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Commander Overlap a serious problem

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22 Nov 2013, 10:14 AM
#81
avatar of horsthimself

Posts: 56

+1 for Ami´s post

and dont forget to fix:

input lag!
22 Nov 2013, 10:47 AM
#82
avatar of Spanky
Senior Strategist Badge

Posts: 1820 | Subs: 2

The number of commanders is getting ridiculous, every new patch introduces 2+ commanders, which is totally pointless considering the quality. Seems its quantity over quality and it's ruining the game.

+1 to the topic, but i'm afraid relic is too stubborn to consider our request for a better commander system. We could make a petition and let relic see how many people would like to see the system changed.
22 Nov 2013, 11:19 AM
#83
avatar of sevenfour

Posts: 222

If this or similar change doesn`t go through, it would be nice to at least have a way of getting rid of the commanders you don`t want anymore (default and premium alike).

Currently I feel swamped in commanders and more and more are coming. I have a stable roster of around 6-7 commanders I use for each side (new ones may get incorporated, others discarded as time goes on). I feel like there is a growing pool of unused garbage commanders in my game that are just in a way.

I would welcome an opportunity to for example exchange them for some kind of "relic points" which could in turn be used to purchase a new skin or a faceplate or even a new commander or at least get a discount on these.

Relic could also use these points to sponsor tournaments etc.
22 Nov 2013, 12:14 PM
#84
avatar of Lynskey
Honorary Member Badge

Posts: 223

Brilliant idea.
22 Nov 2013, 12:29 PM
#85
avatar of ArmaReborn

Posts: 52

It's all been covered pretty well in this thread so far. +1
22 Nov 2013, 13:22 PM
#86
avatar of Anarcy

Posts: 55

+Over 9000
22 Nov 2013, 15:19 PM
#87
avatar of Twister
Honorary Member Badge
Patrion 39

Posts: 2072 | Subs: 1

22 Nov 2013, 15:26 PM
#88
avatar of NorfolkNClue

Posts: 391

Definitely agree with this.
22 Nov 2013, 15:33 PM
#89
avatar of Smirnoff
Patrion 14

Posts: 111

+1. totally agree with Amipolizeifunks comment
22 Nov 2013, 15:55 PM
#90
avatar of xSakox

Posts: 18

22 Nov 2013, 16:15 PM
#91
avatar of ROCCAwarMACHINE

Posts: 92

Thanks Flash for putting fancy colors on pictures to make this problem even more clear and more obvious. We've been complaining about this commander system since beta. Instead of getting better, it's getting much, much worse, as more poorly balanced commanders are piled on to the already overblown collection.

Removing the strategic choice between Left-Hand-Side and Right-Hand-Side has never made sense.

Putting global upgrades (like PPsH, Smoke, FHQ, etc etc) into a Commander makes the core game more shallow with less strategic variance in each game.

Flashing yellow lights as CPs count to 25 is just like WTF how could this pass any design test? When a game goes deep and 19 CPs flash big yellow icons in my face I'm just thinking to myself, "WTF is Relic trolling me? Is this a joke?" I hate that commander abilities auto-unlock. What's the fun in that?


+1 whiteflas

+1 ami


this is probably the best and most constructitve topic with balance and comander problem so far. Idea looks just briliant on paper. i hope they will listen and relic give us a chance to make game better. If you look coh1, the best competitive patch was made from comunity.
22 Nov 2013, 17:07 PM
#92
22 Nov 2013, 17:20 PM
#93
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

all commanders are gone in steam coh2 page...
22 Nov 2013, 20:21 PM
#94
avatar of Greeb

Posts: 971

jump backJump back to quoted post22 Nov 2013, 17:20 PMnigo
all commanders are gone in steam coh2 page...


True, currently there is no commanders in steam.

Let's hope that means some way of improvement.
22 Nov 2013, 20:39 PM
#95
avatar of Last of the Catachan

Posts: 24

Don't know if this has been suggested but rearrange some of the commanders then then let players open 2 commanders instead of one
23 Nov 2013, 12:42 PM
#96
avatar of Marcus2389
Developer Relic Badge
Donator 11

Posts: 4559 | Subs: 2

Don't know what happened but I guess Steam had some issues, Commanders are all back in the store.
23 Nov 2013, 14:24 PM
#97
avatar of awa59noob
Benefactor 3110

Posts: 152

Don't know what happened but I guess Steam had some issues, Commanders are all back in the store.


shame i hoped Marcus2389 would have insider news. But maybe they will improve sth. later on...
23 Nov 2013, 15:45 PM
#98
avatar of Imback88
Patrion 15

Posts: 67

The Big question is, what says relic about that idea ?? If someone from relic can say something about it. That would be cool :)
23 Nov 2013, 19:39 PM
#99
avatar of What Doth Life?!
Patrion 27

Posts: 1664

The Big question is, what says relic about that idea ?? If someone from relic can say something about it. That would be cool :)


Dear Valued Customer: thank you for this awesome idea. We won't do it.

Love, Money Whores... MVGame
23 Nov 2013, 20:45 PM
#100
avatar of Routaloid
Donator 11

Posts: 33

The Big question is, what says relic about that idea ?? If someone from relic can say something about it. That would be cool :)

Thanks for the idea but we know better what do you want. We're that awesome and Sega want's more money
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