the E8 gun is the exact same AOE characteristics of the 76mm Sherman gun (M4C). Still does.
but somehow M4c AI is reliable than Ez8. Weird...
Posts: 307
the E8 gun is the exact same AOE characteristics of the 76mm Sherman gun (M4C). Still does.
Posts: 999 | Subs: 1
but somehow M4c AI is reliable than Ez8. Weird...
Posts: 3423 | Subs: 1
- after searching patch notes more thoroughly, I couldn't find the change to the AOE profile for the Easy 8. It was in one of Relic's updates so it isn't terribly surprising that they forgot to put it into the official patch notes. One of the improvements that the community balance team has brought is that they tell us what they're planning and deliver complete patch notes. I do remember when the E8 was good anti-everything (like a T34/85), but I couldn't tell you when it changed.
Posts: 1954
Would you accept this if someone else said it? Cause this is literally just a long way of saying "trust me, I sort-of remember". The patchnotes missing things was not as common of an occurrence as you make it out to be either
The most significant change to it's anti-infantry performance I can remember was to it's moving scatter penalty, which is actually in the patchnotes:
M4A3 76mm ‘Easy-Eight
The Easy-Eight will still have lower moving scatter than most other tanks; previously the E8 had no scatter penalties for moving.
Moving scatter from 1 to 1.35
Don't remember them ever changing AOE. Doesn't mean it didn't happen, but you didn't make a good case
Posts: 13496 | Subs: 1
I'd forgot about the scatter penalty. That could've been the only nerf.
Posts: 8154 | Subs: 2
Posts: 43
I would increase the e8s turning speed and its acceleration. I would also look into buffing its speed, and/ or give it flanking speed at vet 1 replacing the focused gunnery ability.
I would give it a WP shell ability to fit better into rifle company as an infantry support tank, and differentiate it from the more AT Sherman 76.
Posts: 1954
Would you accept this if someone else said it? Cause this is literally just a long way of saying "trust me, I sort-of remember". The patchnotes missing things was not as common of an occurrence as you make it out to be either
Posts: 658
What is more probable that Easy8 had T34/85 level AI but it was nerfed in secret so that patch notes do not have it or that it was not particularly good in AI and you are simply wrong?
i like that. radio net was great and focused gunnery doesnt seem useful for the us as mobility is their thing
Posts: 3423 | Subs: 1
PS - I know we've gone a couple rounds about this. If you do a thread search and just put in "Ninja", you'll see about 30 different threads about changes to units that weren't in the patch notes, none of which were started by me. In a lot of those cases, they weren't confirmed but there were also a lot that were confirmed by people like Cruzz. I'm sure you're not in the mood for a "trust me" either, but trust me, they used to be common.
Also, I think you're reading more into this than I'm saying. I didn't say that Relic was doing this as some sort of secret master plot or anything like that. There was always a tendency to try multiple changes to units in the test patches. Most of the time those notes made it into the official patch notes but not always. Trying to find one specific change would require someone to find all of their patch preview change logs, then read all the way through them to see which changes actually happened. That would be a really time consuming task. I don't think any omissions were intentional as much as they just weren't that great about keeping track of their changes.
Posts: 8154 | Subs: 2
Posts: 593
I think it used to have the same profile as the M4C. Being able to decrew it and abuse the pop cap, plus being able to take one additional hit was what got it nerfed the first time. I had a game where a teammate got 9 of them. When he hit that critical mass, he completely rolled over his side of the map then hit my side of the map. The other side got really salty.
I've tried it a few times in comp stomps. I don't think it's completely trash but it isn't a huge improvement over a standard Sherman.
Rather than give it any more stat increases, it would be interesting to add an ability:
If the MG upgrade is picked, let it switch between AP and HE. This would make it great against massed infantry.
If the commander upgrade is picked, give it either mark target or a 40 range time-on-target.
Posts: 1954
i agree it need HE shell or combined with its standard. even if a cost is made to make this tank better at killing inf ill pay more for it. i had a game like that wehere i spammed them and was moving across map killing tanks its fun but at troops and mines will catch up to u
Posts: 13496 | Subs: 1
I don't think it should be combined. One of the traits that Relic always seemed to want with USF is that it punches hard if you have the micro to support it. I think all Shermans should have the choice between AP and HE as a way of distinguishing them from other factions.
Even if the E8 was made better, Rifle company still lack any elite abilities that would justify having it in the loadout. It doesn't have a howitzer, rocket arty, heavy tank, elite infantry, or even a off-map that would counter arty. The E8 might not be trash, but it also isn't good enough to pick this doctrine.
Posts: 1660
Posts: 5279
I have been saying this before patch, but if the Easy 8 doesn't work in its role than changing it to be an AT only Panther-like vehicle with better penetration but lower dps against mediums is a far better and easier to balance option. It would be a sidegrade of the Jackson, trading some rate of fire, accuracy on the move, speed and 10 range for 800 hp, 260 armor, default 50 range at 185 fuel (issue is 260 could be too much due to poor Panzer IV penetration)
The vet 1 ability could be a modified Flanking Speed trading some of the acceleration bonus for 75% fire on the move accuracy
64 | |||||
26 | |||||
5 | |||||
2 | |||||
101 | |||||
81 | |||||
32 | |||||
19 | |||||
11 | |||||
3 |