Even COH2 after all these patches still gets more things right than wrong and that's why it's quite popular in the declining RTS market.
So I have played the Alpha COH3. Nevermind the graphical glitches, the overpowered units and the unfinished art, the real problem is that the company thinks that "involving" the community more will make a better game.
And it will not. I have some arguments for this. I might be wrong of course. I'm looking for a discussion, not a pronunciamento.
- The community cannot balance shit, because this is normally a job reserved for real professionals who have in-depth knowledge of what "balance" means in the context of the game to be made. The players should only be there to give opinion on closed environments. Something like what all good RTS companies have done since the dawn of time. AoE and AoEII had 200 ppl closed betas that met more like pals for a nice evening than gamers.
- The community cannot balance shit, because the players want their own faction to win. As they are not designers, they don't realize the scale of balance and also the model which seeks to be adopted. Most players, myself included, act emotionally to some things. I can't even get a grip on the number of times when many people lost to a specific unit, calling it OP and demanding its nerf.
- I guess I'm kinda nostalgic, seeing that COH 1 didn't really have that many updates (leaving aside expansion packs). It was a game. You liked it, you played it as it was. You didn't like it, you didn't play it again. It was simple. I realize it was horribly unbalanced in many departments (too USF friendly in some aspects, particularly PE vs USF).
So, in a nutshell, I just really want COH3 to succeed. RTS is slowly dying, let's not kid ourselves. I hope Relic won't fuck this up. AOE4 seems decent and its numbers are healthy. I can see there still is a demand.