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COH3 epic fail

25 Feb 2023, 01:15 AM
#21
avatar of aerafield

Posts: 3046 | Subs: 3


This comparison does not make any sense.



Of course it makes sense, CoH2 back then had so many fucking major issues that it was an absolute dealbreaker and made 75% of the playerbase quit in 3 months. If the launch is terrible, then the entire game's future leaves little room for hope.

While CoH3 in it's current state is far from perfect, there isnt really any dealbreakers that make the game unplayable like it was the case with CoH2.

"Cartoony graphics", a couple missing QoL features and weird audio etc. is all annoying, but it won't make people stop playing... apart from the people who would have quit the game after <100h no matter what. Hell, the balance craziness on both sides can even be fun af for the average player.

Considering Relic prioritized SP for launch (SP is way more important for sales/money than MP at the beginning; that's just a fact) I would say we can be pretty happy, this is the best multiplayer launch experience in CoH history.

The game runs smooth even on toasters, there is no unplayable lag, there's already 4 factions, and with the ladders there is even something to grind for already.... none of this was the case in 2013.

Yes, after 8 years of patches, CoH2 is more polished and superior in some aspects than a brand new title from a medium sized company, holy shit. :o But that doesnt matter when a lot of people are bored to death by the previous game by now... which they are :) as long as the new game is overall in a decent okay spot, which it is
25 Feb 2023, 05:47 AM
#22
avatar of Vermillion_Hawk

Posts: 224

I'm honestly surprised to see so many people here okay with what's been thrown out of the gate. Company of Heroes 3 is trash right now, the lustre of newness will fade quite quickly, although I do have to say I didn't expect them to be touching balance quite so soon so hats off to that.

Yes, Company of Heroes 2 was also bad at launch. That being said, we were also dealing with an entirely different situation where Relic was dealing with the fallout from a publisher changeup and was clearly given a lot of leeway. Dawn of War 3 proved that SEGA is more than willing to pull the plug if things get dicey.

Age of Empires IV is something of an outlier in that most of the post-launch support is on Microsoft's strategy divisions, and I get the impression that Relic is only tangentially involved there anymore.

We're dealing with a studio that has rapidly ballooned in size but is staffed by almost none of the people who made the games which made the studio what it is, and this launch has proved that the learning curve is apparently brutal. It's anyone's guess as to how it all turns out in the end, but the absolute fumble that is the singleplayer campaign's current state and the public beating the game is currently taking may cause irreparable harm that the studio may not get the resources to fix. In the end it looks like Relic might be going the way of BioWare - either way it's not the company that makes the games I like anymore, and if they end up burning for it I'm going to sit on the sidelines with my popcorn in hand.
26 Feb 2023, 08:56 AM
#23
avatar of Hannibal
Senior Moderator Badge

Posts: 3118 | Subs: 2





My point is that you need to compare CoH3 now to what is on the market right now as well, not to what was on the market 10 years ago. You're argumenting against someone who claimed that Relic will instantly drop CoH3 or that it is screwed up beyond repair, but most people don't claim that.
CoH3 was clearly rushed and could have used another couple of months for implementing basic features and polish that you could expect if a) the predecessor already has it and b) Relic markets so much as developing stuff for and with the community.
They cut those features because they did not want another delay. That's their fucked up management and nothing to excuse.

Yes, CoH3 will very likely improve with patches. But a bad launch state of CoH2 does not excuse that CoH3 launches with missing features and still some screwed up designs from what I saw on gameplay videos. If that weren't the case, their road map wouldn't include 'fixing the game and delivering basic features' for the first months. We know it could have used more time, Relic knows it could have used more time, no need to arguethat this were not the case.

I definetely not in the camp of people that say CoH3 were a failure, I've always written that I expect it to surpass CoH2 in quality within half a year or so, depending on how committed Relic really is. But I am tired of that mind boggling tribalism that players will defend unfinished games, just because launching broken shit has become the norm over the last decade.
26 Feb 2023, 10:21 AM
#24
avatar of donofsandiego

Posts: 1391

But I am tired of that mind boggling tribalism that players will defend unfinished games, just because launching broken shit has become the norm over the last decade.


