Hotfix 1.0.5 - March 6, 2023
![avatar of Der schöne Bob](/uploads/avatar/17709.jpg?updated=1444844355)
Posts: 46
Hot fix is out. Although it is a relief for allied players like me, I guess they overdid it. Thoughts?
![avatar of SkysTheLimit](/images/avatars/rear_echelons.png?updated=1440837436)
Posts: 3423 | Subs: 1
There are changes I don't understand. Black Prince buff seems weird. I'll admit I've almost never seen it but I think that has more to do with how quick matches are
![avatar of broodwarjc](/uploads/avatar/11035.jpg?updated=1405633402)
Posts: 824
![avatar of WhiteFlash](/uploads/avatar/26.jpg?updated=1373591612)
![Senior Mapmaker Badge](/images/badges/badge_SENIOR_MAPMAKER.png)
![Benefactor 1](/images/badges/crowdfunding/benefactor_1.png)
Posts: 1295 | Subs: 1
Increasing MG suppression ability and increasing mortars against emplacements, for example, are very good changes.
![avatar of theekvn](/images/no_av.png)
Posts: 307
People would spam it as mainline unit ? :?
![avatar of GenObi](/uploads/avatar/13565.jpg?updated=1445662875)
Posts: 556
Also added bonus for tweaking the British boys AT spam.
![avatar of Alphrum](/uploads/avatar/18841.jpg?updated=1513517676)
Posts: 808
What they need to do is first give the USF and British forces they're changes and see how it performs and if still not enough then you can proceed to changing/nerfing the other side.
![avatar of SupremeStefan](/uploads/avatar/14291.jpg?updated=1428010492)
Posts: 1220
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
FlaK Emplacement without fix? Comon and guastatori still op
Increasing its fuel cost means it is no longer possible to just cap the point and build it right away, you actually are able to contest the point first.
On top of that they are much more susceptible to indirect fire and don't repair themselves on re-crew.
Gustatori were effectively removed from the game, thompson ghurkas are new gustatori.
![avatar of Esxile](/images/avatars/assault_engineer.png?updated=1414778142)
Posts: 3602 | Subs: 1
Imo Fallshimpioneer are still too good when you look at their cost compared to their damage capacity and utility. We still going to see them spammed with Bunkers.
![avatar of Pip](/images/no_av.png)
Posts: 1594
![avatar of Esxile](/images/avatars/assault_engineer.png?updated=1414778142)
Posts: 3602 | Subs: 1
Bersaglieri are good early game but fall off rather quickly vs veted infantry, I think the change make their more consistent across the game length. What I'm afraid of is the counterpart of those ability increasing vision and capture speed is pretty much useless compared to it.
Armato and pact of steel buff makes sense but I think pact of steel remain useless where it stand, you already have your light vehicle by the time its unlocked.
![avatar of Kronosaur0s](/uploads/avatar/8994.jpg?updated=1386160334)
Posts: 1701
![avatar of Grim](/uploads/avatar/18161.jpg?updated=1537373733)
Posts: 1097
![avatar of EtherealDragon](/images/avatars/april14_05.png?updated=1398148391)
Posts: 1890 | Subs: 1
not sure about genaral MG supression buff and Reduction cost of .50 cal air drop.
People would spam it as mainline unit ? :?
Nah dawg, Pathfinders are too good right now to not get. The fact that they made Weapon Support Center cheaper to build AND you can build it right away means that the cost and time savings from air-dropping them probably doesn't make sense as a "Maxim Spam 2.0" build order. Personally, I'd only see going for it if you really value the air-drop onto the battlefield aspect of the ability. (Or if they eventually nerf Pathfinders to make them less of a no-brainer)
Boys AT rifles bug is making playing vs HT a nightmare lolNot aware of this bug. What is it?
Edit- I see John updated the Patch notes. So sounds like they are doing 50% damage now? Ouch. Guess Stuart for mobile AT for now eh?
![avatar of Grim](/uploads/avatar/18161.jpg?updated=1537373733)
Posts: 1097
Nah dawg, Pathfinders are too good right now to not get. The fact that they made Weapon Support Center cheaper to build AND you can build it right away means that the cost and time savings from air-dropping them probably doesn't make sense as a "Maxim Spam 2.0" build order. Personally, I'd only see going for it if you really value the air-drop onto the battlefield aspect of the ability. (Or if they eventually nerf Pathfinders to make them less of a no-brainer)
Not aware of this bug. What is it?
Edit- I see John updated the Patch notes. So sounds like they are doing 50% damage now? Ouch. Guess Stuart for mobile AT for now eh?
Honestly the balance feels worse than ever. Everyone has just swapped to spamming jaegers with shreks which is hard to punish fully when there is no rocket arty.
![avatar of Butcher](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 1217
Also it significanlty fucks up Wehr fuel income and thus timing of Jägers and so on. Not that it is imbalanced but since I used it literally every game, it is noticeable.
Also: The Nebelwerfer is still shit.
![avatar of aerafield](/images/avatars/april14_08.png?updated=1398148410)
Posts: 3040 | Subs: 3
The Kettenkrad wire nerf nerfed the wire out of the game. You hardly need it past the first two minutes.
You're not supposed to cap the 2-3 fuel points right outside your base for permanent bonus fuel cheese that the enemy cannot contest. That was never the intent behind this ability.
Also: The Nebelwerfer is still shit.
Stop shooting it at max-range into the fog of war against random targets and you will see better results with a rocket arty that costs 0 fuel
![avatar of WAAAGH2000](/images/no_av.png)
Posts: 732
![avatar of VonManteuffel](/uploads/avatar/27599.png?updated=1531040250)
Posts: 97
And in addition, DAK has to pay even more manpower for their units which got even worse on top.
Good job Relic!
![:) :)](/images/Smileys/smile.gif)
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