coh2 anomaly
Posts: 786 | Subs: 1
ignoring the "Akhully, the su-76m fires a bit faster and..." argument, why does the su-76 have such harsh cooldown restrictions when the very same ability on the more available zis-3 exists?
you wont go for more than one su-76 anyway, if any, but you likely will go for two zis guns on the field. If there is a patch, why shouldn't the su-76 get a matching cooldown with the stationary at gun? you can already play USF so this change would be more a QoL than a balance one
please do not consider this as a buffing a weak unit thread, but rather as a hotfixing an artificially nerfed ability to match other units
Posts: 1382
the su-76 and the zis-3 share the same barrage ability, for the same munitions cost, but the zis-3 will have a ~25 second (vet 0) cooldown as the barrage ends, before it fires again. and the SU-76M will, after finishing it's own barrage, have a 75 SECOND cooldown before it can fire again.
ignoring the "Akhully, the su-76m fires a bit faster and..." argument, why does the su-76 have such harsh cooldown restrictions when the very same ability on the more available zis-3 exists?
you wont go for more than one su-76 anyway, if any, but you likely will go for two zis guns on the field. If there is a patch, why shouldn't the su-76 get a matching cooldown with the stationary at gun? you can already play USF so this change would be more a QoL than a balance one
Well, you see, the longer cooldown is to offset the fact that the SU-76 has a free barr- oh wait...
Posts: 13496 | Subs: 1
Then it could get a CD bonus at vet 2 same as SU-76.
Posts: 1614 | Subs: 3
Actually even SU-76 reload bulletins work for it, but it's questionable to equip those.
Posts: 472
Well, you see, the longer cooldown is to offset the fact that the SU-76 has a free barr- oh wait...
LOL. Exactly my first thought.
Let's just face it. Lelic forgot to buff CD when they added cost to the skill.
Any other justification(X does Y more) doesn't really compensate CD difference.
Posts: 1197
On previous episode we agreed to make Maxim 240mp.
Now we agree to give SU free barrages. I also say give SOV the T14 Armatas along with free loiter planes.
Posts: 786 | Subs: 1
Oh yeah, another SOV is UP thread.
On previous episode we agreed to make Maxim 240mp.
Now we agree to give SU free barrages. I also say give SOV the T14 Armatas along with free loiter planes.
no?
i simply asked why the same bloody barrage ability takes 3 times more on one unit than the other
Posts: 1890 | Subs: 1
For real though 75 seconds seems pretty long for something that isn't free anymore and it's not exactly super strong unless it's one of those things that is stealth good but nobody knows because it's buried on a unit that hasn't been buffed out of irrelevancy yet.
Posts: 786 | Subs: 1
Wait... People use the SU-76?
For real though 75 seconds seems pretty long for something that isn't free anymore and it's not exactly super strong unless it's one of those things that is stealth good but nobody knows because it's buried on a unit that hasn't been buffed out of irrelevancy yet.
the prime focus on the thread is not the unit itself, but the barrage
while its TECHNICALLY a "superior" barrage, the zis-3 can fire shells out almost constantly, and three barrages certainly are better than one identical one.
the stealth doesn't even give an ambush bonus, so that's a waste
Posts: 13496 | Subs: 1
the prime focus on the thread is not the unit itself, but the barrage
while its TECHNICALLY a "superior" barrage, the zis-3 can fire shells out almost constantly, and three barrages certainly are better than one identical one.
the stealth doesn't even give an ambush bonus, so that's a waste
SU-76
The SU-76 has receieved a large number of changes to improve its performance. The firing cone has been increased, allowing SU-76s to be able to track targets more effectively and the unit will now rotate faster at lower veterancy levels. General mobility at veterancy has also been improved for acceleration boosts. The veteran ability has also been replaced with Camouflage, allowing the SU-76 to remain hidden until targets come into range.
Firing cone from 2 to 5
Camouflage delay from 5 to 2
Camouflage rotation penalty from 75% to 50%
Rotation rate from 32 to 34
Veterancy 1 Tracking replaced with SU-76 Tank Hunter Camouflage; +20% accuracy and +20% penetration on the first shot from camouflage.
Veterancy requirements from 870/1740/3480 to 1044/2088/4166
Veterancy 2 now provides +20% acceleration and deceleration
Veterancy 3 rotation bonus from 1.25 to 1.175
Can no longer crush infantry
Posts: 1515
KT + ober blob + 2x raketen A-move and soviet got pushed to the base.
Su76 bounced 24/7 on KT, obers melted and raketen kept the soviet player investing micro to not get the vet3 su76 killed. If he had gone for a katyusha and an SU85 and just use ZiS for early-mid AT, we'd steamroll them.
I think that SU76 is beyond useless ATM. On paper it "looks" good. Having a high ROF, but having no turret and being squishy, you really need to be careful with it. Not to mention it needs more shots to kill. All that with low penetration values (40% chance of KT pen), means that they don't scale well once heavy duty vehicles roll out. The barrage is mediocre on it. Not great, not terrible.
On paper you'd think that having a high ROF would compensate for the lower penetration values... you are bound to penetrate sometime... truth it, the first couple of shots matter because those are the ones that come as a surprise. Once raketen set up to defend... nope.
I'd hate to see it be made broken OP if barrage is mega buffed, but the unit could use a vet3 damage or penetration buff. That or a small barrage buff.
However, I highly doubt any new patches will come through.
Posts: 319
Posts: 1197
ZiS barrage too good. Should have 75 second timer like SU76.
First time I agree with you.
Posts: 786 | Subs: 1
ZiS barrage too good. Should have 75 second timer like SU76.
bait account moment
Posts: 1197
bait account moment
No he is right.
Zis is the only ATG that can also function as a mini mortar/cannon. I am not saying outright remove it but damn does it need a better cooldown.
Posts: 786 | Subs: 1
No he is right.
Zis is the only ATG that can also function as a mini mortar/cannon. I am not saying outright remove it but damn does it need a better cooldown.
its a short cooldown because you sink 35 muni into each barrage
but the barrage must be problematic because it might kill a MG in 2 years and 35 to 70 muni
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