PTRS Penals and Soviet vs Ostheer balance
Posts: 469
Posts: 394
It's important to remember that Penals still cost 290 Manpower and even in teamgames where Fuel and Munitions resources are heavily inflated that you don't gain any additional manpower to field more units. When you upgrade PTRS on your Penals they turn into a very weak AI squad that will lose a 1v1 to Grens in any reasonable scenario. (The only situation where PTRS Penals can deal enough AI to win a fight vs Unupgraded Vet 0 Grens is when they're Vet 3 which is a ridiculous fight that should never happen.)
PTRS Penals are actually incredibly inefficient since you have to take one of your valuable mainline infantry units and turn them into a dedicated AT unit, and even in the instance where you can use them on LV's you're still not particularly happy because you have to severely sacrifice your Anti-Infantry capability to do so, and because anymore than 1 PTRS Penals will decimate your ability to fight infantry, your opponent can simply avoid that squad and fight elsewhere or otherwise dispose of it through the usage of Machine Guns or focus fire with infantry which leaves you without proper mobile AT on the field.
Also worth considering that others have pointed out that going Penals means you're skipping the Tier 2 Building which denies you access to Zis Guns which are a significantly stronger and more efficient tool in the Soviet Arsenal for dealing with vehicles and the Zis Barrage is a powerful AI resource in it's own right for dislodging team weapons and units in cover.
Just from a cursory glance from your problem, you might be playing your Pak40 too aggressively if it can regularly be flanked by the T70, alternatively you might not be supporting it enough with infantry since the PTRS Penals won't be able to push off your Grens in any realistic fight. You might also be lending way too much credence to spreading your army out wide instead of focusing specific areas to actually take and control ground. You're also not making any mention of the 222 which while it will lose to PTRS Penals and the T70, is an amazing tool for vision purposes allowing you to see how your opponents army is situated which is valuably information since it can sight for your Pak, and help you move your infantry into advantageous positions, same can be said for any recon abilities. You could also be taking poor infantry engagements where you aren't using proper cover, or where while in a 1v1 PTRS Penals will lose to Grens, multiple PTRS Squads will simply overwhelm you due to spreading your forces too thin vs amassed army.
Thanks for your suggestions, much appreciated. I scout as much as I can with Pioneers, but this is more often then not a futile exercise. With the Soviet B4 commander, I am not fighting against simply 3-4 Penal squads. Throw in a Shock troop squad or two, that come VERY early and a German defensive position quickly becomes untenable. I would love a nice cheap, over performing vehicle like a T70 to constantly kite the Russian and cause manpower bleed.
Posts: 2243
- PTRS have nearly 100% hit chance vs armor targets
- have more range than any other handheld AT
- have no aiming time anymore
- make even dmg vs high armor tanks (reflection dmg)
- 6model squad
- even good AI dmg when equiped with ptrs
- satchels to deny any div in and detroy eny emplacments easily
- for only 290mp
so you hit every time your armor traget, when your squad stand for 0 sec
its sound OP? Yeah it is.
Posts: 17914 | Subs: 8
lets get facts:
- PTRS have nearly 100% hit chance vs armor targets
- have more range than any other handheld AT
- have no aiming time anymore
- make even dmg vs high armor tanks (reflection dmg)
- 6model squad
- even good AI dmg when equiped with ptrs
- satchels to deny any div in and detroy eny emplacments easily
- for only 290mp
so you hit every time your armor traget, when your squad stand for 0 sec
its sound OP? Yeah it is.
I guess its high time to get that first ever soviet game going then and see how actually "op" it is compared to what it sounds, eh?
Posts: 658
lets get facts:
- PTRS have nearly 100% hit chance vs armor targets
- have more range than any other handheld AT
- have no aiming time anymore
- make even dmg vs high armor tanks (reflection dmg)
- 6model squad
- even good AI dmg when equiped with ptrs
- satchels to deny any div in and detroy eny emplacments easily
- for only 290mp
so you hit every time your armor traget, when your squad stand for 0 sec
its sound OP? Yeah it is.
You sir have been been doing way too many drugs and should actually try playing the game as Soviets. PTRS Penals are meant to deal with light vehicles and are a soft counter to any real tank with the exception of tank destroyers like the STUG/Jagpanzer.
