I think you don't understand what i'm implying. I could care less about un-implemented units, i'm talking about a new different mechanic to be created from nothing.
You are describing a mechanic which not only obliterates "blobs" but single squads. The same problem we had with things like demos or old damage profile of mortars.
For it to work, someone needs to figure out a different way to apply it.
We are just arguing. You think it wont work based on the past experiences, I say it will work if done right. Both points are valid. There is no reason to continue this one, because its just speculation anyway, we wont see untill its done.
We don't have the luxury to "hope" for something to work or be created by "SOMEONE". Which is why i said: unless someone provides already a implementable concept in the form of a mod, the only thing we can do is change stats.
Because even when we had mods, most of the time they are done in a "hack" way that is not applicable into the base game (see USF new redesign base).
While it somewhat true, its unfair to put it this way.
All calls are done by dev team. We dont know how and based on what they do their changes. While some of them are oblivious ajustments of OP\UP units, we also have another examples.
For instance. Arty spam in team games. Some ppl are preaching that the game is balanced around 1v1, its fine. In 1v1 you arent gonna build more then 1 B4\LeFH\ML20 or SPGs at least in reasonable 1v1 game. Why not limit them to 1 then, solving the problem of arty spam in teamgames? In my eyes its a pefectly resonable changes, which allow you to not only solve the problem of arty spam in teamgames, but also buff and ajust thouse units without breaking any gamemmode. But dev team dont think its nessesery, they find it to be fine. Same with Friendly Fire.
Or we have Raid Section. Someone in balance team liked it so much, that he\they tried to push them into the game during 2 pathes now, spending time ajusting them during multiple builds and we still dont know if they will be bat shit OP when patch goes live. At least they moved them away from the top meta commander, which was buffed by adding mortar to it at the same time. I'm sure it was genuine mistake putting them in it, for sure.
Or we can speak about how it was almost a month between last beta build and live build. With 0 feedback, 0 information and on live build we have patch with changes that were never discussed or even brought to disccussion. At this point I am pretty sure dev team just have to make a beta builds to test changes. They dont nessesery want to, they have to. This time because of the bug, last patch iteration hasnt been released and dev team was fine with it as it seems, didnt even post the pre-patch changes before failed release. And these were final ones, I'm not sure that when the patch rolls out anything would be changed.
I remember there was a screenshot, of someone showing the poll in discord regarding one of the changes. And this poll collected more votes against the change. But it was still implemented with a respond "we take polls into a considiration, but they are not a decisive factor".
And it was like this for ages. No wonder no-one (aside from ppl who do it for themselfs) will do a working concept, just for the sake of it proving that it can be implemented. No wonder best we can have is forum discussions, which btw rarely even have a disscussions in them, since the fanboy\rant threads tend to be much more popular and collect 100+ messages, while constructive threads do not.
Imo, from personal feeling, dev team do tend to make better changes then Relic back in the days. Their changes are for sure closer to the reality, then Relic ones, but overall aproach is still the same. And if anything goes wrong its "scope, not a full time job, relic forbits". Maybe its not like this and I'm completly wrong, but it sure looks like it.