I said Raketen + KT. Because as I said the KT is a force multiplier that put the cheap and resilient raketen into orbit of Opness when associated together. The reste I questioned the need for the raketen to have those stats since OKW isn't a faction laking of AT.
Your previous post listed also other units, my initial response was mostly referring to those.
OKW does lack early AT though. That was the whole reason why the Schreck got more accessible. The Puma needs to be optional due to OKW's tech system. A usable ATG is also a must for any faction, you can see what issues a lack of penetration causes for USF already. If an ATG cannot deal with even mediums reliably, there is barely any reason to buy it in the first place.
Doctrinal units are doctrinal, KT isn't then I don't really understand your argumentation about cost opportunity and the KT and how it impacts the topic. Why would you get something else that a KT that can fight tanks and infantry and force your opponent to invest more resources in TDs. I mean unless your opponent already has 2 or more TDs (and even in that case a KT can still be a good choice). I mean every single late game that last enough sees a KT pop out because it simply the best late game unit, it requires much less micro than any equivalence in cost to be used efficiently.
I mean I come back to the TD scenario, do you think building a panther or 2 P4j to fight of TDs is going to be better than a KT associated with a pair of raketen? To me it's map dependant and also dependant on what else the opponent still has on the field but the KT is still rather the superior solution.
If a unit is doctrinal or not does not matter. Your argumentation was that OKW as a faction has to work without the KT, meaning that building the KT on top will make the build OP. That works for basically all units that are not in the standard build order, including doctrinal ones.
The cost opportunity point is very simple, you can basically boil it down to this: The KT has weaknesses, that you would not have if you'd build something else with your resources instead. Your KT is slow, can be flanked/overrun, not respond to a shifting front line, you cannot rush with it etc. It needs heavy support by the rest of your army, focusing you in one single spot.
Other tanks for example are able to operate more on their own, can be dived to kill artillery etc. That's your cost opportunity, and sometimes the best counter to heavies is not even TDs, but artillery to bleed out all infantry and keep the tanks barely supported. That's the cost opportunity you have. Not even mentioning that I have seen many opponents throw their game because they stalled too long for their heavy.
Obviously all of this is heavily map dependent. On some maps you'll get more benefits, on some others rather the weaknesses.
6/7% is huge and clearly noticiable otherwise why would they nerf them this amount? Cosmetic?
I said it is noticable, so what is the point?
I assume the reason for the nerf was, that previously TDs were penning 300 armor heavies like the Tiger with close to 100% chance. Basically, a vet3 TD evaporated all meaning of Axis armor. I assume the KT was not really taken into consideration, or deemed to be okay.