buff 251 AA HT OKW
Posts: 318
Consider the following:
It takes a long time to set up in order to shoot.
It is not greatly mobile.
It is very fragile and easy to hit with attack ground.
Look at Soviet AA HT: it is more mobile, can fire on the move, can suppress better, and is cheaper.
USF AA: mobile is about the same, can shoot on the move, has more damage from cannon, very good at suppress, same price.
Posts: 157
251 AA HT OKW is not very good for cost.
Consider the following:
It takes a long time to set up in order to shoot.
It is not greatly mobile.
It is very fragile and easy to hit with attack ground.
Look at Soviet AA HT: it is more mobile, can fire on the move, can suppress better, and is cheaper.
USF AA: mobile is about the same, can shoot on the move, has more damage from cannon, very good at suppress, same price.
you miss the most important aspect of 251 AA HT
It has the get-the-hell-out smoke if it is in trouble.
it has slightly better DPS and splash radius. and kill stuff quicker
Posts: 956
Posts: 1515
My only real complaint about it is that for some reason it loses to the USF AAHT consistently (set up Flak HT vs USF one moving into range, even if you manually target the USF AAHT). Seems off.
AAHT has better AT capabilities and is much more difficult to traverse (+ no smoke). On the other hand, it has worse AI capabilities and, as the OKW AAHT, needs to be static to fire (there is an invisible set up time to fire the cannon).
For example, I've had situations where I've freshly reloaded the AAHT, and yet it wouldn't fire for 5+ seconds even though it was static. It's extremely buggy and unreliable.
Heck, I've seen the AAHT kill the stolen AEC. That is, the enemy stole the allied AAHT, and the 2nd allied brit charged it with the AEC and it lost.
In theory it can destroy a puma.
Considering the head to head AAHT vs flak, it's variable. Most of the times, AAHT wins. I'd say in about 70% of duels. AAHT has an extremely long reload ( about 9 seconds ), compared to about 5.5 for the OKW AAHT. I'm not sure how many shots does the USF AAHT fire from the main cannon before it needs to reload but I do know this:
USF AAHT vs:
Puma -> full reload is not enough to kill it head to head unless all shots fired are in it's back (or extremely lucky accuracy for a static close range puma)
OKW AAHT -> full reload is enough to kill it, however not all shots connect and you can miss quite a few + smoke
Luchs -> Luchs wins easily
222 -> 222 can win if there is enough space to move. Toe to toe it will lose (unless extremely lucky misses occur). It will win easily if you catch the AAHT with low amount of ammo so that there is a need for a reload
USF AAHT +/-:
- USF AAHT is impossible to tell if it's completely static
- USF AAHT is hard to target specific targets unless a handbrake is placed (for a 2 shot vehicle, not recommended) due to the infinite rotation "feature"
- AAHT shoots out of it's ass, meaning you need to use the hotkey to move (induces micro especially if you're getting dived or flanked in teamgames)
- Extremely long reload and low ammo capacity
+ Great AT and AI capabilities. Better AT and worse AI compared to OKW AAHT
+ Great AA capabilities once set up in AA mode
+ Quite good acceleration with veterancy. It's hard to maneuver it in combat, but to bugger the hell out, at vet3 it's speedy and becomes a 3 shot.
It does not lose consistently to the USF AAHT moving into range to fire.
A) The cannon range is shorter than the MG range. Meaning that you need to be closer than the visual aid shows (about 3 units closer)
B) If OKW AAHT begins firing first, it will win most of the times.
Posts: 786 | Subs: 1
ok
Posts: 1289
this fucking guy goes ahead and claims that the maxim is fine but then asks for a flak HT buff
ok
He is doing it on purpose.
Posts: 956
...
Agreed on the main body of your post, though my original point is still correct. I saw it happen many times in games. The AAHT will beat the flak HT consistently, it's just a bit more justifiable than I thought - there are many flaws in the swivelling thing. Many USF players run once the AAHT takes flak HT fire but more experienced ones can calmly roll up to it. And as the vid shows, you really don't stand a chance. I could repeat it more but these results are easily reproducible.
