH3 not being completely polished it's all doom and gloom or complete impatience at the lack of knee jerk balancing. News flash: half of you faction warriors are still in the process of gitting gud and maybe your faction of preference isn't completely UP after all.
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There were few balance changes but imo they did nail some really important ones. COH2 had huge, sweeping balance passes that often had weird knock-on effects.
The coh2 balancing history is an example to be avoided. Buffing and nerfing through the roof does not really help balancing the game.
Posts: 1116 | Subs: 1
Did they even fixed support center exploit?
As a matter of fact they didn't, which means, as a lawful member of the community, who wishes game all the best, you have to publicly tell about this exploit, because, it will bring attention of the developers, which in return grantees a fast fix.
Posts: 1379
Did they even fixed support center exploit?
Someone figured out a way to destroy them in game without cheatcommands mod? Dear god...
Posts: 1116 | Subs: 1
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