There was even more braindead amoving when they launched, what are you talking about?
OKWs launch design was horrific. Interesting on paper but it showed ZERO reflection of being in the same game as the eastern front factions. Sovs and Ost needed huge changes just to compete
My good man that is what I have been saying all along.
OKW is the perfect example. A very very stylish and interesting faction on paper with a "desperate" aesthetic (literally, the perfect thing for the time period) who got absolutely devastated by the continuous nerfs of "balance team" without any real direction to them. They didn't even bother to adjust the tools or the playstyle. They just straight up downplayed some stats and overplayed some others. They did that to the other factions too. That is not balancing, that is a band aid solution at best. Half the updates from the release of WFA until roughly 2017 were nerfing and upping and nerfing and upping okw units.
They did not get all of them, and still some idiotic pieces of the original design remain. Schwere panzer (flak hq) which basically was used to lock down Fuel since the OKW originally got diminished incomes, no ability to build caches (the only faction, wow) and a few more things.
Just look at the build order of all games nowadays, it's ridiculous.
3-4 Line Inf -> Mortar/MG -> T1 -> AT -> T2 -> Elite Inf -> T3 -> Rocket Arty -> Tanks.
Not to mention that UKF and USF still need specific commanders to even be competent.
And in the end, it's ok by me. I have been playing this game for all the time it's out. I accept those things.
I just really don't want them in COH3, and I think if Relic doesn't change their dev tactics, there is a high chance of it happening again. We need more artists and designers in games, not nerds and stats-junkies who think that fair == same stats.