CoH 3 is fundamentally a working game. It's not like a 2077 where the units load in 3 seconds after you move the camera over them; abilities work, animations look fine, textures load in, the balance is a little whack but it's not insanely bad.

Broken is too strong a word, but unpolished and rushed are definitely applicable.
26 Feb 2023, 11:15 AM
#25
avatar of Hannibal
Senior Moderator Badge

Posts: 3118 | Subs: 2



CoH 3 is fundamentally a working game. It's not like a 2077 where the units load in 3 seconds after you move the camera over them; abilities work, animations look fine, textures load in, the balance is a little whack but it's not insanely bad.

Broken is too strong a word, but unpolished and rushed are definitely applicable.

Probably was not clear enough, with broken I did not refer to CoH3, it was a general statement.
But actually broken and unfinished games have mentally moved the norm so much, that a still rushed and incomplete game such as CoH3 suddenly shines and needs to be defended against criticism? That's the tribalism I am talking about. It's someone's new favourite game, and everything is excused because there are worse games out there and the predecessor had a worse launch.

It's not okay. Relic said the game is basically finished by launching it. Critiquing that there's still tons of rough edges that could have been fixed on Relic's side and features missing is absolutely fair. The fact that a game 10 years ago had a worse launch does not change anything about it. I know plenty of games that had better launches, so what is the argument there?
Anyway, I know that you're surely not the 'correct target' for this answer, but more a general point.
CoH3 is playable, surely fun at times, and yet this does not excuse Relic from stripping features that could be expected and that they also promised.
26 Feb 2023, 11:53 AM
#26
avatar of GachiGasm

Posts: 1116 | Subs: 1

If you want to compare CoH2 to CoH3, the best one would be like, "CoH2 was good outside, but unfinished inside".

CoH3 is definitely finished deep inside (engine vise), but its clearly an early access game. What really saddens me, is not even the stuff like "ladder" or something, but lack of basic small polishing.

Why re-use icons from CoH2? You already had made a lot of new icons, why cut corners are mix-mash assets? Whats the point of this, its not like it would take a lot of time to finish all them. Especially with dedicated people for art department.

What was the point of MP tests in a first place? To check if servers work? People during all tests, gave feedback about broken\OP mechanics. One of them, un-ironically, being DAK which received band-aid fix.
Why paradroped units aren't fixed, why emplacements aren't fixed or UKF problems? Loiters and so on. All of them were reported during tests.
With a dedicated people working on balance at Relic, what there were doing with all feedback or even at all? Balancing SP?

Its the same situation CoH2 had, where clearly unpolished and broken multiplayer might had already scared off some of the player base, who arent fans of the game. And the worst part, it could have been 100% avoided, but relic chose to just ignore it.

Point here being, CoH3 is still solid game, but it had everything to be a good at launch, yet it isn't, simply because relic cut corners for some unknown reason.

26 Feb 2023, 13:55 PM
#27
avatar of Reverb

Posts: 319

I'm honestly surprised to see so many people here okay with what's been thrown out of the gate. Company of Heroes 3 is trash right now, the lustre of newness will fade quite quickly, although I do have to say I didn't expect them to be touching balance quite so soon so hats off to that.

Yes, Company of Heroes 2 was also bad at launch. That being said, we were also dealing with an entirely different situation where Relic was dealing with the fallout from a publisher changeup and was clearly given a lot of leeway. Dawn of War 3 proved that SEGA is more than willing to pull the plug if things get dicey.

Age of Empires IV is something of an outlier in that most of the post-launch support is on Microsoft's strategy divisions, and I get the impression that Relic is only tangentially involved there anymore.

We're dealing with a studio that has rapidly ballooned in size but is staffed by almost none of the people who made the games which made the studio what it is, and this launch has proved that the learning curve is apparently brutal. It's anyone's guess as to how it all turns out in the end, but the absolute fumble that is the singleplayer campaign's current state and the public beating the game is currently taking may cause irreparable harm that the studio may not get the resources to fix. In the end it looks like Relic might be going the way of BioWare - either way it's not the company that makes the games I like anymore, and if they end up burning for it I'm going to sit on the sidelines with my popcorn in hand.



