and dont forget to fix:
input lag!
Posts: 56
input lag!
Posts: 1820 | Subs: 2
Posts: 222
Posts: 223
Posts: 52
Posts: 55
Posts: 2072 | Subs: 1
Posts: 391
Posts: 111
Posts: 18
Posts: 92
Thanks Flash for putting fancy colors on pictures to make this problem even more clear and more obvious. We've been complaining about this commander system since beta. Instead of getting better, it's getting much, much worse, as more poorly balanced commanders are piled on to the already overblown collection.
Removing the strategic choice between Left-Hand-Side and Right-Hand-Side has never made sense.
Putting global upgrades (like PPsH, Smoke, FHQ, etc etc) into a Commander makes the core game more shallow with less strategic variance in each game.
Flashing yellow lights as CPs count to 25 is just like WTF how could this pass any design test? When a game goes deep and 19 CPs flash big yellow icons in my face I'm just thinking to myself, "WTF is Relic trolling me? Is this a joke?" I hate that commander abilities auto-unlock. What's the fun in that?
Posts: 1
Posts: 2238 | Subs: 15
Posts: 971
all commanders are gone in steam coh2 page...
Posts: 24
Posts: 4559 | Subs: 2
Posts: 152
Don't know what happened but I guess Steam had some issues, Commanders are all back in the store.
Posts: 67
Posts: 1664
The Big question is, what says relic about that idea ?? If someone from relic can say something about it. That would be cool
Posts: 33
The Big question is, what says relic about that idea ?? If someone from relic can say something about it. That would be cool
7 | |||||
1 | |||||
22 | |||||
9 | |||||
6 | |||||
5 | |||||
4 | |||||
3 | |||||
3 | |||||
1 |