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Commander Overlap a serious problem

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21 Nov 2013, 20:02 PM
#61
avatar of boden08

Posts: 1

only registered to add my

+1
21 Nov 2013, 20:17 PM
#62
avatar of Madok

Posts: 101

+1
Sadly, I don't think we will see this implemented any time soon ... as it would add variety and depth to the game that's currently sold piecemeal as DLC.
21 Nov 2013, 20:34 PM
#63
avatar of Greeb

Posts: 971

Relic added "Soviet Bear Cavalry" to unlock the moment someone reaches 100 CP ingame.
21 Nov 2013, 22:21 PM
#64
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

+1
21 Nov 2013, 23:23 PM
#65
avatar of ThumbsUp

Posts: 182

I support this because I like a little extra strategy with my strategy games.
21 Nov 2013, 23:37 PM
#66
avatar of ZombiFrancis

Posts: 2742

Hey I figured I might as well post this. It is from another thread, but probably more relevant here:

A simple fix to the commander bloat is to stop the automatic CP allocation once a commander is chosen, and allow for manual allocation across all three. Redundant commander abilities would be obstacles to unlocking late-game abilities and units, and add a component to choosing an efficient load-out.

Commanders would then become an adaptive and dynamic doctrine tree for players to customize and develop new strategies with. The linear one-track commander method is just, well, stale.
22 Nov 2013, 00:10 AM
#67
avatar of rezzzzen

Posts: 76

22 Nov 2013, 00:23 AM
#68
avatar of Bloodhound

Posts: 3

dude this exactly!
22 Nov 2013, 00:54 AM
#69
avatar of UncleLeeroy

Posts: 3

+1

also input lag!
22 Nov 2013, 00:55 AM
#70
avatar of WiFiDi
Honorary Member Badge

Posts: 3293

i think the biggest problme is that while it gives you a strategic choices its such a 180 from what we hve now relic or sega are never gonna go for it.
22 Nov 2013, 02:26 AM
#71
22 Nov 2013, 05:50 AM
#72
avatar of DerBaer

Posts: 219

Thanks Flash for putting fancy colors on pictures to make this problem even more clear and more obvious. We've been complaining about this commander system since beta. Instead of getting better, it's getting much, much worse, as more poorly balanced commanders are piled on to the already overblown collection.

Removing the strategic choice between Left-Hand-Side and Right-Hand-Side has never made sense.

Putting global upgrades (like PPsH, Smoke, FHQ, etc etc) into a Commander makes the core game more shallow with less strategic variance in each game.

Flashing yellow lights as CPs count to 25 is just like WTF how could this pass any design test? When a game goes deep and 19 CPs flash big yellow icons in my face I'm just thinking to myself, "WTF is Relic trolling me? Is this a joke?" I hate that commander abilities auto-unlock. What's the fun in that?


Totally agree!



@ OP, great work. Let's hope Relic listens! +1
22 Nov 2013, 06:42 AM
#73
avatar of sir muffin

Posts: 531

+1, relic wont do it though
22 Nov 2013, 06:52 AM
#74
avatar of Imback88
Patrion 15

Posts: 67

22 Nov 2013, 07:00 AM
#75
avatar of Jinseual

Posts: 598

i was hoping relic would allow us to choose two commanders during one match. what i mean is, once the player reaches a certain amount of cps they could chose another commander.

for example, the german player chooses ostruppen as his first doctrine but at 6 cps he choses mechanized assault.
22 Nov 2013, 07:10 AM
#76
22 Nov 2013, 07:49 AM
#77
avatar of akula

Posts: 589

agree on all counts.
22 Nov 2013, 08:51 AM
#78
avatar of Chigurh

Posts: 12



Good job WhiteFlash, please everyone who agrees put a +1 on this thread, only with strong numbers we can make things change ;)


Long time lurker here, I think this is a good time to lose my -post- cherry.

+1
22 Nov 2013, 09:12 AM
#79
avatar of Enkidu

Posts: 351

+1
The current commander setup is so strategically boring it almost hurts.
22 Nov 2013, 09:24 AM
#80
avatar of Brick Top

Posts: 1163

Hey I figured I might as well post this. It is from another thread, but probably more relevant here:



Thats not a solution, simply because it will allow abilities which are too powerful to both be in an army, example Shocks AND Guards.
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