:clap:
26 Feb 2023, 18:36 PM
#28
avatar of Hannibal
Senior Moderator Badge

Posts: 3118 | Subs: 2

Point here being, CoH3 is still solid game, but it had everything to be a good at launch, yet it isn't, simply because relic cut corners for some unknown reason.

I guess Relic was either (or both) under pressure from SEGA to release the game or miscalculated the time needed to fix things twice but wanted to avoid the bad PR of moving the game's launch only weeks before the respective launch date.
They rather went with the option of "the game is okay, overall best is to launch it right now and fix stuff later". They might be right on this from the company's perspective, but not from a player's perspective.

Regarding your points about the January MP test:
They said (beforehand?) that they won't be able to incorporate the feedback into the launch version, but will use it as a guide to prioritize the work in the first patches. Which is fair given that the test was about a month beforehand, but the overall point still stands: They knew that CoH3's overall state is - let's say - subpar and launched it anyway, and that misplanning is their fault.
26 Feb 2023, 20:03 PM
#29
avatar of Rosbone

Posts: 2159 | Subs: 2

Relic will always be a huge question mark. They are an enigma wrapped in a riddle.

The art department clearly has been working their butts off. The new terrain textures, models, and GFX look very nice. Yet the 2D UI stuff is a mess? The stuff that takes minutes to make???

We can calculate the damage based on range, elevation, and distance to explosion of a projectile hitting an arbitrary object in the 3D world. But setting correct team colors? No f'ing way bro. C'mon we only had 5 years to make this game.

Game looks solid and pretty to some extent. Will be amazing in a few months, years.
26 Feb 2023, 22:12 PM
#30
avatar of Reverb

Posts: 319

https://www.youtube.com/shorts/aNje54h3jfc

cOh3 lOoKs aMaZiNg

coh1 loo kso much better.
look at animation of man on 88mm vs coh1 vs coh3
so sad
27 Feb 2023, 05:25 AM
#31
avatar of GachiGasm

Posts: 1116 | Subs: 1


Regarding your points about the January MP test:
They said (beforehand?) that they won't be able to incorporate the feedback into the launch version, but will use it as a guide to prioritize the work in the first patches.


Well, I didnt know they've said that. If this is the case, then I expect them to introduce proper patch this week fixing at least few of the major issues which were point out it. But I do have a feeling it was a bla bla from them, because day 1 DAK nerf didn't look like it was well thought out beforehand.
27 Feb 2023, 06:23 AM
#32
avatar of PatFenis

Posts: 240

jump backJump back to quoted post26 Feb 2023, 20:03 PMRosbone


The art department clearly has been working their butts off. The new terrain textures, models, and GFX look very nice. Yet the 2D UI stuff is a mess? The stuff that takes minutes to make???



Speaking of which, I made a post of exact this shit on the official forums. This is not even all of the crap the art department pulled.

https://community.companyofheroes.com/coh-franchise-home/company-of-heroes-3/forums/9-coh3-feedback/threads/3624-coh3-fun-game-good-performance-poor-art-direction-and-gui-decisions-for-a-launch-title

Bonus meme: https://imgur.com/a/7eRO11B - What beautiful mountains.
27 Feb 2023, 10:02 AM
#33
avatar of Hannibal
Senior Moderator Badge

Posts: 3118 | Subs: 2



Well, I didnt know they've said that. If this is the case, then I expect them to introduce proper patch this week fixing at least few of the major issues which were point out it. But I do have a feeling it was a bla bla from them, because day 1 DAK nerf didn't look like it was well thought out beforehand.


Found it again, it was on their summary after the MP test, but not before unless I missed something. Basically saying the feedback will incorporated after the launch. Obviously it's a lot of corporate gibberish and I guess some things will be swept under the carpet, but they were frank enough to say the feedback won't change the launch state. They probably did not have time for that anyway.

