no he's dead wrong
(You do realize there's an AT strafe and a loiter, and you guys aren't talking about the same thing, right?)
Posts: 1379
no he's dead wrong
Posts: 728
(You do realize there's an AT strafe and a loiter, and you guys aren't talking about the same thing, right?)
Posts: 472
Posts: 888
Well maybe on the non-fight stat yes, but itself is actually a decent unit against OKW.
https://www.coh2.org/replay/110544/m8-greyhound-is-decent-unit-01
https://www.coh2.org/replay/110545/m8-greyhound-is-decent-unit-02
Truth to be told, any multiple LV spam will do against OKW....
Posts: 472
Right, because OKW doesn't have overly buffed Raketenwehrfers.
Posts: 599
Are you sure nerfed is not the right word you are looking for?
As one of the players who consistently spoke for the nerf of the stealth-ninja raket from the beginning, I never thought I would be the one to defend it; but truth to be told OKW is currently one of the weakest factions in early vehicle timing(6~16 min.) along with UKF.
I'm not sure about what other good players think, but I personally put OKW next to UKF in 1v1.
Something like
SOV >= WM = USF >> OKW >> UKF
Posts: 1515
Are you sure nerfed is not the right word you are looking for?
As one of the players who consistently spoke for the nerf of the stealth-ninja raket from the beginning, I never thought I would be the one to defend it; but truth to be told OKW is currently one of the weakest factions in early vehicle timing(6~16 min.) along with UKF.
I'm not sure about what other good players think, but I personally put OKW next to UKF in 1v1.
Something like
SOV >= WM = USF >> OKW >> UKF
Posts: 472
Truth be told. OKW is probably the strongest overall in good hands, after the Sov.
Can't compare with OST as they are on the same side but...
Posts: 1515
That clearly shows why we see a lot of OKW in 1v1 tourney!!! Or... is it?
OKW must choose between heal vs LV (luchs & puma) rush. I'm not saying luchs and puma are bad. Puma once was the strongest LV in the game (before they nerfed sight. Which was necessary nerf. - please also do to the WM Puma - ), but to choose that LV, OKW must sacrifice the ability to heal for a while. (It only has two choices - 45 muni for 3 chances of healing or go for the commander with heal truck).
So in most cases, we only have AAHT in our hands. Let's face the fact. It is very deadly to the inf., but it does not have any AT power. It's very debatable which one is better against USF AAHT & OKW AAHT, they do have pros and cons. But in terms of AI, I do favor USF one since it can suppress inf. while in move. (But lacks a lot in survivability thanks to lack of smoke & nature of reverse driving).
Yes UKF AEC sucks in AI, but it does have very good AT power next to Puma. And thanks to the fact that OKW no longer goes for 2nd tier occasionally, it does what it has to do once purchased. (I still don't like the AEC itself, but sometimes the unit is necessary).
In overall, OKW doesn't have the flexibility of WM. The faction must let the opponent rule the battlefield for a while and it is very critical especially if opponents are good(lvl. 18+) because OKW is very vulnerable in LV timing. Either it is T-70 or stuart + m20 or even m8.
Please don't get me wrong. I was Allies fan-boy in my heart for most of my CoH life (including CoHO & CoH1), and I still consider myself as one. I just trying to be fair in terms of balance as always.
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Shooting down planes is also extremely unreliable.
40% times it will shoot down a plane instantly, 60% the plane ability will expire without any planes getting shot down.
I think I even have a replay of a game where the AAHT was completely bugged. Shot down 0 recon planes in 50 minutes. Kept rotating (in AA-only mode) and just tracking the target without shooting.
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AAHT is actually very reliable when in AA mode. There is an issue when in ground mode when planes fly close to the AAHT since the cabin does not allow the weapon to track targets in 360 degrees.
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problem with Cannister shot that it cost a lot of munitions in a heavy munition doc, why it makes no sense. Calling in para and pak howie, upgrading said para with 1919 and bars on others and the cluster bomb ball in. I like that doct but never once call in the greyhound.
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I probably did not switch on AA mode back then, but I remember that the AAHT starts spinning around weirdly if planes fly in range, but outside of the arch, which often forces you to use hand brake.
I guess AA mode fixes it, but needing to activate that mode specifically for an >anti air< half track to actually not bug out while shooting at planes just adds to the clunkyness.
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