Please test before you make such claims. Brummbar needs 30 vet0 Conscripts + some damage to get vet1. But that number is quite far off of a real game, since infantry is vetted at this point. Also UKF and USF exist with much more valuable infantry.
XP value for conscript is 40 XP per entity
Xp value for Brumbar according https://docs.google.com/spreadsheets/d/1H5z6szCfhmAAnDprmgwLzc-viZg4HPhKZshNLErvnck/edit#gid=1644472724 is 2040 so my number as to model needing to be killed should be corrected.
Did you kill 30 conscript or did you also damage them because then you would be awarded XP twice for both killing and damaging.
At what timing is zis barrage available and at what timing is the brumbar barrage available?
He is talking about the 60 range of the barrage as he states in the same sentence.
"The range buff should have come with a rof nerf on the barrage imo."
He is clearly talking about an (imaginary) range buff and ROF nerf on the a barrage would make it pointless vs anything that can move since the ROF of brumbar's autofire is 8.5.
Barrages are separate abilities that come with separate stats than autofire.
But I am not sure what you want to debate, in your opinion should one be comparing the zis barrage with Brumbar barrage?
In your opinion the zis barrage is up?
My point is pretty simply comparing the Zis barrage with Brumbar barrage is does not say much for either ability.