I guess Relic needs to figure out how to tackle balance etc. There can't be a meta or well-founded balance opinion after only one day, so all that they have at this point is people screaming on their forums about DAK and maybe some internal suggestions what could be implemented for their play tests. Changing stuff at this point is like asking your crystal ball for advice. I wouldn't blame them for a weird band aid fix at day 1. If this still happens in a month, then that's a different case.



https://community.companyofheroes.com/coh-franchise-home/company-of-heroes-3/blogs/36-tech-test-coh-development-update
27 Feb 2023, 11:01 AM
#34
avatar of SturmtigerCobra
Patrion 310

Posts: 965 | Subs: 11

But I am tired of that mind boggling tribalism that players will defend unfinished games, just because launching broken shit has become the norm over the last decade.

Full agreement and we have Total War: WARHAMMER III tribalism to prove that abusive relationships with Sega marketing don't have a happy ending.

Largest Total War Content Creator calling out unfinished Sega games;

LegendofTotalWar Rants about Warhammer 3 & Creative Assembly;

Volound | The Warhammer 3 Launch "Review Bomb" Was From Fawning Fanboys;

Volound | Total War will be as bad as FIFA & World of Tanks soon;


With future games this seems what Sega marketing is planning for with NFT crypto pyramid schemes etc.

How many CoH3 content creators with a backbone?
CoH3 is still in beta and Relic/Sega marketing lied about this.
CoH3 and WARHAMMER III tribalism is playing right into the hands of what Sega marketing wants which means more gaming feudalism or worse racketeering like this;

This Sega arcade game is so rigged that people are suing the company, July 14, 2021:
https://www.inverse.com/input/gaming/segas-key-master-arcade-game-is-so-rigged-people-are-suing-the-company
ADVERTISED AS SKILL-BASED, BUT ITS MANUAL SAYS OTHERWISE — One of the chief bits of evidence given by plaintiffs’ lawyers is that the game manual for every Key Master console literally owns up to the whole damn con within the fine print.

Like Warhammer III and EA Fifa, Sega marketing wants a bunch of sheeple and Company of Shills.
Why?

Because this is the new Sega marketing;


Sega/CA marketing has become the EA of strategy games. For recent proof of this look into Sega's Super Game initiative and Warhammer 3.
Sega marketing is investing over 800M dollars into making live ops games that can compete with Apex and Fortnite.

From independent Total War content creator, Volound;
Creative Assembly Spent 4 Years Making a Fortnite Clone:

Volound
Been more than a year now since Warhammer 3 launched and had very few people come to me and tell me I was wrong about anything. The most hilarious instances though are the recent ones where people try to spin the eventual breaking of a complete dead silence (with crumbs) as some sort of silver lining.

"The fact that CA is still unwilling to post a simple roadmap due in November to showcase the content planned for WH3 should tell you a lot on how that game has been managed and who makes these decisions on the brand/marketing side.
One thing that I’ve noticed is that nearly all of the people I worked with at CA on WH3 have now left the company, including brand managers. Yet it feels like nothing has changed 🤷‍♂️
"


https://twitter.com/Saymonvoid

https://thenerdstash.com/how-much-money-is-fortnite-worth-in-2022-answered/
Fortnite earned its owners over $21 billion in its first four years, which is undoubtedly the world record among games of any genre. Of course, it would be rude and wrong to believe that the cost of Fortnite is its profit since the amount is much higher. Although based even on these data, we can safely assume that anyone who wants to buy Fortnite will undoubtedly buy the entire Epic Games company.

Sega’s ‘Super Game’ initiative will be a multi-title project and might involve NFTs, cloud gaming, 11 Apr 2022:
https://www.news9live.com/technology/gaming/segas-super-game-initiative-will-be-a-multi-title-project-and-might-involve-nfts-and-cloud-gaming-164094
Japanese game publisher Sega had outlined its plans to create ‘Super Games‘ during 2021’s financial year presentation. It had also pledged an additional investment of up to 100 billion yen in the next five years to make existing IPs into a global brand by promoting it to global players by 2024 and create ‘Super Games’ by 2025.

100 billion yen is over 700M dollars. With current and new funding this is likely over 1 billion dollars in ‘Super Games‘ investment.

27 Feb 2023, 12:00 PM
#35
avatar of OKSpitfire

Posts: 294



Interesting point about sound…i feel like the mixing (for lack of a better word) is odd - the action all blends together. Mortars, rifles, tanks…sometimes indistinguishable. In CoH2, I could separate them out easily and the scale of the sounds felt right too.

