If the reinforce costs chained to vet doesn't work, you could chain it to Tech/Buildings.
As far as I know Volx cap is increased from 1 to 1,25 with teching Tier 3. So reinforce costs could be treated the same with T2/T3/T4 or in case of USA Supplyyard, T3/T4
What are the numbers of hp and damage between Krad, jeep and schwimmwagen now?
After your patch it seems like
HP Krad<Jeep<Schwimmwagen
Dmg Krad=Schwimmwagen<Jeep
But the interesting thing is the build time, the jeep should come a lot quicker, than the schwimmwagen?
Not focusing on PE bro .. not yet at least .. and if we do: u can simly change the target table. Easy. Make a whole new armor type if we have to for kettenkrad.
About the jeep damage, yes it's quite a relative increase, but the DPS it has is really low right now. The real threat is in the pushing squads out of cover. The upright damage is puny for a 220mp unit that's useless when a faust is available.
Why are you so obsessed in punishing veterancy? If veterancy is too strong simply nerf it. Like I could see the reinforce cost increase with vet as a feature, but I don't see the balance logic.
Also tomorrow I hope to find some opponents to play this mod, cause like it's really looking good, and i hope to see how T1 fights go.