Posts: 76
Posts: 17914 | Subs: 8
They should reduce the range by 5 the same as other handheld at so you have a chance of kiting them with light vehicles, because now one squad invalidates every axis lv since to be in range to shoot they return fire.
That can happen when it gets extra 50-70 penetration, also to match other handheld AT.
Posts: 2243
I guess its high time to get that first ever soviet game going then and see how actually "op" it is compared to what it sounds, eh?
this is funny...cause it play since the patch only sov.
and its lol how easy peasy they are. i have most of this games in my twitch channel right now.
i laugh all the time how easy it is as sov actually.
and b4 is the cherry on the cake.
Posts: 2243
You sir have been been doing way too many drugs and should actually try playing the game as Soviets. PTRS Penals are meant to deal with light vehicles and are a soft counter to any real tank with the exception of tank destroyers like the STUG/Jagpanzer.
maybe you should get some facts to refute my post. all of this, what i wrote, are facts.
Posts: 17914 | Subs: 8
this is funny...cause it play since the patch only sov.
and its lol how easy peasy they are. i have most of this games in my twitch channel right now.
i laugh all the time how easy it is as sov actually.
and b4 is the cherry on the cake.
If it was easy, you wouldn't have 50% win rate, but much higher one.
So by your very own stats, its balanced.
Posts: 5279
Posts: 2243
The PTRS is the molitov of AT weapons. It's only as effective as your enemy let's it be. It's job is to force enemy armour out of the area the same way a molitov forces infantry from cover. Treat them like a shorter range zis by zoning them with infantry (the 3rd ptrs on penals did buff its AT but it also nerfed its AI. Take advantage. Pretend it's a TRTS)
molos would be op if it has only 5sec cd and cost no muni ans spamable all the time over 40 range
Posts: 17914 | Subs: 8
molos would be op if it has only 5sec cd and cost no muni ans spamable all the time over 40 range
Molotovs are also op when you think its actually a good idea NOT to move out once they are on your infantry. Penals do not have button, you can move out of their range.
PTRS are fully meant to hardcounter lights(penals were not able to successfully engage flame 251 prior to changes) and they are much more competitive against med armor now, but nowhere near other handheld AT.
And if you're charging in against multiple PTRS squads, then I'm asking you why are you using armor against anti tank specialists instead of infantry? Not every unit in game is brummbar.
Posts: 13496 | Subs: 1
Posts: 17914 | Subs: 8
I am not sure why people keep bringing this up but it has clearly been demonstrate the PTRS Penal have similar DPS with other AT infantry vs mediums.
People keep bringing this up, because chip damage is irrelevant, only burst matters, unless you're fighting a no micro scrub who just parks his tank in front of AT squad and alt-tabs to jerk-off, in which case, as was proven by tests, the tank still wins.
This is EXACTLY why 251 was roflstomping PTRS penals, but was running for its life against PIATs or Bazookas.
I'm not sure why people who are here for years and play since release still have problems understanding how mid/late game AT combat works.
Posts: 80
Posts: 13496 | Subs: 1
People keep bringing this up, because chip damage is irrelevant, only burst matters, unless you're fighting a no micro scrub who just parks his tank in front of AT squad and alt-tabs to jerk-off, in which case, as was proven by tests, the tank still wins.
Damage is damage regardless if you call it Alpha beta or gamma.
Even sander93 point out that the DPS of PTRS Panls vs mediums are comparable with other AT infatry.
This is EXACTLY why 251 was roflstomping PTRS penals, but was running for its life against PIATs or Bazookas.
That is simply false and irrelevant. PTRS simply had a very long aim time and that was fixed in the same patch.
I'm not sure why people who are here for years and play since release still have problems understanding how mid/late game AT combat works.
I'm sure why people who are here for years but do not play have problems understanding how mid/late game AT combat works.
Especially since again Sander93 pointed out that Penals have the AT satchel vs late AT combat.
Posts: 109
ok fine, let's nerf - Re-design T1/PTRS Penals and call it a day, shall we ?
Seriously, PTRS can Compete with tradional AT squad in VERY LONG RUN fight, yet you had to trade alot of manpowers instead of firing 2 salvo of dual Zoo, Sherk and press T.
Posts: 3114 | Subs: 2
I only know 40 damage if it penetrates.
Posts: 13496 | Subs: 1
What is the actual deflection damage of the PTRS?
I only know 40 damage if it penetrates.
10 damage per shot on deflection
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