Requires a vet II Flak HT to stand a chance:
Luchs will get defeated frontally, just needs more shots. But Luchs is a bad example as it can get into your dead zone very easily.
Posts: 1197
It gets two shotted by snares and ATGs and cannot fire for shit.
At least give it a little bit more armor to with stand two shots.
Posts: 1289
Agreed.
It gets two shotted by snares and ATGs and cannot fire for shit.
At least give it a little bit more armor to with stand two shots.
Its called get out of jail free smoke. Thats your extra armour. At the push of a button. Imaginary problem solved.
Posts: 1197
Its called get out of jail free smoke. Thats your extra armour. At the push of a button. Imaginary problem solved.
Not at all.
If you ever get out of level 2 you would know that even if you pop smoke there is a thing called "attack ground" which ruins your AA HT.
Problem is not at all imaginary.
Posts: 219
although its the worst ''multipurpose'' AA HT out of USF,SOV and OKW, i think its ok.
maybe give it some timed ability like ''incendiary rounds''?
Posts: 318
this fucking guy goes ahead and claims that the maxim is fine but then asks for a flak HT buff
ok
Please tell me how Soviet .50 Quad is balance against 251 AA HT.
Quad is better in every way and cheaper.
251AAHT Smoke is worth absolutely nothing against non braindead players who can attack ground. It should not have to pack up to move, which is the other thing I forget to mention, besides having to be stationary to fire, it has a delay or setup/pack up.
Posts: 318
Posts: 197
Please tell me how Soviet .50 Quad is balance against 251 AA HT.
Quad is better in every way and cheaper.
251AAHT Smoke is worth absolutely nothing against non braindead players who can attack ground. It should not have to pack up to move, which is the other thing I forget to mention, besides having to be stationary to fire, it has a delay or setup/pack up.
Attack ground is a non-accuracy shot and is less likely to hit than just shooting a unit within your ATG/Tank's sight, so the smoke forces you to have a toss-up whether or not it will actually get destroyed.
And why should the OKW FHT have more health compared to other AA units? It's fine as is.
Posts: 62
OKW doesn't need anymore buffs, L2P
Posts: 62
Agreed.
It gets two shotted by snares and ATGs and cannot fire for shit.
At least give it a little bit more armor to with stand two shots.
Literally every light vehicle allies have that isn't some kind of light tank goes down by two shots.
If your AA halftrack gets snared, that's your fault.
Posts: 503 | Subs: 1
Arguably the Quad is the best HT overall since it can fire on the move without setting up (and is also the best AA unit), but it does cost a buttload of munitions and competes with the T70 at a similar timing.
Posts: 999 | Subs: 1
The Quad may have the advantage of being able to fire on the move, but it loses over 80% of its DPS (except maybe against certain low-armor LVs such as the 222) doing so, hence I'd say this isn't really that huge of an advantage in reality.
Posts: 1197
Literally every light vehicle allies have that isn't some kind of light tank goes down by two shots.
So? Make the OKW AAH go down with 3. Problem solved for everybody.
Posts: 785
So? Make the OKW AAH go down with 3. Problem solved for everybody.
There is no problem. OKW AAHT is a good unit (and has never been a bad unit, just a unit that was in a bad place because of OKW teching.) If an ATG threatens the vehicle, smoke and get out. If a light tank threatens the vehicle, you should survive enough of the 80hp damage hits until you can get it to the safety of your raketenwerfer or mines. The only real non-armored threat to the OKW 251 AAHT is the USF M15 AAHT, and it can't fire its cannon on the move either.
No idea why Axis players feel like they need to have the best units stats-wise for every scenario. If the flak halftrack didn't have setup time people would still be making these stupid posts calling it underpowered and asking for unique durability buffs.
Livestreams
22 | |||||
19 | |||||
17 | |||||
979 | |||||
2 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.1109614.644+10
- 4.608220.734+2
- 5.276108.719+27
- 6.305114.728+1
- 7.916405.693-2
- 8.722440.621+4
- 9.261137.656+2
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
8 posts in the last week
34 posts in the last month
Welcome our newest member, Buchh647
Most online: 2043 users on 29 Oct 2023, 01:04 AM