Wondering if it’s my setup or the game based on your text - I’m running the same setup as coh2, where I did not have that issue (Arctic’s 7 steelseries w onboard sound)


I have mixed feelings about the sound as well. It's definitely different, to me everything sounds a bit more indistinct, like you're hearing all the effects and explosions from a considerable distance away, rather than right up close like the previous games, which makes sense given the player's role. Maybe I just need time to get used to it, though vehicles and their engines/tracks dont seem to have quite the same punch.

Slightly disappointed by the English voice acting and general chatter from the units. I'm probably in a significant minority but I really enjoyed the silly over the top stuff in the first game.
27 Feb 2023, 19:12 PM
#36
avatar of gandamula

Posts: 63

Can't agree more, it's the Age of Empires WWII, made for mobile gamers, instead a real PC game,I don't see a single reason to jump from coh2 to this "thing". I hope the PS and Xbox players enjoy it.
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Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
Last Wednesday, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
Last Wednesday, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
Last Tuesday, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
Last Tuesday, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
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dasheepeh: no comic sans font for april 1st this year?
Last Tuesday, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
Last Tuesday, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
Last Tuesday, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
04 Mar 2025, 01:26 AM
aerafield: Oh how I missed the weird spam bots, welcome back :banana:
03 Mar 2025, 13:05 PM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
03 Mar 2025, 06:48 AM
OKSpitfire: @aerafield that does sound familiar
02 Mar 2025, 09:06 AM
aerafield: @Lady Xenarra :rofl:
02 Mar 2025, 01:45 AM
Lady Xenarra: Ah, the gren faust-replacing-rifles bug/exploit. :ph34r:
01 Mar 2025, 18:24 PM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
01 Mar 2025, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
01 Mar 2025, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
01 Mar 2025, 11:44 AM
NigelBallsworth: axis stuff is getting more meme by the second
28 Feb 2025, 23:32 PM
aerafield: Cloaked instapin MGs at 0cp. I wanna see no more crying about the Dingo while that shit is in the game :snfPeter:
28 Feb 2025, 20:38 PM
Willy Pete: And only on annihilation, and I have to let the AI live long enough...
28 Feb 2025, 02:04 AM
Willy Pete: Pershing is absurd, but ive still only gotten to use it against AI
28 Feb 2025, 02:03 AM
Lady Xenarra: WTB Pershing for Axis, that is all :lolol:
27 Feb 2025, 13:32 PM
donofsandiego: :clap:
27 Feb 2025, 02:34 AM
donofsandiego: Return of the chatGPT writing prompt. Lets see how shinasukac responds to these questions utilizing the Socratic Method. Maybe he will give us an interesting look into his opinions
27 Feb 2025, 02:34 AM
Willy Pete: I havent even seen a pershing yet. Coh3 games still move too fast for it lol
27 Feb 2025, 00:30 AM
shinasukac: kingtiger=kingjoker
26 Feb 2025, 16:27 PM
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
26 Feb 2025, 14:35 PM
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
26 Feb 2025, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
26 Feb 2025, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
26 Feb 2025, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
25 Feb 2025, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
25 Feb 2025, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
25 Feb 2025, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
25 Feb 2025, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
25 Feb 2025, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
25 Feb 2025, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
21 Feb 2025, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
21 Feb 2025, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
20 Feb 2025, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
20 Feb 2025, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
20 Feb 2025, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
20 Feb 2025, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
20 Feb 2025, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
19 Feb 2025, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
19 Feb 2025, 23:34 PM
Willy Pete: Really
19 Feb 2025, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
19 Feb 2025, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
19 Feb 2025, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
19 Feb 2025, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
19 Feb 2025, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
19 Feb 2025, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
19 Feb 2025, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
18 Feb 2025, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
18 Feb 2025, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
18 Feb 2025, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown :banana:
05 Feb 2025, 19:38 PM
aerafield: Not even the trailer can hide the trash sound effects
05 Feb 2025, 18:46 PM
Lady Xenarra: https://www.youtube.com/watch?v=XSvwH2mXje8 Well this should result in 'interesting' reactions... :rofl:
05 Feb 2025, 18:43 PM

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